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UE V4.14 + SourceFiles
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Технические детали / Technical Details:
CoverAnimsetPro
• Uses Epic skeleton: Yes
• Collision: Ragdoll
• Intended Platform: All
• Platforms Tested: PC
• Documentation Included: No
FightingAnimsetPro
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Animations: 235 x 2 versions
Animation types (Root Motion/In-place): Both versions
Engine Compatibility: 4.12
Intended Platform: All
Source FBX files: Included
GiantMonsterAnimset
MovementAnimsetPro
Designed for Desktop and Mobile
FBX source files are included in the package. All animations come in 2 versions - In-place and with Root Motion. All animations are baked on Epic Template Skeleton.
PistolAnimsetPro
The animations are baked on a standard Unreal Engine 4 skeleton. They can be imported out-of-the-box to any character inside UE4, that uses Epic skeleton. Animations can also be retargeted inside UE4 engine to any humanoidal character, regardless of the skeleton.
Number of animations: 150 (in root motion and in-place versions, 300 total)
Baked on Unreal Skeleton: Yes
FBX source files: Included
RifleAnimsetPro
This product does not contain any code or Blueprints. Just animations to build your own game in Unreal Engine 4.
Animations are baked on UE4 Template Skeleton and properly configured inside the editor. Every animation has two versions - with Root Motion and In-Place (with root not moving).
A multitake FBX source file is included and can be found in \Content\RifleAnimsetPro\SourceFiles\RAPUE4_SourceFile.zip (not visible in editor).
The animations are baked on a Template Unreal Engine 4 skeleton as a separate 1-take FBX files. They can be imported out-of-the-box to any character inside UE4, that uses a template Epic skeleton, or retargeted to any other skeleton within UE4. Animations are in 2 versions: in-place and with Root Motion.
The pack also includes a Maya 2015 file, with a UE4 Template Skeleton, rigged to HumanIK rig. You can import any included animation to it and make changes to the animation, using the rig.
The pack also includes a Motionbuilder 2015 file, with a UE4 Template Skeleton, rigged to HumanIK rig. You can import any included animation to it and make changes to the animation, using the rig.
The pack also includes a Motionbuilder 2015 multitake file, with all animations in it. The character inside is characterized with Motionbuilder HIK rig.
Technical Description - (Choose from Questions Below depending on category)
Animations (also listed in PDF in .zip file) for Template Skeleton:
Source files can be found here... Program Files\Epic Games\Launcher\VaultCache\RifleAnimsetPro\data\Content\RifleAnimsetPro\Source
• Uses Epic skeleton: Yes
• Collision: Ragdoll
• Intended Platform: All
• Platforms Tested: PC
• Documentation Included: No
- FBX source files: Included
FightingAnimsetPro
Includes:
- standing movement
- crouch movement
- punches
- kicks
- special attacks (projectiles etc.)
- hits
- knockouts
- get ups
- blocks
- dodges
- jumps
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes
Number of Animations: 235 x 2 versions
Animation types (Root Motion/In-place): Both versions
Engine Compatibility: 4.12
Intended Platform: All
Source FBX files: Included
GiantMonsterAnimset
MovementAnimsetPro
Designed for Desktop and Mobile
FBX source files are included in the package. All animations come in 2 versions - In-place and with Root Motion. All animations are baked on Epic Template Skeleton.
PistolAnimsetPro
The animations are baked on a standard Unreal Engine 4 skeleton. They can be imported out-of-the-box to any character inside UE4, that uses Epic skeleton. Animations can also be retargeted inside UE4 engine to any humanoidal character, regardless of the skeleton.
Number of animations: 150 (in root motion and in-place versions, 300 total)
Baked on Unreal Skeleton: Yes
FBX source files: Included
RifleAnimsetPro
This product does not contain any code or Blueprints. Just animations to build your own game in Unreal Engine 4.
Animations are baked on UE4 Template Skeleton and properly configured inside the editor. Every animation has two versions - with Root Motion and In-Place (with root not moving).
A multitake FBX source file is included and can be found in \Content\RifleAnimsetPro\SourceFiles\RAPUE4_SourceFile.zip (not visible in editor).
The animations are baked on a Template Unreal Engine 4 skeleton as a separate 1-take FBX files. They can be imported out-of-the-box to any character inside UE4, that uses a template Epic skeleton, or retargeted to any other skeleton within UE4. Animations are in 2 versions: in-place and with Root Motion.
The pack also includes a Maya 2015 file, with a UE4 Template Skeleton, rigged to HumanIK rig. You can import any included animation to it and make changes to the animation, using the rig.
The pack also includes a Motionbuilder 2015 file, with a UE4 Template Skeleton, rigged to HumanIK rig. You can import any included animation to it and make changes to the animation, using the rig.
The pack also includes a Motionbuilder 2015 multitake file, with all animations in it. The character inside is characterized with Motionbuilder HIK rig.
Technical Description - (Choose from Questions Below depending on category)
Animations (also listed in PDF in .zip file) for Template Skeleton:
Source files can be found here... Program Files\Epic Games\Launcher\VaultCache\RifleAnimsetPro\data\Content\RifleAnimsetPro\Source
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