Перенести ESP Osiris в новое меню

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25 Авг 2019
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1K
ESP
C++:
{
    if (!contentOnly) {
        if (!window.esp)
            return;
        ImGui::SetNextWindowSize({ 0.0f, 0.0f });
        ImGui::Begin("Esp", &window.esp, windowFlags);
    }

    static int currentCategory = 0;
    static int currentItem = 0;

    if (ImGui::ListBoxHeader("##", { 125.0f, 300.0f })) {
        static constexpr const char* players[]{ "All", "Visible", "Occluded" };

        ImGui::Text("Allies");
        ImGui::Indent();
        ImGui::PushID("Allies");
        ImGui::PushFont(fonts.segoeui);

        for (int i = 0; i < IM_ARRAYSIZE(players); i++) {
            bool isSelected = currentCategory == 0 && currentItem == i;

            if ((i == 0 || !config->esp.players[0].enabled) && ImGui::Selectable(players[i], isSelected)) {
                currentItem = i;
                currentCategory = 0;
            }
        }

        ImGui::PopFont();
        ImGui::PopID();
        ImGui::Unindent();
        ImGui::Text("Enemies");
        ImGui::Indent();
        ImGui::PushID("Enemies");
        ImGui::PushFont(fonts.segoeui);

        for (int i = 0; i < IM_ARRAYSIZE(players); i++) {
            bool isSelected = currentCategory == 1 && currentItem == i;

            if ((i == 0 || !config->esp.players[3].enabled) && ImGui::Selectable(players[i], isSelected)) {
                currentItem = i;
                currentCategory = 1;
            }
        }

        ImGui::PopFont();
        ImGui::PopID();
        ImGui::Unindent();
        if (bool isSelected = currentCategory == 2; ImGui::Selectable("Weapons", isSelected))
            currentCategory = 2;

        ImGui::Text("Projectiles");
        ImGui::Indent();
        ImGui::PushID("Projectiles");
        ImGui::PushFont(fonts.segoeui);
        static constexpr const char* projectiles[]{ "Flashbang", "HE Grenade", "Breach Charge", "Bump Mine", "Decoy Grenade", "Molotov", "TA Grenade", "Smoke Grenade", "Snowball" };

        for (int i = 0; i < IM_ARRAYSIZE(projectiles); i++) {
            bool isSelected = currentCategory == 3 && currentItem == i;

            if (ImGui::Selectable(projectiles[i], isSelected)) {
                currentItem = i;
                currentCategory = 3;
            }
        }

        ImGui::PopFont();
        ImGui::PopID();
        ImGui::Unindent();

        ImGui::Text("Danger Zone");
        ImGui::Indent();
        ImGui::PushID("Danger Zone");
        ImGui::PushFont(fonts.segoeui);
        static constexpr const char* dangerZone[]{ "Sentries", "Drones", "Cash", "Cash Dufflebag", "Pistol Case", "Light Case", "Heavy Case", "Explosive Case", "Tools Case", "Full Armor", "Armor", "Helmet", "Parachute", "Briefcase", "Tablet Upgrade", "ExoJump", "Ammobox", "Radar Jammer" };

        for (int i = 0; i < IM_ARRAYSIZE(dangerZone); i++) {
            bool isSelected = currentCategory == 4 && currentItem == i;

            if (ImGui::Selectable(dangerZone[i], isSelected)) {
                currentItem = i;
                currentCategory = 4;
            }
        }

        ImGui::PopFont();
        ImGui::PopID();
        ImGui::ListBoxFooter();
    }
    ImGui::SameLine();
    if (ImGui::BeginChild("##child", { 400.0f, 0.0f })) {
        switch (currentCategory) {
        case 0:
        case 1: {
            int selected = currentCategory * 3 + currentItem;
            ImGui::Checkbox("Enabled", &config->esp.players[selected].enabled); // &config->esp.players[selected].enabled вместо selected 3
            ImGui::SameLine(0.0f, 50.0f);
            ImGui::SetNextItemWidth(85.0f);
            ImGui::InputInt("Font", &config->esp.players[selected].font, 1, 294);
            config->esp.players[selected].font = std::clamp(config->esp.players[selected].font, 1, 294);

