fix him:D and u see code:
bool FakelagShouldLag;
static bool counter = false;
static int counters = 0;
if (GetAsyncKeyState(0x5A))
{
g_pLocalPlayer->get_anim_state()->m_fDuckAmount = 1.f;
g_cmd->buttons |= IN_BULLRUSH;
*g_send_packet = false;
FakelagShouldLag = false;
if (counters % 14 == 0)
counter = true;
else if (counters % 14 == 6)
*g_send_packet = true;
else if (counters % 14 == 7)
counter = false;//made by rev
if (counter)
{
g_cmd->buttons |= IN_DUCK;
}
else
g_cmd->buttons &= ~IN_DUCK;
counters++;
}
else {
counter = false;
counters = 0;
FakelagShouldLag = true;
}