Покинул портал. Не писать.
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V4.25
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Трейлер / Trailer:
Технические детали / Technical Details:
Features:
- Slice skeletal mesh while animated or ragdoll
- Slice every single part of body (except for pelvis)
- No precut nor designated. Cutting planes are generated instantly as you intended
- One slicing for each bone is guaranteed
- Option for multiple slicing for each bone (Physics simulation is partially supported in this case)
- Option to stop animation or keep playing after sliced
- Easy to adapt to humanoid characters especially rigged to Epic Skeleton
- Best for robots, mannequins, arthropods and armored men like Stormtroopers or the Black Knight
- May not proper to organic, elastic, set of meat chunk (because this trick is based on static meshes)
- Need to import each body part of characters you want to use
- If you want to use a custom skeleton tree which is different from Epic Skeleton, you have to add some sockets and constraints to your skeleton and physics asset as I did (Please mail me to ask for advice)
- Hands and feet can be animated by renouncing sliceability. You have an option for them
- It doesn't provide the tool for slicing "skeletal mesh" literally. But it shows how to build up your sliceable skeletal mesh based on the procedural mesh
Network Replicated: Not tested
Supported Development Platforms: Windows, macOS
Supported Target Build Platforms: Windows, macOS, iOS, Android, Oculus, Steam VR or other VRs.
Important/Additional Notes: DON'T disable procedural mesh component plugin!
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