float lastmovelby[64];
if (isEntMoving(player))
{
if (!(speed > 0.f && speed < 75.f )) // p detector fakewalk
{
lastmovelby = lby;
}
else
{
// ur trash move lby fix
}
}
else
{
yaw = lastmovelby[player->index()];
}
if u dumb u can use that trash
if u have brain do logic resolver with checker...