Исходник Fix supremacy to last csgo update

*(float*)(animstate + 0x80)
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if everything here is wrong why does it work?
Cuz you are retarded pasterinou, use IDA to get actual offset mainly from the game.

This is what you have posted before copy-pasting from my thread https://yougame.biz/threads/164208/ :roflanEbalo::LUL::LUL:

All wrong, exclude 1p and 2
C++:
class CClientState {
    class CClockDriftManager {
    public:
        float clock_offsets[17];
        uint32_t cur_clock_offset;
        uint32_t m_server_tick;
        uint32_t m_client_tick;
    };

public:
    char pad_0000[156];
    INetChannel* m_net_channel;
    uint32_t m_in_challenge_nr;
    char pad_00A4[100];
    uint32_t m_signon_state;
    char pad_010C[8];
    float m_next_cmd_time;
    uint32_t m_server_count;
    uint32_t m_current_sequence;
    char pad_0120[84];
    uint32_t m_delta_tick;
    bool m_paused;
    char pad_0179[7];
    uint32_t m_view_entity;
    uint32_t m_player_slot;
    char m_levelname[260];
    char m_level_name_short[80];
    char m_group_name[80];
    char pad_032С[92];
    uint32_t m_max_clients;
    char pad_0314[18820];
    float m_last_server_tick_time;
    bool insimulation;
    char pad_4C9D[11];
    uint32_t oldtickcount;
    float m_tick_remainder;
    float m_frameTime;
    uint32_t lastoutgoingcommand;
    uint32_t chokedcommands;
    uint32_t last_command_ack;
    uint32_t command_ack;
    uint32_t m_sound_sequence;
    char pad_4CC0[80];
    vec3_t viewangles;
    char pad_4D1C[208];
    CEventInfo* events;
    CClockDriftManager clock_drift_mgr;

};
 
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