            ImGui::Separator();

            constexpr auto spacing{ 200.0f };
            ImGuiCustom::colorPicker("Snaplines", config->esp.players[selected].snaplines);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Box", config->esp.players[selected].box);
            ImGui::SameLine();
            ImGui::SetNextItemWidth(95.0f);
            ImGui::Combo("", &config->esp.players[selected].boxType, "2D\0""2D corners\0""3D\0""3D corners\0");
            ImGuiCustom::colorPicker("Eye traces", config->esp.players[selected].eyeTraces);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Health", config->esp.players[selected].health);
            ImGuiCustom::colorPicker("Head dot", config->esp.players[selected].headDot);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Health bar", config->esp.players[selected].healthBar);
            ImGuiCustom::colorPicker("Name", config->esp.players[selected].name);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Armor", config->esp.players[selected].armor);
            ImGuiCustom::colorPicker("Money", config->esp.players[selected].money);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Armor bar", config->esp.players[selected].armorBar);
            ImGuiCustom::colorPicker("Outline", config->esp.players[selected].outline);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Distance", config->esp.players[selected].distance);
            ImGuiCustom::colorPicker("Active Weapon", config->esp.players[selected].activeWeapon);
            ImGui::SameLine(spacing);
            ImGui::Checkbox("Dead ESP", &config->esp.players[selected].deadesp);
            ImGui::SliderFloat("Max distance", &config->esp.players[selected].maxDistance, 0.0f, 200.0f, "%.2fm");
            break;
        }
        case 2: {
            ImGui::Checkbox("Enabled", &config->esp.weapon.enabled);
            ImGui::SameLine(0.0f, 50.0f);
            ImGui::SetNextItemWidth(85.0f);
            ImGui::InputInt("Font", &config->esp.weapon.font, 1, 294);
            config->esp.weapon.font = std::clamp(config->esp.weapon.font, 1, 294);

            ImGui::Separator();

            constexpr auto spacing{ 200.0f };
            ImGuiCustom::colorPicker("Snaplines", config->esp.weapon.snaplines);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Box", config->esp.weapon.box);
            ImGui::SameLine();
            ImGui::SetNextItemWidth(95.0f);
            ImGui::Combo("", &config->esp.weapon.boxType, "2D\0""2D corners\0""3D\0""3D corners\0");
            ImGuiCustom::colorPicker("Name", config->esp.weapon.name);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Outline", config->esp.weapon.outline);
            ImGuiCustom::colorPicker("Distance", config->esp.weapon.distance);
            ImGui::SliderFloat("Max distance", &config->esp.weapon.maxDistance, 0.0f, 200.0f, "%.2fm");
            break;
        }
        case 3: {
            ImGui::Checkbox("Enabled", &config->esp.projectiles[currentItem].enabled);
            ImGui::SameLine(0.0f, 50.0f);
            ImGui::SetNextItemWidth(85.0f);
            ImGui::InputInt("Font", &config->esp.projectiles[currentItem].font, 1, 294);
            config->esp.projectiles[currentItem].font = std::clamp(config->esp.projectiles[currentItem].font, 1, 294);

