#include "Cheat.h"
/*
AntiAimPitch:
0 == SMAC/KAC Safe
1 == Normal
2 == Static
AntiAimYaw:
0 == Normal
1 == Jitter
2 == Spinhack
3 == Fake Sideways
4 == Fake Static
*/
CAntiAim* AntiAim = new CAntiAim;
QAngle temp;
void CAntiAim::Run()
{
if( !G::LocalPlayer || !G::LocalPlayer->GetWeapon() )
return;
if( G::LocalPlayer->GetMoveType() == MOVETYPE_LADDER || G::LocalPlayer->GetMoveType() == MOVETYPE_NOCLIP )
return;
static bool flip = false;
flip = !flip;
temp = G::UserCmd->viewangles;
if( Vars.Ragebot.Antiaim.Pitch != AA_PITCH_STATIC )
{
if( ( !G::SendPacket && Vars.Ragebot.Antiaim.PSilent ) || !Vars.Ragebot.Antiaim.PSilent )
{
if( G::UserCmd->buttons & IN_ATTACK )
return;
}
antiAimYaw();
if( Vars.Ragebot.Antiaim.Pitch == AA_PITCH_SMAC )
{
G::UserCmd->viewangles.x = 89.00f;
}
if( Vars.Ragebot.Antiaim.Pitch == AA_PITCH_NORMAL )
{
G::UserCmd->viewangles.x = 180.00f;
}
if( Vars.Ragebot.Antiaim.Pitch == AA_PITCH_UP )
{
G::UserCmd->viewangles.x = -271.f;
}
if( Vars.Ragebot.Antiaim.Pitch == AA_PITCH_FAKE_UP )
{
if( flip )
{
G::UserCmd->viewangles.x = -271.f;
G::SendPacket = false;
}
else
{
G::UserCmd->viewangles.x = 271.f;
G::SendPacket = true;
}
}
}
if( Vars.Ragebot.Antiaim.Pitch == AA_PITCH_STATIC )
{
if( G::UserCmd->buttons & IN_ATTACK )
{
if( Vars.Ragebot.Antiaim.PSilent && Vars.Ragebot.Enabled )
{
if( G::SendPacket )
{
antiAimYaw();
G::UserCmd->viewangles.x = 180.0f;
}
}
else
{
QAngle punch_angle = G::LocalPlayer->GetPunch();
QAngle recoil = punch_angle * 2;
G::UserCmd->viewangles.x = ( 180.0f - temp.x ) - recoil.x;
G::UserCmd->viewangles.y = -( ( 180.0f - temp.y ) - ( -recoil.y ) );
}
}
else
{
antiAimYaw();
G::UserCmd->viewangles.x = 180.0f;
}
}
if( Vars.Ragebot.Aimstep && !G::Aimbotting )
{
QAngle angNextAngle;
bool bFinished = E::RageBot->Aimstep( G::LastAngle, temp, angNextAngle, Vars.Ragebot.AimstepAmount );
G::UserCmd->viewangles.y = angNextAngle.y;
G::LastAngle = angNextAngle;
}
else if( !G::Aimbotting )
{
G::UserCmd->viewangles.y = temp.y;
}
}
void CAntiAim::antiAimYaw()
{
float server_time = G::LocalPlayer->GetTickBase() * I::Globals->interval_per_tick;
static bool flip;
static bool flip2;
flip = !flip;
flip2 = !flip2;
if( Vars.Ragebot.Antiaim.AimAtPlayer )
aimAtPlayer();
if( Vars.Ragebot.Antiaim.Yaw == AA_YAW_NORMAL )
{
G::SendPacket = true;
temp.y += 180.0f;
}
if( Vars.Ragebot.Antiaim.Yaw == AA_YAW_JITTER )
{
G::SendPacket = true;
if( !Vars.Ragebot.Antiaim.AimAtPlayer )
{
if( flip )
temp.y = 270.0f;
else
temp.y = 90.0f;
}
else
{
if( flip )
temp.y -= 270.0f;
else
temp.y -= 90.0f;
}
}
if( Vars.Ragebot.Antiaim.Yaw == AA_YAW_SPINHACK )
{
G::SendPacket = true;
temp.y = ( float )( fmod( server_time / 1.5f * 360.0f, 360.0f ) );
}
if( Vars.Ragebot.Antiaim.Yaw == AA_YAW_SIDEWAYS )
{
if( flip )
temp.y += 90.0f;
else
temp.y -= 90.0f;
}
if( Vars.Ragebot.Antiaim.Yaw == AA_YAW_FAKE_SIDEWAYS )
{
if( flip )
{
temp.y += 90.0f;
G::SendPacket = false;
}
else
{
temp.y -= 90.0f;
G::SendPacket = true;
}
}
if( Vars.Ragebot.Antiaim.Yaw == AA_YAW_STATIC )
{
if( flip )
{
if( flip2 )
temp.y += 90.0f;
else
temp.y -= 90.0f;
}
else
{
temp.y += 180.0f;
}
}
if( Vars.Ragebot.Antiaim.Yaw == AA_YAW_FAKE_STATIC )
{
if( flip )
{
