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Ходит слух, что Вольвы потихоньку внедряют новую систему анти-чита анонимно, но это всего лишь слух...Valve_Anti-Cheat:
We have identified the issue that caused the bans for CEVO users and we are in the process of removing these bans. We apologize for the inconvenience this has caused.
(месяц назад)
Originally Posted by Valve_Anti-Cheat:
So some bad news: any hard-coded detection of spin-botting leads to an arms race with cheat developers – if they can find the edges of the heuristic you’re using to detect the cheat, the problem comes back. Instead, you’d want to take a machine-learning approach, training (and continuously retraining) a classifier that can detect the differences between cheaters and normal/highly-skilled players.
The process of parsing, training, and classifying player data places serious demands on hardware, which means you want a machine other than the server doing the work. And because you don’t know ahead of time who might be using this kind of cheat, you’d have to monitor matches as they take place, from all ten players’ perspectives.
There are over a million CS:GO matches played every day, so to avoid falling behind you’d need a system capable of parsing and processing every demo of every match from every player’s perspective, which currently means you’d need a datacenter capable of powering thousands of cpu cores.
The good news is that we’ve started this work. An early version of the system has already been deployed and is submitting cases to Overwatch. Since the results have been promising, we’re going to continue this work and expand the system over
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