            ImGui::Separator();

            constexpr auto spacing{ 200.0f };
            ImGuiCustom::colorPicker("Snaplines", config->esp.projectiles[currentItem].snaplines);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Box", config->esp.projectiles[currentItem].box);
            ImGui::SameLine();
            ImGui::SetNextItemWidth(95.0f);
            ImGui::Combo("", &config->esp.projectiles[currentItem].boxType, "2D\0""2D corners\0""3D\0""3D corners\0");
            ImGuiCustom::colorPicker("Name", config->esp.projectiles[currentItem].name);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Outline", config->esp.projectiles[currentItem].outline);
            ImGuiCustom::colorPicker("Distance", config->esp.projectiles[currentItem].distance);
            ImGui::SliderFloat("Max distance", &config->esp.projectiles[currentItem].maxDistance, 0.0f, 200.0f, "%.2fm");
            break;
        }
        case 4: {
            int selected = currentItem;
            ImGui::Checkbox("Enabled", &config->esp.dangerZone[selected].enabled);
            ImGui::SameLine(0.0f, 50.0f);
            ImGui::SetNextItemWidth(85.0f);
            ImGui::InputInt("Font", &config->esp.dangerZone[selected].font, 1, 294);
            config->esp.dangerZone[selected].font = std::clamp(config->esp.dangerZone[selected].font, 1, 294);

            ImGui::Separator();

            constexpr auto spacing{ 200.0f };
            ImGuiCustom::colorPicker("Snaplines", config->esp.dangerZone[selected].snaplines);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Box", config->esp.dangerZone[selected].box);
            ImGui::SameLine();
            ImGui::SetNextItemWidth(95.0f);
            ImGui::Combo("", &config->esp.dangerZone[selected].boxType, "2D\0""2D corners\0""3D\0""3D corners\0");
            ImGuiCustom::colorPicker("Name", config->esp.dangerZone[selected].name);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Outline", config->esp.dangerZone[selected].outline);
            ImGuiCustom::colorPicker("Distance", config->esp.dangerZone[selected].distance);
            ImGui::SliderFloat("Max distance", &config->esp.dangerZone[selected].maxDistance, 0.0f, 200.0f, "%.2fm");
            break;
        }
        }

        ImGui::EndChild();
    }

    if (!contentOnly)
        ImGui::End();
}
пытался не как не мог перенести в новое меню oblivion menu
 
Эксперт
Статус
Оффлайн
Регистрация
30 Дек 2019
Сообщения
1,970
Реакции[?]
958
Поинты[?]
19K
ESP
C++:
{
    if (!contentOnly) {
        if (!window.esp)
            return;
        ImGui::SetNextWindowSize({ 0.0f, 0.0f });
        ImGui::Begin("Esp", &window.esp, windowFlags);
    }

    static int currentCategory = 0;
    static int currentItem = 0;

    if (ImGui::ListBoxHeader("##", { 125.0f, 300.0f })) {
        static constexpr const char* players[]{ "All", "Visible", "Occluded" };

        ImGui::Text("Allies");
        ImGui::Indent();
        ImGui::PushID("Allies");
        ImGui::PushFont(fonts.segoeui);

        for (int i = 0; i < IM_ARRAYSIZE(players); i++) {
            bool isSelected = currentCategory == 0 && currentItem == i;

            if ((i == 0 || !config->esp.players[0].enabled) && ImGui::Selectable(players[i], isSelected)) {
                currentItem = i;
                currentCategory = 0;
            }
        }

        ImGui::PopFont();
        ImGui::PopID();
        ImGui::Unindent();
        ImGui::Text("Enemies");
        ImGui::Indent();
        ImGui::PushID("Enemies");
        ImGui::PushFont(fonts.segoeui);

        for (int i = 0; i < IM_ARRAYSIZE(players); i++) {
            bool isSelected = currentCategory == 1 && currentItem == i;

            if ((i == 0 || !config->esp.players[3].enabled) && ImGui::Selectable(players[i], isSelected)) {
                currentItem = i;
                currentCategory = 1;
            }
        }

        ImGui::PopFont();
        ImGui::PopID();
        ImGui::Unindent();
        if (bool isSelected = currentCategory == 2; ImGui::Selectable("Weapons", isSelected))
            currentCategory = 2;

