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Автор темы
- #1
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Changelog
- Fake-lag
- Lowered the maximum number of choked ticks to 14.
- Legit-bot
- Reworked the legit-bot.
- Legit-bot and trigger-bot now shoot through windows.
- Added an option for Standalone RCS — recoil control system.
- Rage-bot
- Fixes and changes to targeting.
- Fixes and changes to fake-duck.
- Tweaks to auto-direction anti-aim.
- Added force point-scale to general.
- Fixes and changes to teammate checks.
- Replaced auto-stop mode Between Shots.
- If a target is found, Early will auto-stop shortly before the weapon is ready to fire.
- If no target is found, Early will predict your future position, and auto-stop just in time.
- Various fixes and improvements to exploits.
- Double-tap will now prioritize the same target.
- Static point-scale renamed to Force point-scale.
- The value 0 denoting dynamic point-scale.
- Added Break lag-compensation to exploit options.
- Only active with double-tap — not hide-shots.
- Most efficient against non-exploiting enemies.
- Various fixes to the internal handling of entity data.
- Improves the resolver, safe-point, damage-related computations, and more.
- Visuals
- Added Visual interpolation.
- Most useful when e.g. spectating fake-lagging players.
- Higher value results in more delay — but smoother.
- Lower value results in less delay — but choppier.
- Added Ping flag to enemy ESP.
- Added Exploit flag to enemy ESP.
- Reworked enemy bullet tracers.
- Fixes and improvements to glow ESP.
- Fixes and improvements to molotov ESP.
- Fixes and improvements to footstep ESP.
- Fixes and improvements to fake-lag chams.
- Added Visual interpolation.
- Misc.
- Various minor and major bug fixes.
- Performance and FPS improvements.
- Numerous fixes to the game freezing.
- Numerous fixes to the game crashing.
- Scripting
- Added output when attempting to access non-existing UI elements.
- Added Exploit.OverrideShift(int value)
- Higher value results in faster double-tap.
- Default: 12 — maximum value is clamped to 14.
- Added Exploit. OverrideTolerance(int value)
- Lower value results in faster double-tap.
- Default: 2 — maximum value is clamped to 8.
- Added Trace.Smoke(vec3 start, vec3 end)
- Returns 0/1 based on whether the trace goes through smoke.
- Added UserCMD.GetButtons()
- Added UserCMD.SetButtons()
- Added UserCMD.SetViewAngles([x,y,z], bool silent)
- Added UserCMD.Send()
- This function may be overruled by internal processing related to shot handling, anti-aim, exploits, and other factors.
- Added UserCMD.Choke()
- This function may be overruled by internal processing related to shot handling, anti-aim, exploits, and other factors.
- Added Globals.FrameStage()
- Added Globals.ChokedCommands()
- Added additional callbacks to Cheat.RegisterCallback()
- FRAME_START
- FRAME_RENDER_START
- FRAME_RENDER_END
- FRAME_NET_UPDATE_START
- FRAME_NET_UPDATE_END
- FRAME_NET_UPDATE_POSTDATAUPDATE_START
- FRAME_NET_UPDATE_POSTDATAUPDATE_END
- Deprecated:
- UserCMD.SetAngles()
- UserCMD.ForceJump()
- UserCMD.ForceCrouch()