if (animstate) {
goalfeetyaw = flEyeYaw + 60.f;
goalfeetyaw = flEyeYaw - 60.f;
goalfeetyaw = flEyeYaw + 70.f;
goalfeetyaw = flEyeYaw - 70.f;
goalfeetyaw = flEyeYaw + 58.f;
goalfeetyaw = flEyeYaw - 58.f;
goalfeetyaw = flEyeYaw + 90.f;
goalfeetyaw = flEyeYaw - 90.f; // или можно просто goalfeetyaw +- ?
}
else {
goalfeetyaw = eyeAngles + 60.f;
goalfeetyaw = eyeAngles - 60.f;
goalfeetyaw = eyeAngles + 70.f;
goalfeetyaw = eyeAngles - 70.f;
goalfeetyaw = eyeAngles + 58.f;
goalfeetyaw = eyeAngles - 58.f;
goalfeetyaw = eyeAngles + 90.f;
goalfeetyaw = eyeAngles - 90.f;
}