-
Автор темы
- #1
- Пожалуйста, авторизуйтесь для просмотра ссылки.
hint: - make sure to opt out of steam beta and resintall all dependencies if you experience issues when injecting
- remove your inventory file if you are crashing in the loading screen
menu
- reworked aimbot tab
- reworked colorpicker and colorpicker previews
- keyboard presses ( if not handled ) are now passed onto the game while the menu is open
- fixed keyboard input not being passed on correctly when in certain parts of the menu or when scrolling
- fixed menu input bugs
ragebot
- fixed loss issues
- improved hitchance
- improved accuracy when getting hit
- improved resolver
- reworked aimbot:
- added damage accuracy slider for hitchance ( 0% disregards damage completely -> 100% ensures targeted point's damage )
- head and body points are now always enabled ( unless you enable headshot only in the general options ) and scaled by the cheat, this ensures a more ideal damage selection than per user choice
- you can choose between various more unimportant hitboxes to add to the hitscan as well as which of those to scan more intensively
- added limbs to force fallback options
- refine shot is now a separate option ( refine shot will wait out all of peek fakelag to then judge which spot within that range is the best option to shoot from )
- predictive autostop is now a seperate option
- nades can now be thrown while fakeducking
- autostrafer now doesn't stop strafing while throwing a grenade
- fixed various knifebot issues
- fixed issues when holding e ( unable to knife / micro movements )
- fixed manual knifing issues
- fixed knife inspect animation bug on high ping
- fixed extended backtrack spiking too high
- fixed fake not working correctly when fakeducking
visuals
- improved fps
- added bloom / model brightness options to visuals
- reworked nightmode to be a lot more performant and look better
- added agent picker for ct and t
- added new knives to skinchanger
- added live stattrak to skinchanger ( max value on the slider )
- added hand / ragdoll chams
- lens dirt on the ssg and aug has been cleaned off
- fixed skeleton esp not working properly in certain cases
- fixed local chams interpolation option
- fixed scope being drawn when dying while scoping in
- fixed sensitivity when scoped with remove scope / when spectating a scoped player
- fixed unsmooth knife animations
- fixed dormant esp