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UE4 Asset Character Interaction Add-On Vol.01

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17 Июн 2020
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Screen03-1920x1080-0c6e600b0dc5254a14a58092c34c5be3.png

Пожалуйста, авторизуйтесь для просмотра ссылки.

Трейлер / Trailer:

Технические детали / Technical Details:
Features:
  • BP_Bomb - The class of the bomb with different detonation settings - timer, event (remote), when touched. Supports customization of animation, sound and effect.
  • Models revolver, crowbar and phone.
  • Character Interaction Animations
Scaled to Epic Skeleton: Yes
Number of Animations: 52
Animation Types: Root Motion
Revolver: Collision: Yes, Vertex Count: 5 520, Number of Meshes: 1, Number of Materials and Material Instances: 1, Number of Textures: 3 (4096x4096 _D, _N, _RM)
Crowbar: Collision: Yes, Vertex Count: 339, Number of Meshes: 1, Number of Materials and Material Instances: 1, Number of Textures: 3 (2048x2048 _D, _N, _RM)
Phone: Collision: Yes, Vertex Count: 132, Number of Meshes: 1, Number of Materials and Material Instances: 1, Number of Textures: 3 (2048x2048 _D, _N, _RM)
Sounds: Revolver (Shoot, Reload), Crowbar (Attack, Take-down), Explosions (Three explosions).

 
Последнее редактирование модератором:
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Тут туториал по данному дополнению, необходимо поработать ручками, но после установки и активации дополнительных систем и инвентаря сам Ассет [Character Interaction] будет, как родной! =)

 
When I try to migrate, It says "Impossible because there are no files".
Before you upload files from the archive, are there files? If they are, then you do not need to open the folder itself before migration

Also make sure the engine version is correct. If you throw in a later version of the engine than this asset, then it will not open.
 
Ci sono i file ma sono .uassets
Пожалуйста, авторизуйтесь для просмотра ссылки.
This is the correct format.

It seems that unreal cannot read them, because they are for a different version of the engine. And he cannot count them.
To do this, create a new project, on version 4.23, then open this project with the version of the engine that you need, it will create a copy of the project in which everything will work. But with a version lower than 4.23 this asset will not work.
 
This is the correct format.

It seems that unreal cannot read them, because they are for a different version of the engine. And he cannot count them.
To do this, create a new project, on version 4.23, then open this project with the version of the engine that you need, it will create a copy of the project in which everything will work. But with a version lower than 4.23 this asset will not work.
I'm going to try.
 
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