        ImGui::Text("Projectiles");
        ImGui::Indent();
        ImGui::PushID("Projectiles");
        ImGui::PushFont(fonts.segoeui);
        static constexpr const char* projectiles[]{ "Flashbang", "HE Grenade", "Breach Charge", "Bump Mine", "Decoy Grenade", "Molotov", "TA Grenade", "Smoke Grenade", "Snowball" };

        for (int i = 0; i < IM_ARRAYSIZE(projectiles); i++) {
            bool isSelected = currentCategory == 3 && currentItem == i;

            if (ImGui::Selectable(projectiles[i], isSelected)) {
                currentItem = i;
                currentCategory = 3;
            }
        }

        ImGui::PopFont();
        ImGui::PopID();
        ImGui::Unindent();

        ImGui::Text("Danger Zone");
        ImGui::Indent();
        ImGui::PushID("Danger Zone");
        ImGui::PushFont(fonts.segoeui);
        static constexpr const char* dangerZone[]{ "Sentries", "Drones", "Cash", "Cash Dufflebag", "Pistol Case", "Light Case", "Heavy Case", "Explosive Case", "Tools Case", "Full Armor", "Armor", "Helmet", "Parachute", "Briefcase", "Tablet Upgrade", "ExoJump", "Ammobox", "Radar Jammer" };

        for (int i = 0; i < IM_ARRAYSIZE(dangerZone); i++) {
            bool isSelected = currentCategory == 4 && currentItem == i;

            if (ImGui::Selectable(dangerZone[i], isSelected)) {
                currentItem = i;
                currentCategory = 4;
            }
        }

        ImGui::PopFont();
        ImGui::PopID();
        ImGui::ListBoxFooter();
    }
    ImGui::SameLine();
    if (ImGui::BeginChild("##child", { 400.0f, 0.0f })) {
        switch (currentCategory) {
        case 0:
        case 1: {
            int selected = currentCategory * 3 + currentItem;
            ImGui::Checkbox("Enabled", &config->esp.players[selected].enabled); // &config->esp.players[selected].enabled вместо selected 3
            ImGui::SameLine(0.0f, 50.0f);
            ImGui::SetNextItemWidth(85.0f);
            ImGui::InputInt("Font", &config->esp.players[selected].font, 1, 294);
            config->esp.players[selected].font = std::clamp(config->esp.players[selected].font, 1, 294);

            ImGui::Separator();

            constexpr auto spacing{ 200.0f };
            ImGuiCustom::colorPicker("Snaplines", config->esp.players[selected].snaplines);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Box", config->esp.players[selected].box);
            ImGui::SameLine();
            ImGui::SetNextItemWidth(95.0f);
            ImGui::Combo("", &config->esp.players[selected].boxType, "2D\0""2D corners\0""3D\0""3D corners\0");
            ImGuiCustom::colorPicker("Eye traces", config->esp.players[selected].eyeTraces);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Health", config->esp.players[selected].health);
            ImGuiCustom::colorPicker("Head dot", config->esp.players[selected].headDot);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Health bar", config->esp.players[selected].healthBar);
            ImGuiCustom::colorPicker("Name", config->esp.players[selected].name);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Armor", config->esp.players[selected].armor);
            ImGuiCustom::colorPicker("Money", config->esp.players[selected].money);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Armor bar", config->esp.players[selected].armorBar);
            ImGuiCustom::colorPicker("Outline", config->esp.players[selected].outline);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Distance", config->esp.players[selected].distance);
            ImGuiCustom::colorPicker("Active Weapon", config->esp.players[selected].activeWeapon);
            ImGui::SameLine(spacing);
            ImGui::Checkbox("Dead ESP", &config->esp.players[selected].deadesp);
            ImGui::SliderFloat("Max distance", &config->esp.players[selected].maxDistance, 0.0f, 200.0f, "%.2fm");
            break;
        }
        case 2: {
            ImGui::Checkbox("Enabled", &config->esp.weapon.enabled);
            ImGui::SameLine(0.0f, 50.0f);
            ImGui::SetNextItemWidth(85.0f);
            ImGui::InputInt("Font", &config->esp.weapon.font, 1, 294);
            config->esp.weapon.font = std::clamp(config->esp.weapon.font, 1, 294);

            ImGui::Separator();

            constexpr auto spacing{ 200.0f };
            ImGuiCustom::colorPicker("Snaplines", config->esp.weapon.snaplines);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Box", config->esp.weapon.box);
            ImGui::SameLine();
            ImGui::SetNextItemWidth(95.0f);
            ImGui::Combo("", &config->esp.weapon.boxType, "2D\0""2D corners\0""3D\0""3D corners\0");
            ImGuiCustom::colorPicker("Name", config->esp.weapon.name);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Outline", config->esp.weapon.outline);
            ImGuiCustom::colorPicker("Distance", config->esp.weapon.distance);
            ImGui::SliderFloat("Max distance", &config->esp.weapon.maxDistance, 0.0f, 200.0f, "%.2fm");
            break;
        }
        case 3: {
            ImGui::Checkbox("Enabled", &config->esp.projectiles[currentItem].enabled);
            ImGui::SameLine(0.0f, 50.0f);
            ImGui::SetNextItemWidth(85.0f);
            ImGui::InputInt("Font", &config->esp.projectiles[currentItem].font, 1, 294);
            config->esp.projectiles[currentItem].font = std::clamp(config->esp.projectiles[currentItem].font, 1, 294);

            ImGui::Separator();

            constexpr auto spacing{ 200.0f };
            ImGuiCustom::colorPicker("Snaplines", config->esp.projectiles[currentItem].snaplines);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Box", config->esp.projectiles[currentItem].box);
            ImGui::SameLine();
            ImGui::SetNextItemWidth(95.0f);
            ImGui::Combo("", &config->esp.projectiles[currentItem].boxType, "2D\0""2D corners\0""3D\0""3D corners\0");
            ImGuiCustom::colorPicker("Name", config->esp.projectiles[currentItem].name);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Outline", config->esp.projectiles[currentItem].outline);
            ImGuiCustom::colorPicker("Distance", config->esp.projectiles[currentItem].distance);
            ImGui::SliderFloat("Max distance", &config->esp.projectiles[currentItem].maxDistance, 0.0f, 200.0f, "%.2fm");
            break;
        }
        case 4: {
            int selected = currentItem;
            ImGui::Checkbox("Enabled", &config->esp.dangerZone[selected].enabled);
            ImGui::SameLine(0.0f, 50.0f);
            ImGui::SetNextItemWidth(85.0f);
            ImGui::InputInt("Font", &config->esp.dangerZone[selected].font, 1, 294);
            config->esp.dangerZone[selected].font = std::clamp(config->esp.dangerZone[selected].font, 1, 294);

            ImGui::Separator();

            constexpr auto spacing{ 200.0f };
            ImGuiCustom::colorPicker("Snaplines", config->esp.dangerZone[selected].snaplines);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Box", config->esp.dangerZone[selected].box);
            ImGui::SameLine();
            ImGui::SetNextItemWidth(95.0f);
            ImGui::Combo("", &config->esp.dangerZone[selected].boxType, "2D\0""2D corners\0""3D\0""3D corners\0");
            ImGuiCustom::colorPicker("Name", config->esp.dangerZone[selected].name);
            ImGui::SameLine(spacing);
            ImGuiCustom::colorPicker("Outline", config->esp.dangerZone[selected].outline);
            ImGuiCustom::colorPicker("Distance", config->esp.dangerZone[selected].distance);
            ImGui::SliderFloat("Max distance", &config->esp.dangerZone[selected].maxDistance, 0.0f, 200.0f, "%.2fm");
            break;
        }
        }

        ImGui::EndChild();
    }

    if (!contentOnly)
        ImGui::End();
}
пытался не как не мог перенести в новое меню oblivion menu
просто сделай чекбоксы и комбо боксы и юзай
if (g_Options.menu_idk == 5 ) {
// тут твои команды
}
 
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