G::SendPacket = false;
if( flip2 )
temp.y += 90.0f;
else
temp.y -= 90.0f;
}
else
{
G::SendPacket = true;
temp.y += 180.0f;
}
}
}
void CAntiAim::aimAtPlayer()
{
if( !G::LocalPlayer || !G::LocalPlayer->GetWeapon() || !G::LocalPlayer->GetWeapon()->GetCSWpnData() )
return;
Vector eye_position = G::LocalPlayer->GetEyePosition();
float best_dist = G::LocalPlayer->GetWeapon()->GetCSWpnData()->m_flRange;
CBaseEntity* target = I::ClientEntList->GetClientEntity( G::BestTarget );
if( target == NULL )
return;
if( target == G::LocalPlayer )
return;
if( ( target->GetTeam() == G::LocalPlayer->GetTeam() ) || target->GetDormant() || !target->GetAlive() || target->GetHealth() <= 0 )
return;
Vector target_position = target->GetEyePosition();
float temp_dist = eye_position.Dist( target_position );
if( best_dist > temp_dist )
{
best_dist = temp_dist;
temp = M::CalcAngle( eye_position, target_position );
}
}
void CRageBot::Run()
{
DropTarget();
// AA fixmove
CFixMove fixMove;
fixMove.Start();
if( Vars.Ragebot.Antiaim.Enabled )
{
G::InAntiAim = true;
AntiAim->Run();
}
else
{
G::InAntiAim = false;
G::SendPacket = true;
}
fixMove.End();
G::Aimbotting = false;
if( !G::LocalPlayer->GetWeapon()->IsGun() || G::LocalPlayer->GetWeapon()->IsEmpty() )
return;
if( G::BestTarget == -1 )
FindTarget();
if( Vars.Ragebot.Hold && !G::PressedKeys[ Vars.Ragebot.HoldKey ] )
return;
if( G::BestTarget != -1 && !G::LocalPlayer->GetWeapon()->IsReloading() && m_target )
GoToTarget();
}
При включении какого анти-аима происходит крашantiaim.cppКод:#include "Cheat.h" /* AntiAimPitch: 0 == SMAC/KAC Safe 1 == Normal 2 == Static AntiAimYaw: 0 == Normal 1 == Jitter 2 == Spinhack 3 == Fake Sideways 4 == Fake Static */ CAntiAim* AntiAim = new CAntiAim; QAngle temp; void CAntiAim::Run() { if( !G::LocalPlayer || !G::LocalPlayer->GetWeapon() ) return; if( G::LocalPlayer->GetMoveType() == MOVETYPE_LADDER || G::LocalPlayer->GetMoveType() == MOVETYPE_NOCLIP ) return; static bool flip = false; flip = !flip; temp = G::UserCmd->viewangles; if( Vars.Ragebot.Antiaim.Pitch != AA_PITCH_STATIC ) { if( ( !G::SendPacket && Vars.Ragebot.Antiaim.PSilent ) || !Vars.Ragebot.Antiaim.PSilent ) { if( G::UserCmd->buttons & IN_ATTACK ) return; } antiAimYaw(); if( Vars.Ragebot.Antiaim.Pitch == AA_PITCH_SMAC ) { G::UserCmd->viewangles.x = 89.00f; } if( Vars.Ragebot.Antiaim.Pitch == AA_PITCH_NORMAL ) { G::UserCmd->viewangles.x = 180.00f; } if( Vars.Ragebot.Antiaim.Pitch == AA_PITCH_UP ) { G::UserCmd->viewangles.x = -271.f; } if( Vars.Ragebot.Antiaim.Pitch == AA_PITCH_FAKE_UP ) { if( flip ) { G::UserCmd->viewangles.x = -271.f; G::SendPacket = false; } else { G::UserCmd->viewangles.x = 271.f; G::SendPacket = true; } } } if( Vars.Ragebot.Antiaim.Pitch == AA_PITCH_STATIC ) { if( G::UserCmd->buttons & IN_ATTACK ) { if( Vars.Ragebot.Antiaim.PSilent && Vars.Ragebot.Enabled ) { if( G::SendPacket ) { antiAimYaw(); G::UserCmd->viewangles.x = 180.0f; } } else { QAngle punch_angle = G::LocalPlayer->GetPunch(); QAngle recoil = punch_angle * 2; G::UserCmd->viewangles.x = ( 180.0f - temp.x ) - recoil.x; G::UserCmd->viewangles.y = -( ( 180.0f - temp.y ) - ( -recoil.y ) ); } } else { antiAimYaw(); G::UserCmd->viewangles.x = 180.0f; } } if( Vars.Ragebot.Aimstep && !G::Aimbotting ) { QAngle angNextAngle; bool bFinished = E::RageBot->Aimstep( G::LastAngle, temp, angNextAngle, Vars.Ragebot.AimstepAmount ); G::UserCmd->viewangles.y = angNextAngle.y; G::LastAngle = angNextAngle; } else if( !G::Aimbotting ) { G::UserCmd->viewangles.y = temp.y; } } void CAntiAim::antiAimYaw() { float server_time = G::LocalPlayer->GetTickBase() * I::Globals->interval_per_tick; static bool flip; static bool flip2; flip = !flip; flip2 = !flip2; if( Vars.Ragebot.Antiaim.AimAtPlayer ) aimAtPlayer(); if( Vars.Ragebot.Antiaim.Yaw == AA_YAW_NORMAL ) { G::SendPacket = true; temp.y += 180.0f; } if( Vars.Ragebot.Antiaim.Yaw == AA_YAW_JITTER ) { G::SendPacket = true; if( !Vars.Ragebot.Antiaim.AimAtPlayer ) { if( flip ) temp.y = 270.0f; else temp.y = 90.0f; } else { if( flip ) temp.y -= 270.0f; else temp.y -= 90.0f; } } if( Vars.Ragebot.Antiaim.Yaw == AA_YAW_SPINHACK ) { G::SendPacket = true; temp.y = ( float )( fmod( server_time / 1.5f * 360.0f, 360.0f ) ); } if( Vars.Ragebot.Antiaim.Yaw == AA_YAW_SIDEWAYS ) { if( flip ) temp.y += 90.0f; else temp.y -= 90.0f; } if( Vars.Ragebot.Antiaim.Yaw == AA_YAW_FAKE_SIDEWAYS ) { if( flip ) { temp.y += 90.0f; G::SendPacket = false; } else { temp.y -= 90.0f; G::SendPacket = true; } } if( Vars.Ragebot.Antiaim.Yaw == AA_YAW_STATIC ) { if( flip ) { if( flip2 ) temp.y += 90.0f; else temp.y -= 90.0f; } else { temp.y += 180.0f; } } if( Vars.Ragebot.Antiaim.Yaw == AA_YAW_FAKE_STATIC ) { if( flip ) { G::SendPacket = false; if( flip2 ) temp.y += 90.0f; else temp.y -= 90.0f; } else { G::SendPacket = true; temp.y += 180.0f; } } } void CAntiAim::aimAtPlayer() { if( !G::LocalPlayer || !G::LocalPlayer->GetWeapon() || !G::LocalPlayer->GetWeapon()->GetCSWpnData() ) return; Vector eye_position = G::LocalPlayer->GetEyePosition(); float best_dist = G::LocalPlayer->GetWeapon()->GetCSWpnData()->m_flRange; CBaseEntity* target = I::ClientEntList->GetClientEntity( G::BestTarget ); if( target == NULL ) return; if( target == G::LocalPlayer ) return; if( ( target->GetTeam() == G::LocalPlayer->GetTeam() ) || target->GetDormant() || !target->GetAlive() || target->GetHealth() <= 0 ) return; Vector target_position = target->GetEyePosition(); float temp_dist = eye_position.Dist( target_position ); if( best_dist > temp_dist ) { best_dist = temp_dist; temp = M::CalcAngle( eye_position, target_position ); } }
Ragebot Antiaim tsekКод:void CRageBot::Run() { DropTarget(); // AA fixmove CFixMove fixMove; fixMove.Start(); if( Vars.Ragebot.Antiaim.Enabled ) { G::InAntiAim = true; AntiAim->Run(); } else { G::InAntiAim = false; G::SendPacket = true; } fixMove.End(); G::Aimbotting = false; if( !G::LocalPlayer->GetWeapon()->IsGun() || G::LocalPlayer->GetWeapon()->IsEmpty() ) return; if( G::BestTarget == -1 ) FindTarget(); if( Vars.Ragebot.Hold && !G::PressedKeys[ Vars.Ragebot.HoldKey ] ) return; if( G::BestTarget != -1 && !G::LocalPlayer->GetWeapon()->IsReloading() && m_target ) GoToTarget(); }
Как собираешь? Realese?Всякий раз, когда я проверяю AA-Enabled, он вызывает сбой
Отладка не привела к ошибке памяти
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz