JS-скрипт Ребят кто раскроет jsку

вы , думаете я вас не переиграю?
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Плиз Раскомпилте ее кто уммет или скажите как раскомпилить такиe JS
 

Вложения

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Статус
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Регистрация
14 Сен 2018
Сообщения
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Реакции[?]
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Поинты[?]
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Плиз Раскомпилте ее кто уммет или скажите как раскомпилить такиe JS
JavaScript:
var _0x3cd8 = ['m_flSimulationTime', 'IsHotkeyActive', '[0 ', 'PrintChat', 'AddSliderInt', 'cl_csm_world_shadows 0', 'Destroy', 'SetLBYOffset', 'toLowerCase', 'cl_csm_viewmodel_shadows 0', 'TickInterval', 'GetLocalPlayer', 'IsAlive', ' in the chest', 'noscope_fire', 'IsDormant', 'Get', 'Vibrancy ', 'SCOUT', 'Rage', 'GENERAL', 'Enabled', ' in the head', 'round', 'SetString', 'AddHotkey', 'ssg 08', 'enable_i', '$additive', 'r_aspectratio', 'hitlog', 'hitgroup', 'Auto scope', 'AddSliderFloat', ' in the left leg', 'Unload', 'Reset AA', 'EnableRecharge', 'cl_csm_rope_shadows 0', 'vgui/white', 'RegisterCallback', 'Refresh', 'SetKeyValue', 'GetEntityFromUserID', 'OverrideTolerance', 'Fake-Lag', 'chams_unload', 'DisableRecharge', 'SetValue', 'GetHitboxPosition', 'DT_BaseEntity', 'desert eagle', 'scar 20', 'GetEnemies', 'SetFakeOffset', 'NoScope Fire', 'Rainbow', 'Disable', 'Script items', 'pow', 'GetProp', 'aspectratio', 'AWP', 'GetWeapon', 'models/effects/cube_white', 'awp', 'Recharge', 'CreateMove', 'FrameStageNotify', 'r_shadows 0', 'sqrt', 'Damage Chat', 'Aspect Ratio', 'GetColor', 'Wireframe', 'Anti-Aim', 'Better glow', 'attacker', 'Noscope distance', '$envmapfresnel', 'Targeting', 'Minimum damage', 'MinDamage', 'CCSPlayer', 'GetInt', 'HEAVY PISTOL', 'length', ' for ', 'GetName', 'Enable', 'sin', 'General', 'round_start', 'Unstable Yaw', 'random', 'GetTarget', 'push', ' in the body', 'Yaw offset', 'salvatore_dt_createmove', 'unstable_fakelags', 'salvatore_dt_unload', 'AddCheckbox', '$alpha', 'SetOverride', 'AddColorPicker', 'cl_csm_entity_shadows 0', 'IsValid', 'Rage Anti-Aim', 'Aspect Scale', 'g3sg1', 'm_flNextAttack', 'AddMultiDropdown', 'Pulse', 'Limit', 'player_hurt', 'Hollow', 'Realtime', 'r8 revolver', 'Generic', ' options', 'GetCharge', 'ExecuteCommand', 'AUTOSNIPER', '$baseTexture', '$envmapfresnelminmaxexp', ' chams', 'GetRenderOrigin', 'r_3dsky 0', 'con_filter_enable 1', 'SetEnabled', 'round_end', 'GetValue', 'userid', 'Print', 'reset_aa', 'Unstable Fakelags', 'MinDamage Key', '$envmaptint', 'floor'];
(function (_0x22a0a9, _0x3cd8fd) {
    var _0xe4f481 = function (_0x513ce4) {
        while (--_0x513ce4) {
            _0x22a0a9['push'](_0x22a0a9['shift']());
        }
    };
    _0xe4f481(++_0x3cd8fd);
}(_0x3cd8, 0xf5));
var _0xe4f4 = function (_0x22a0a9, _0x3cd8fd) {
    _0x22a0a9 = _0x22a0a9 - 0x0;
    var _0xe4f481 = _0x3cd8[_0x22a0a9];
    return _0xe4f481;
};
Global[_0xe4f4('0x11')](_0xe4f4('0x18')), Global[_0xe4f4('0x11')]('con_filter_text_out DispatchAsyncEvent'), Cheat[_0xe4f4('0x11')]('cl_csm_shadows 0'), Cheat[_0xe4f4('0x11')](_0xe4f4('0x49')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x28')), Cheat[_0xe4f4('0x11')]('cl_csm_world_shadows_in_viewmodelcascade 0'), Cheat[_0xe4f4('0x11')]('cl_csm_static_prop_shadows 0'), Cheat[_0xe4f4('0x11')]('cl_csm_sprite_shadows 0'), Cheat[_0xe4f4('0x11')]('cl_csm_translucent_shadows 0'), Cheat['ExecuteCommand'](_0xe4f4('0x2c')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x1')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x68')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x17'));

function should_disable_aa() {
    var _0xc76ae0 = Entity['GetEnemies']();
    for (i = 0x0; i < _0xc76ae0['length']; i++) {
        if (Entity[_0xe4f4('0x2f')](_0xc76ae0[i])) return ![];
    }
    return !![];
}

function disable_i() {
    should_disable_aa() && (UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x3'), _0xe4f4('0x38'), ![]), UI[_0xe4f4('0x53')]('Anti-Aim', 'Fake-Lag', _0xe4f4('0x38'), ![]));
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x1a'), 'disable_i');

function enable_i() {
    UI[_0xe4f4('0x53')]('Anti-Aim', _0xe4f4('0x3'), _0xe4f4('0x38'), !![]), UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x50'), _0xe4f4('0x38'), !![]);
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x7f'), _0xe4f4('0x3e'));

function randomInt(_0x2dbb50, _0xed3f36) {
    return Math[_0xe4f4('0x22')](Math[_0xe4f4('0x81')]() * (_0xed3f36 - _0x2dbb50 + 0x1) + _0x2dbb50);
}
UI[_0xe4f4('0x89')](_0xe4f4('0x47')), UI[_0xe4f4('0x89')](_0xe4f4('0x1f')), UI[_0xe4f4('0x89')](_0xe4f4('0x80')), UI[_0xe4f4('0x89')](_0xe4f4('0x6a')), UI[_0xe4f4('0x89')](_0xe4f4('0x75')), UI[_0xe4f4('0x3c')](_0xe4f4('0x20')), UI[_0xe4f4('0x89')]('Aspect Ratio'), UI[_0xe4f4('0x44')](_0xe4f4('0x4'), 0x0, 0x2), UI[_0xe4f4('0x89')](_0xe4f4('0x5a')), UI[_0xe4f4('0x27')](_0xe4f4('0x71'), 0x0, 0x32);

function reset_aa() {
    UI[_0xe4f4('0x1b')](_0xe4f4('0x47')) && (AntiAim[_0xe4f4('0x8b')](0x0), AntiAim['SetRealOffset'](0x0), AntiAim[_0xe4f4('0x59')](0x0), AntiAim[_0xe4f4('0x2a')](0x0), UI[_0xe4f4('0x53')](_0xe4f4('0x5d'), 'Reset AA', ![]));
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x66'), _0xe4f4('0x1e'));
var swap = !![],
    simtime_old = 0x0;

function unstable_fakelags() {
    var _0x1cece5 = Entity[_0xe4f4('0x2e')](),
        _0x7169bd = Entity[_0xe4f4('0x5f')](_0x1cece5, _0xe4f4('0x55'), _0xe4f4('0x23'));
    if (_0x7169bd != simtime_old) {
        UI[_0xe4f4('0x1b')](_0xe4f4('0x1f')) && UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x50'), _0xe4f4('0x9'), swap ? 0xe : 0xa);
        if (UI[_0xe4f4('0x1b')](_0xe4f4('0x80'))) UI['SetValue'](_0xe4f4('0x6e'), 'Rage Anti-Aim', _0xe4f4('0x85'), swap ? 0xf : 0x23);
        else UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x3'), _0xe4f4('0x85'), 0x0);
        swap = !swap, simtime_old = _0x7169bd;
    }
}
Cheat['RegisterCallback']('CreateMove', _0xe4f4('0x87')), hitboxes = [' with a generic', _0xe4f4('0x39'), _0xe4f4('0x30'), ' in the stomach', ' in the left arm', ' in the right arm', _0xe4f4('0x45'), ' in the right leg', _0xe4f4('0x84')];

function getHitboxName(_0x549666) {
    return hitboxes[_0x549666] || _0xe4f4('0xe');
}

function hitlog() {
    localPlayer = Entity[_0xe4f4('0x2e')](), attacker = Entity['GetEntityFromUserID'](Event[_0xe4f4('0x77')](_0xe4f4('0x70'))), victim = Event[_0xe4f4('0x77')](_0xe4f4('0x1c')), victimIndex = Entity[_0xe4f4('0x4e')](victim), name = Entity[_0xe4f4('0x7b')](victimIndex), hitgroup = getHitboxName(Event[_0xe4f4('0x77')](_0xe4f4('0x42'))), damage = Event[_0xe4f4('0x77')]('dmg_health'), localPlayer == attacker && (UI[_0xe4f4('0x1b')](_0xe4f4('0x6a')) && Global[_0xe4f4('0x26')](' [ three_dots ] hurt ' + name + _0xe4f4('0x7a') + damage + hitgroup + '.'));
}
Global[_0xe4f4('0x4b')](_0xe4f4('0xa'), _0xe4f4('0x41'));
var og_dmg_auto = 0x0,
    og_dmg_scout = 0x0,
    og_dmg_awp = 0x0,
    og_dmg_heavy = 0x0,
    min_buffer = 0x0;

function mindamage_override() {
    if (UI[_0xe4f4('0x1b')](_0xe4f4('0x75'))) {
        UI['SetEnabled'](_0xe4f4('0x5d'), 'MinDamage Key', !![]), weapon_name = Entity[_0xe4f4('0x7b')](Entity[_0xe4f4('0x62')](Entity[_0xe4f4('0x2e')]()));
        min_buffer != 0x1 && !UI[_0xe4f4('0x24')]('Script items', _0xe4f4('0x20')) && (og_dmg_auto = UI['GetValue']('Rage', _0xe4f4('0x12'), 'Targeting', 'Minimum damage'), og_dmg_scout = UI[_0xe4f4('0x1b')]('Rage', _0xe4f4('0x35'), _0xe4f4('0x73'), _0xe4f4('0x74')), og_dmg_awp = UI[_0xe4f4('0x1b')](_0xe4f4('0x36'), _0xe4f4('0x61'), 'Targeting', _0xe4f4('0x74')), og_dmg_heavy = UI[_0xe4f4('0x1b')](_0xe4f4('0x36'), _0xe4f4('0x78'), _0xe4f4('0x73'), _0xe4f4('0x74')));
        if (UI[_0xe4f4('0x24')](_0xe4f4('0x5d'), 'MinDamage Key')) {
            if (weapon_name == _0xe4f4('0x57') || weapon_name == _0xe4f4('0x5')) UI['SetValue'](_0xe4f4('0x36'), _0xe4f4('0x12'), _0xe4f4('0x73'), _0xe4f4('0x74'), 0x1), min_buffer = 0x1;
            else {
                if (weapon_name == _0xe4f4('0x3d')) UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x35'), _0xe4f4('0x73'), 'Minimum damage', 0x1), min_buffer = 0x1;
                else {
                    if (weapon_name == _0xe4f4('0x64')) UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x61'), 'Targeting', 'Minimum damage', 0x1), min_buffer = 0x1;
                    else(weapon_name == _0xe4f4('0xd') || weapon_name == _0xe4f4('0x56')) && (UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x78'), _0xe4f4('0x73'), 'Minimum damage', 0x1), min_buffer = 0x1);
                }
            }
        } else !UI[_0xe4f4('0x24')](_0xe4f4('0x5d'), _0xe4f4('0x20')) && min_buffer == 0x1 && (UI[_0xe4f4('0x53')](_0xe4f4('0x36'), _0xe4f4('0x12'), _0xe4f4('0x73'), _0xe4f4('0x74'), og_dmg_auto), UI[_0xe4f4('0x53')](_0xe4f4('0x36'), 'SCOUT', _0xe4f4('0x73'), _0xe4f4('0x74'), og_dmg_scout), UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x61'), _0xe4f4('0x73'), _0xe4f4('0x74'), og_dmg_awp), UI['SetValue'](_0xe4f4('0x36'), _0xe4f4('0x78'), _0xe4f4('0x73'), _0xe4f4('0x74'), og_dmg_heavy), min_buffer = 0x0);
    } else UI['SetEnabled']('Script items', _0xe4f4('0x20'), ![]);
}
Cheat[_0xe4f4('0x4b')]('Draw', 'mindamage_override');

function aspectratio() {
    if (UI[_0xe4f4('0x1b')](_0xe4f4('0x6b'))) UI[_0xe4f4('0x19')]('Script items', _0xe4f4('0x4'), !![]), menu_val = UI[_0xe4f4('0x1b')](_0xe4f4('0x4')), string_menu_val = menu_val['toString'](), Convar[_0xe4f4('0x3b')](_0xe4f4('0x40'), string_menu_val);
    else UI[_0xe4f4('0x19')](_0xe4f4('0x5d'), _0xe4f4('0x4'), ![]);
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x67'), _0xe4f4('0x60'));
var target = -0x1;

function noscope_fire() {
    if (UI[_0xe4f4('0x1b')]('NoScope Fire')) {
        UI['SetEnabled'](_0xe4f4('0x5d'), _0xe4f4('0x71'), !![]), weapon_name = Entity[_0xe4f4('0x7b')](Entity[_0xe4f4('0x62')](Entity[_0xe4f4('0x2e')]()));
        if (weapon_name == _0xe4f4('0x57') || weapon_name == _0xe4f4('0x5')) {
            if (!Ragebot[_0xe4f4('0x82')]()) target = closestTarget();
            else target = Ragebot[_0xe4f4('0x82')]();
            if (!Entity[_0xe4f4('0x2f')](target)) {
                UI[_0xe4f4('0x53')](_0xe4f4('0x36'), _0xe4f4('0x37'), 'General', _0xe4f4('0x43'), !![]);
                return;
            }
            get_metric_distance(Entity[_0xe4f4('0x16')](Entity[_0xe4f4('0x2e')]()), Entity[_0xe4f4('0x16')](target)) < UI[_0xe4f4('0x1b')](_0xe4f4('0x71')) ? UI['SetValue'](_0xe4f4('0x36'), _0xe4f4('0x37'), _0xe4f4('0x7e'), _0xe4f4('0x43'), ![]) : UI[_0xe4f4('0x53')](_0xe4f4('0x36'), 'GENERAL', 'General', _0xe4f4('0x43'), !![]);
        } else UI['SetValue'](_0xe4f4('0x36'), 'GENERAL', _0xe4f4('0x7e'), 'Auto scope', !![]);
    } else UI[_0xe4f4('0x19')](_0xe4f4('0x5d'), _0xe4f4('0x71'), ![]);
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x66'), _0xe4f4('0x31'));

function closestTarget() {
    var _0x5b0436 = Entity[_0xe4f4('0x2e')](),
        _0x4a998f = Entity[_0xe4f4('0x58')](),
        _0x13539b = [],
        _0x322ead = [];
    for (e in _0x4a998f) {
        if (!Entity[_0xe4f4('0x2f')](_0x4a998f[e]) || Entity[_0xe4f4('0x32')](_0x4a998f[e]) || !Entity[_0xe4f4('0x2')](_0x4a998f[e])) continue;
        _0x13539b[_0xe4f4('0x83')]([_0x4a998f[e], calcDist(Entity[_0xe4f4('0x54')](_0x5b0436, 0x0), Entity[_0xe4f4('0x54')](_0x4a998f[e], 0x0))]);
    }
    _0x13539b['sort'](function (_0x4db7d9, _0x527062) {
        return _0x4db7d9[0x1] - _0x527062[0x1];
    });
    if (_0x13539b[_0xe4f4('0x79')] == 0x0 || _0x13539b == []) return target = -0x1;
    return _0x13539b[0x0][0x0];
}

function calcDist(_0x3c4b16, _0x2b5ad2) {
    return x = _0x3c4b16[0x0] - _0x2b5ad2[0x0], y = _0x3c4b16[0x1] - _0x2b5ad2[0x1], z = _0x3c4b16[0x2] - _0x2b5ad2[0x2], Math[_0xe4f4('0x69')](x * x + y * y + z * z);
}

function get_metric_distance(_0x56408f, _0x3ec700) {
    return Math[_0xe4f4('0x22')](Math[_0xe4f4('0x69')](Math[_0xe4f4('0x5e')](_0x56408f[0x0] - _0x3ec700[0x0], 0x2) + Math[_0xe4f4('0x5e')](_0x56408f[0x1] - _0x3ec700[0x1], 0x2) + Math[_0xe4f4('0x5e')](_0x56408f[0x2] - _0x3ec700[0x2], 0x2)) * 0.0254);
}

function can_shift_shot(_0x2a09b2) {
    var _0x34b0fd = Entity[_0xe4f4('0x2e')](),
        _0x316673 = Entity[_0xe4f4('0x62')](_0x34b0fd);
    if (_0x34b0fd == null || _0x316673 == null) return ![];
    var _0x280c4d = Entity[_0xe4f4('0x5f')](_0x34b0fd, _0xe4f4('0x76'), 'm_nTickBase'),
        _0x57452d = Globals[_0xe4f4('0x2d')]() * (_0x280c4d - _0x2a09b2);
    if (_0x57452d < Entity[_0xe4f4('0x5f')](_0x34b0fd, _0xe4f4('0x76'), _0xe4f4('0x6'))) return ![];
    if (_0x57452d < Entity[_0xe4f4('0x5f')](_0x316673, 'CBaseCombatWeapon', 'm_flNextPrimaryAttack')) return ![];
    return !![];
}

function salvatore_dt_createmove() {
    var _0x246f72 = Exploit[_0xe4f4('0x10')]();
    Exploit[(_0x246f72 != 0x1 ? _0xe4f4('0x7c') : _0xe4f4('0x5c')) + _0xe4f4('0x65')](), can_shift_shot(0xa) && _0x246f72 != 0x1 && (Exploit[_0xe4f4('0x52')](), Exploit[_0xe4f4('0x65')]()), Exploit[_0xe4f4('0x4f')](0x0), Exploit['OverrideShift'](0x10);
}

function salvatore_dt_unload() {
    Exploit[_0xe4f4('0x48')]();
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x66'), _0xe4f4('0x86')), Cheat[_0xe4f4('0x4b')](_0xe4f4('0x46'), _0xe4f4('0x88'));
var materials = [];

function createMat(_0x11e3c0) {
    UI[_0xe4f4('0x0')](_0x11e3c0 + ' chams');
    var _0x40fc9a = [_0xe4f4('0xb'), _0xe4f4('0x8'), _0xe4f4('0x5b'), _0xe4f4('0x6d')];
    UI[_0xe4f4('0x7')](_0x11e3c0 + _0xe4f4('0xf'), _0x40fc9a), UI[_0xe4f4('0x27')](_0xe4f4('0x34') + _0x11e3c0['toLowerCase'](), 0x0, 0xa), Material['Create'](_0x11e3c0 + _0xe4f4('0x15')), materials[_0xe4f4('0x83')]([_0x11e3c0, _0x11e3c0 + _0xe4f4('0x15'), _0x11e3c0 + _0xe4f4('0xf'), _0xe4f4('0x34') + _0x11e3c0[_0xe4f4('0x2b')]()]);
}

function HSVtoRGB(_0x545142, _0x33b030, _0x5980a1) {
    var _0x42da68, _0x1780af, _0x5131bc, _0x3c46bf, _0x1142e5, _0x51956a, _0x29701b, _0x2233f0;
    arguments['length'] === 0x1 && (_0x33b030 = _0x545142['s'], _0x5980a1 = _0x545142['v'], _0x545142 = _0x545142['h']);
    _0x3c46bf = Math[_0xe4f4('0x22')](_0x545142 * 0x6), _0x1142e5 = _0x545142 * 0x6 - _0x3c46bf, _0x51956a = _0x5980a1 * (0x1 - _0x33b030), _0x29701b = _0x5980a1 * (0x1 - _0x1142e5 * _0x33b030), _0x2233f0 = _0x5980a1 * (0x1 - (0x1 - _0x1142e5) * _0x33b030);
    switch (_0x3c46bf % 0x6) {
    case 0x0:
        _0x42da68 = _0x5980a1, _0x1780af = _0x2233f0, _0x5131bc = _0x51956a;
        break;
    case 0x1:
        _0x42da68 = _0x29701b, _0x1780af = _0x5980a1, _0x5131bc = _0x51956a;
        break;
    case 0x2:
        _0x42da68 = _0x51956a, _0x1780af = _0x5980a1, _0x5131bc = _0x2233f0;
        break;
    case 0x3:
        _0x42da68 = _0x51956a, _0x1780af = _0x29701b, _0x5131bc = _0x5980a1;
        break;
    case 0x4:
        _0x42da68 = _0x2233f0, _0x1780af = _0x51956a, _0x5131bc = _0x5980a1;
        break;
    case 0x5:
        _0x42da68 = _0x5980a1, _0x1780af = _0x51956a, _0x5131bc = _0x29701b;
        break;
    }
    return [Math[_0xe4f4('0x3a')](_0x42da68 * 0xff), Math[_0xe4f4('0x3a')](_0x1780af * 0xff), Math[_0xe4f4('0x3a')](_0x5131bc * 0xff), 0xff];
}

function materialUpdate() {
    for (i in materials) {
        var _0x18571c = materials[i],
            _0x7755bf = Material[_0xe4f4('0x33')](_0x18571c[0x0] + _0xe4f4('0x15'));
        if (_0x7755bf > 0x0) {
            Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x13'), _0xe4f4('0x4a'));
            var _0x32ed56 = UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x1;
            i == 0x1 && Cheat[_0xe4f4('0x1d')](UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) + '\x0a');
            Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x3f'), _0x32ed56 ? '1' : '0'), Material['SetKeyValue'](_0x7755bf, '$envmap', _0xe4f4('0x63')), Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x72'), '1');
            var _0x503d56 = UI[_0xe4f4('0x6c')](_0xe4f4('0x5d'), _0x18571c[0x0] + ' chams'),
                _0x5c57bc = UI['GetValue'](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x2,
                _0x1544c4 = UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x4;
            _0x1544c4 && (_0x503d56 = HSVtoRGB(Globals[_0xe4f4('0xc')]() / 0x5 % 0x1, 0x1, 0x1), _0x503d56[0x0] /= 0xa, _0x503d56[0x1] /= 0xa, _0x503d56[0x2] /= 0xa);
            if (_0x5c57bc) {
                var _0x19eb54 = 0x7,
                    _0x32ed56 = 0x5,
                    _0x2c9e75 = 0.6,
                    _0x5a195b = (Math[_0xe4f4('0x7d')](Globals[_0xe4f4('0xc')]() * 0x7) + 0x5) * _0x2c9e75;
                _0x503d56[0x0] *= _0x5a195b, _0x503d56[0x1] *= _0x5a195b, _0x503d56[0x2] *= _0x5a195b;
            }
            var _0x588ffc = UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x8;
            Material[_0xe4f4('0x4d')](_0x7755bf, '$wireframe', _0x588ffc ? '1' : '0');
            var _0x177219 = UI['GetValue'](_0xe4f4('0x5d'), _0x18571c[0x3]);
            Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x14'), _0xe4f4('0x25') + (0xb - _0x177219) + ' ' + (0xb - _0x177219) * 0x2 + ']'), Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x21'), '[' + _0x503d56[0x0] / 0xff + ' ' + _0x503d56[0x1] / 0xff + ' ' + _0x503d56[0x2] / 0xff + ']'), Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x8a'), _0x503d56[0x3] / 0xff + ''), Material[_0xe4f4('0x4c')](_0x7755bf);
        }
    }
}
createMat(_0xe4f4('0x6f')), Cheat[_0xe4f4('0x4b')]('Material', 'materialUpdate');

function chams_unload() {
    for (i in materials) {
        Material[_0xe4f4('0x29')](materials[i][0x1]);
    }
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x46'), _0xe4f4('0x51'));
 
вы , думаете я вас не переиграю?
Забаненный
Статус
Оффлайн
Регистрация
12 Сен 2020
Сообщения
343
Реакции[?]
45
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Пожалуйста, авторизуйтесь для просмотра ссылки.
(noad)
не получается там
JavaScript:
var _0x3cd8 = ['m_flSimulationTime', 'IsHotkeyActive', '[0 ', 'PrintChat', 'AddSliderInt', 'cl_csm_world_shadows 0', 'Destroy', 'SetLBYOffset', 'toLowerCase', 'cl_csm_viewmodel_shadows 0', 'TickInterval', 'GetLocalPlayer', 'IsAlive', ' in the chest', 'noscope_fire', 'IsDormant', 'Get', 'Vibrancy ', 'SCOUT', 'Rage', 'GENERAL', 'Enabled', ' in the head', 'round', 'SetString', 'AddHotkey', 'ssg 08', 'enable_i', '$additive', 'r_aspectratio', 'hitlog', 'hitgroup', 'Auto scope', 'AddSliderFloat', ' in the left leg', 'Unload', 'Reset AA', 'EnableRecharge', 'cl_csm_rope_shadows 0', 'vgui/white', 'RegisterCallback', 'Refresh', 'SetKeyValue', 'GetEntityFromUserID', 'OverrideTolerance', 'Fake-Lag', 'chams_unload', 'DisableRecharge', 'SetValue', 'GetHitboxPosition', 'DT_BaseEntity', 'desert eagle', 'scar 20', 'GetEnemies', 'SetFakeOffset', 'NoScope Fire', 'Rainbow', 'Disable', 'Script items', 'pow', 'GetProp', 'aspectratio', 'AWP', 'GetWeapon', 'models/effects/cube_white', 'awp', 'Recharge', 'CreateMove', 'FrameStageNotify', 'r_shadows 0', 'sqrt', 'Damage Chat', 'Aspect Ratio', 'GetColor', 'Wireframe', 'Anti-Aim', 'Better glow', 'attacker', 'Noscope distance', '$envmapfresnel', 'Targeting', 'Minimum damage', 'MinDamage', 'CCSPlayer', 'GetInt', 'HEAVY PISTOL', 'length', ' for ', 'GetName', 'Enable', 'sin', 'General', 'round_start', 'Unstable Yaw', 'random', 'GetTarget', 'push', ' in the body', 'Yaw offset', 'salvatore_dt_createmove', 'unstable_fakelags', 'salvatore_dt_unload', 'AddCheckbox', '$alpha', 'SetOverride', 'AddColorPicker', 'cl_csm_entity_shadows 0', 'IsValid', 'Rage Anti-Aim', 'Aspect Scale', 'g3sg1', 'm_flNextAttack', 'AddMultiDropdown', 'Pulse', 'Limit', 'player_hurt', 'Hollow', 'Realtime', 'r8 revolver', 'Generic', ' options', 'GetCharge', 'ExecuteCommand', 'AUTOSNIPER', '$baseTexture', '$envmapfresnelminmaxexp', ' chams', 'GetRenderOrigin', 'r_3dsky 0', 'con_filter_enable 1', 'SetEnabled', 'round_end', 'GetValue', 'userid', 'Print', 'reset_aa', 'Unstable Fakelags', 'MinDamage Key', '$envmaptint', 'floor'];
(function (_0x22a0a9, _0x3cd8fd) {
    var _0xe4f481 = function (_0x513ce4) {
        while (--_0x513ce4) {
            _0x22a0a9['push'](_0x22a0a9['shift']());
        }
    };
    _0xe4f481(++_0x3cd8fd);
}(_0x3cd8, 0xf5));
var _0xe4f4 = function (_0x22a0a9, _0x3cd8fd) {
    _0x22a0a9 = _0x22a0a9 - 0x0;
    var _0xe4f481 = _0x3cd8[_0x22a0a9];
    return _0xe4f481;
};
Global[_0xe4f4('0x11')](_0xe4f4('0x18')), Global[_0xe4f4('0x11')]('con_filter_text_out DispatchAsyncEvent'), Cheat[_0xe4f4('0x11')]('cl_csm_shadows 0'), Cheat[_0xe4f4('0x11')](_0xe4f4('0x49')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x28')), Cheat[_0xe4f4('0x11')]('cl_csm_world_shadows_in_viewmodelcascade 0'), Cheat[_0xe4f4('0x11')]('cl_csm_static_prop_shadows 0'), Cheat[_0xe4f4('0x11')]('cl_csm_sprite_shadows 0'), Cheat[_0xe4f4('0x11')]('cl_csm_translucent_shadows 0'), Cheat['ExecuteCommand'](_0xe4f4('0x2c')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x1')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x68')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x17'));

function should_disable_aa() {
    var _0xc76ae0 = Entity['GetEnemies']();
    for (i = 0x0; i < _0xc76ae0['length']; i++) {
        if (Entity[_0xe4f4('0x2f')](_0xc76ae0[i])) return ![];
    }
    return !![];
}

function disable_i() {
    should_disable_aa() && (UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x3'), _0xe4f4('0x38'), ![]), UI[_0xe4f4('0x53')]('Anti-Aim', 'Fake-Lag', _0xe4f4('0x38'), ![]));
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x1a'), 'disable_i');

function enable_i() {
    UI[_0xe4f4('0x53')]('Anti-Aim', _0xe4f4('0x3'), _0xe4f4('0x38'), !![]), UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x50'), _0xe4f4('0x38'), !![]);
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x7f'), _0xe4f4('0x3e'));

function randomInt(_0x2dbb50, _0xed3f36) {
    return Math[_0xe4f4('0x22')](Math[_0xe4f4('0x81')]() * (_0xed3f36 - _0x2dbb50 + 0x1) + _0x2dbb50);
}
UI[_0xe4f4('0x89')](_0xe4f4('0x47')), UI[_0xe4f4('0x89')](_0xe4f4('0x1f')), UI[_0xe4f4('0x89')](_0xe4f4('0x80')), UI[_0xe4f4('0x89')](_0xe4f4('0x6a')), UI[_0xe4f4('0x89')](_0xe4f4('0x75')), UI[_0xe4f4('0x3c')](_0xe4f4('0x20')), UI[_0xe4f4('0x89')]('Aspect Ratio'), UI[_0xe4f4('0x44')](_0xe4f4('0x4'), 0x0, 0x2), UI[_0xe4f4('0x89')](_0xe4f4('0x5a')), UI[_0xe4f4('0x27')](_0xe4f4('0x71'), 0x0, 0x32);

function reset_aa() {
    UI[_0xe4f4('0x1b')](_0xe4f4('0x47')) && (AntiAim[_0xe4f4('0x8b')](0x0), AntiAim['SetRealOffset'](0x0), AntiAim[_0xe4f4('0x59')](0x0), AntiAim[_0xe4f4('0x2a')](0x0), UI[_0xe4f4('0x53')](_0xe4f4('0x5d'), 'Reset AA', ![]));
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x66'), _0xe4f4('0x1e'));
var swap = !![],
    simtime_old = 0x0;

function unstable_fakelags() {
    var _0x1cece5 = Entity[_0xe4f4('0x2e')](),
        _0x7169bd = Entity[_0xe4f4('0x5f')](_0x1cece5, _0xe4f4('0x55'), _0xe4f4('0x23'));
    if (_0x7169bd != simtime_old) {
        UI[_0xe4f4('0x1b')](_0xe4f4('0x1f')) && UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x50'), _0xe4f4('0x9'), swap ? 0xe : 0xa);
        if (UI[_0xe4f4('0x1b')](_0xe4f4('0x80'))) UI['SetValue'](_0xe4f4('0x6e'), 'Rage Anti-Aim', _0xe4f4('0x85'), swap ? 0xf : 0x23);
        else UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x3'), _0xe4f4('0x85'), 0x0);
        swap = !swap, simtime_old = _0x7169bd;
    }
}
Cheat['RegisterCallback']('CreateMove', _0xe4f4('0x87')), hitboxes = [' with a generic', _0xe4f4('0x39'), _0xe4f4('0x30'), ' in the stomach', ' in the left arm', ' in the right arm', _0xe4f4('0x45'), ' in the right leg', _0xe4f4('0x84')];

function getHitboxName(_0x549666) {
    return hitboxes[_0x549666] || _0xe4f4('0xe');
}

function hitlog() {
    localPlayer = Entity[_0xe4f4('0x2e')](), attacker = Entity['GetEntityFromUserID'](Event[_0xe4f4('0x77')](_0xe4f4('0x70'))), victim = Event[_0xe4f4('0x77')](_0xe4f4('0x1c')), victimIndex = Entity[_0xe4f4('0x4e')](victim), name = Entity[_0xe4f4('0x7b')](victimIndex), hitgroup = getHitboxName(Event[_0xe4f4('0x77')](_0xe4f4('0x42'))), damage = Event[_0xe4f4('0x77')]('dmg_health'), localPlayer == attacker && (UI[_0xe4f4('0x1b')](_0xe4f4('0x6a')) && Global[_0xe4f4('0x26')](' [ three_dots ] hurt ' + name + _0xe4f4('0x7a') + damage + hitgroup + '.'));
}
Global[_0xe4f4('0x4b')](_0xe4f4('0xa'), _0xe4f4('0x41'));
var og_dmg_auto = 0x0,
    og_dmg_scout = 0x0,
    og_dmg_awp = 0x0,
    og_dmg_heavy = 0x0,
    min_buffer = 0x0;

function mindamage_override() {
    if (UI[_0xe4f4('0x1b')](_0xe4f4('0x75'))) {
        UI['SetEnabled'](_0xe4f4('0x5d'), 'MinDamage Key', !![]), weapon_name = Entity[_0xe4f4('0x7b')](Entity[_0xe4f4('0x62')](Entity[_0xe4f4('0x2e')]()));
        min_buffer != 0x1 && !UI[_0xe4f4('0x24')]('Script items', _0xe4f4('0x20')) && (og_dmg_auto = UI['GetValue']('Rage', _0xe4f4('0x12'), 'Targeting', 'Minimum damage'), og_dmg_scout = UI[_0xe4f4('0x1b')]('Rage', _0xe4f4('0x35'), _0xe4f4('0x73'), _0xe4f4('0x74')), og_dmg_awp = UI[_0xe4f4('0x1b')](_0xe4f4('0x36'), _0xe4f4('0x61'), 'Targeting', _0xe4f4('0x74')), og_dmg_heavy = UI[_0xe4f4('0x1b')](_0xe4f4('0x36'), _0xe4f4('0x78'), _0xe4f4('0x73'), _0xe4f4('0x74')));
        if (UI[_0xe4f4('0x24')](_0xe4f4('0x5d'), 'MinDamage Key')) {
            if (weapon_name == _0xe4f4('0x57') || weapon_name == _0xe4f4('0x5')) UI['SetValue'](_0xe4f4('0x36'), _0xe4f4('0x12'), _0xe4f4('0x73'), _0xe4f4('0x74'), 0x1), min_buffer = 0x1;
            else {
                if (weapon_name == _0xe4f4('0x3d')) UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x35'), _0xe4f4('0x73'), 'Minimum damage', 0x1), min_buffer = 0x1;
                else {
                    if (weapon_name == _0xe4f4('0x64')) UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x61'), 'Targeting', 'Minimum damage', 0x1), min_buffer = 0x1;
                    else(weapon_name == _0xe4f4('0xd') || weapon_name == _0xe4f4('0x56')) && (UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x78'), _0xe4f4('0x73'), 'Minimum damage', 0x1), min_buffer = 0x1);
                }
            }
        } else !UI[_0xe4f4('0x24')](_0xe4f4('0x5d'), _0xe4f4('0x20')) && min_buffer == 0x1 && (UI[_0xe4f4('0x53')](_0xe4f4('0x36'), _0xe4f4('0x12'), _0xe4f4('0x73'), _0xe4f4('0x74'), og_dmg_auto), UI[_0xe4f4('0x53')](_0xe4f4('0x36'), 'SCOUT', _0xe4f4('0x73'), _0xe4f4('0x74'), og_dmg_scout), UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x61'), _0xe4f4('0x73'), _0xe4f4('0x74'), og_dmg_awp), UI['SetValue'](_0xe4f4('0x36'), _0xe4f4('0x78'), _0xe4f4('0x73'), _0xe4f4('0x74'), og_dmg_heavy), min_buffer = 0x0);
    } else UI['SetEnabled']('Script items', _0xe4f4('0x20'), ![]);
}
Cheat[_0xe4f4('0x4b')]('Draw', 'mindamage_override');

function aspectratio() {
    if (UI[_0xe4f4('0x1b')](_0xe4f4('0x6b'))) UI[_0xe4f4('0x19')]('Script items', _0xe4f4('0x4'), !![]), menu_val = UI[_0xe4f4('0x1b')](_0xe4f4('0x4')), string_menu_val = menu_val['toString'](), Convar[_0xe4f4('0x3b')](_0xe4f4('0x40'), string_menu_val);
    else UI[_0xe4f4('0x19')](_0xe4f4('0x5d'), _0xe4f4('0x4'), ![]);
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x67'), _0xe4f4('0x60'));
var target = -0x1;

function noscope_fire() {
    if (UI[_0xe4f4('0x1b')]('NoScope Fire')) {
        UI['SetEnabled'](_0xe4f4('0x5d'), _0xe4f4('0x71'), !![]), weapon_name = Entity[_0xe4f4('0x7b')](Entity[_0xe4f4('0x62')](Entity[_0xe4f4('0x2e')]()));
        if (weapon_name == _0xe4f4('0x57') || weapon_name == _0xe4f4('0x5')) {
            if (!Ragebot[_0xe4f4('0x82')]()) target = closestTarget();
            else target = Ragebot[_0xe4f4('0x82')]();
            if (!Entity[_0xe4f4('0x2f')](target)) {
                UI[_0xe4f4('0x53')](_0xe4f4('0x36'), _0xe4f4('0x37'), 'General', _0xe4f4('0x43'), !![]);
                return;
            }
            get_metric_distance(Entity[_0xe4f4('0x16')](Entity[_0xe4f4('0x2e')]()), Entity[_0xe4f4('0x16')](target)) < UI[_0xe4f4('0x1b')](_0xe4f4('0x71')) ? UI['SetValue'](_0xe4f4('0x36'), _0xe4f4('0x37'), _0xe4f4('0x7e'), _0xe4f4('0x43'), ![]) : UI[_0xe4f4('0x53')](_0xe4f4('0x36'), 'GENERAL', 'General', _0xe4f4('0x43'), !![]);
        } else UI['SetValue'](_0xe4f4('0x36'), 'GENERAL', _0xe4f4('0x7e'), 'Auto scope', !![]);
    } else UI[_0xe4f4('0x19')](_0xe4f4('0x5d'), _0xe4f4('0x71'), ![]);
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x66'), _0xe4f4('0x31'));

function closestTarget() {
    var _0x5b0436 = Entity[_0xe4f4('0x2e')](),
        _0x4a998f = Entity[_0xe4f4('0x58')](),
        _0x13539b = [],
        _0x322ead = [];
    for (e in _0x4a998f) {
        if (!Entity[_0xe4f4('0x2f')](_0x4a998f[e]) || Entity[_0xe4f4('0x32')](_0x4a998f[e]) || !Entity[_0xe4f4('0x2')](_0x4a998f[e])) continue;
        _0x13539b[_0xe4f4('0x83')]([_0x4a998f[e], calcDist(Entity[_0xe4f4('0x54')](_0x5b0436, 0x0), Entity[_0xe4f4('0x54')](_0x4a998f[e], 0x0))]);
    }
    _0x13539b['sort'](function (_0x4db7d9, _0x527062) {
        return _0x4db7d9[0x1] - _0x527062[0x1];
    });
    if (_0x13539b[_0xe4f4('0x79')] == 0x0 || _0x13539b == []) return target = -0x1;
    return _0x13539b[0x0][0x0];
}

function calcDist(_0x3c4b16, _0x2b5ad2) {
    return x = _0x3c4b16[0x0] - _0x2b5ad2[0x0], y = _0x3c4b16[0x1] - _0x2b5ad2[0x1], z = _0x3c4b16[0x2] - _0x2b5ad2[0x2], Math[_0xe4f4('0x69')](x * x + y * y + z * z);
}

function get_metric_distance(_0x56408f, _0x3ec700) {
    return Math[_0xe4f4('0x22')](Math[_0xe4f4('0x69')](Math[_0xe4f4('0x5e')](_0x56408f[0x0] - _0x3ec700[0x0], 0x2) + Math[_0xe4f4('0x5e')](_0x56408f[0x1] - _0x3ec700[0x1], 0x2) + Math[_0xe4f4('0x5e')](_0x56408f[0x2] - _0x3ec700[0x2], 0x2)) * 0.0254);
}

function can_shift_shot(_0x2a09b2) {
    var _0x34b0fd = Entity[_0xe4f4('0x2e')](),
        _0x316673 = Entity[_0xe4f4('0x62')](_0x34b0fd);
    if (_0x34b0fd == null || _0x316673 == null) return ![];
    var _0x280c4d = Entity[_0xe4f4('0x5f')](_0x34b0fd, _0xe4f4('0x76'), 'm_nTickBase'),
        _0x57452d = Globals[_0xe4f4('0x2d')]() * (_0x280c4d - _0x2a09b2);
    if (_0x57452d < Entity[_0xe4f4('0x5f')](_0x34b0fd, _0xe4f4('0x76'), _0xe4f4('0x6'))) return ![];
    if (_0x57452d < Entity[_0xe4f4('0x5f')](_0x316673, 'CBaseCombatWeapon', 'm_flNextPrimaryAttack')) return ![];
    return !![];
}

function salvatore_dt_createmove() {
    var _0x246f72 = Exploit[_0xe4f4('0x10')]();
    Exploit[(_0x246f72 != 0x1 ? _0xe4f4('0x7c') : _0xe4f4('0x5c')) + _0xe4f4('0x65')](), can_shift_shot(0xa) && _0x246f72 != 0x1 && (Exploit[_0xe4f4('0x52')](), Exploit[_0xe4f4('0x65')]()), Exploit[_0xe4f4('0x4f')](0x0), Exploit['OverrideShift'](0x10);
}

function salvatore_dt_unload() {
    Exploit[_0xe4f4('0x48')]();
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x66'), _0xe4f4('0x86')), Cheat[_0xe4f4('0x4b')](_0xe4f4('0x46'), _0xe4f4('0x88'));
var materials = [];

function createMat(_0x11e3c0) {
    UI[_0xe4f4('0x0')](_0x11e3c0 + ' chams');
    var _0x40fc9a = [_0xe4f4('0xb'), _0xe4f4('0x8'), _0xe4f4('0x5b'), _0xe4f4('0x6d')];
    UI[_0xe4f4('0x7')](_0x11e3c0 + _0xe4f4('0xf'), _0x40fc9a), UI[_0xe4f4('0x27')](_0xe4f4('0x34') + _0x11e3c0['toLowerCase'](), 0x0, 0xa), Material['Create'](_0x11e3c0 + _0xe4f4('0x15')), materials[_0xe4f4('0x83')]([_0x11e3c0, _0x11e3c0 + _0xe4f4('0x15'), _0x11e3c0 + _0xe4f4('0xf'), _0xe4f4('0x34') + _0x11e3c0[_0xe4f4('0x2b')]()]);
}

function HSVtoRGB(_0x545142, _0x33b030, _0x5980a1) {
    var _0x42da68, _0x1780af, _0x5131bc, _0x3c46bf, _0x1142e5, _0x51956a, _0x29701b, _0x2233f0;
    arguments['length'] === 0x1 && (_0x33b030 = _0x545142['s'], _0x5980a1 = _0x545142['v'], _0x545142 = _0x545142['h']);
    _0x3c46bf = Math[_0xe4f4('0x22')](_0x545142 * 0x6), _0x1142e5 = _0x545142 * 0x6 - _0x3c46bf, _0x51956a = _0x5980a1 * (0x1 - _0x33b030), _0x29701b = _0x5980a1 * (0x1 - _0x1142e5 * _0x33b030), _0x2233f0 = _0x5980a1 * (0x1 - (0x1 - _0x1142e5) * _0x33b030);
    switch (_0x3c46bf % 0x6) {
    case 0x0:
        _0x42da68 = _0x5980a1, _0x1780af = _0x2233f0, _0x5131bc = _0x51956a;
        break;
    case 0x1:
        _0x42da68 = _0x29701b, _0x1780af = _0x5980a1, _0x5131bc = _0x51956a;
        break;
    case 0x2:
        _0x42da68 = _0x51956a, _0x1780af = _0x5980a1, _0x5131bc = _0x2233f0;
        break;
    case 0x3:
        _0x42da68 = _0x51956a, _0x1780af = _0x29701b, _0x5131bc = _0x5980a1;
        break;
    case 0x4:
        _0x42da68 = _0x2233f0, _0x1780af = _0x51956a, _0x5131bc = _0x5980a1;
        break;
    case 0x5:
        _0x42da68 = _0x5980a1, _0x1780af = _0x51956a, _0x5131bc = _0x29701b;
        break;
    }
    return [Math[_0xe4f4('0x3a')](_0x42da68 * 0xff), Math[_0xe4f4('0x3a')](_0x1780af * 0xff), Math[_0xe4f4('0x3a')](_0x5131bc * 0xff), 0xff];
}

function materialUpdate() {
    for (i in materials) {
        var _0x18571c = materials[i],
            _0x7755bf = Material[_0xe4f4('0x33')](_0x18571c[0x0] + _0xe4f4('0x15'));
        if (_0x7755bf > 0x0) {
            Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x13'), _0xe4f4('0x4a'));
            var _0x32ed56 = UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x1;
            i == 0x1 && Cheat[_0xe4f4('0x1d')](UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) + '\x0a');
            Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x3f'), _0x32ed56 ? '1' : '0'), Material['SetKeyValue'](_0x7755bf, '$envmap', _0xe4f4('0x63')), Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x72'), '1');
            var _0x503d56 = UI[_0xe4f4('0x6c')](_0xe4f4('0x5d'), _0x18571c[0x0] + ' chams'),
                _0x5c57bc = UI['GetValue'](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x2,
                _0x1544c4 = UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x4;
            _0x1544c4 && (_0x503d56 = HSVtoRGB(Globals[_0xe4f4('0xc')]() / 0x5 % 0x1, 0x1, 0x1), _0x503d56[0x0] /= 0xa, _0x503d56[0x1] /= 0xa, _0x503d56[0x2] /= 0xa);
            if (_0x5c57bc) {
                var _0x19eb54 = 0x7,
                    _0x32ed56 = 0x5,
                    _0x2c9e75 = 0.6,
                    _0x5a195b = (Math[_0xe4f4('0x7d')](Globals[_0xe4f4('0xc')]() * 0x7) + 0x5) * _0x2c9e75;
                _0x503d56[0x0] *= _0x5a195b, _0x503d56[0x1] *= _0x5a195b, _0x503d56[0x2] *= _0x5a195b;
            }
            var _0x588ffc = UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x8;
            Material[_0xe4f4('0x4d')](_0x7755bf, '$wireframe', _0x588ffc ? '1' : '0');
            var _0x177219 = UI['GetValue'](_0xe4f4('0x5d'), _0x18571c[0x3]);
            Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x14'), _0xe4f4('0x25') + (0xb - _0x177219) + ' ' + (0xb - _0x177219) * 0x2 + ']'), Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x21'), '[' + _0x503d56[0x0] / 0xff + ' ' + _0x503d56[0x1] / 0xff + ' ' + _0x503d56[0x2] / 0xff + ']'), Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x8a'), _0x503d56[0x3] / 0xff + ''), Material[_0xe4f4('0x4c')](_0x7755bf);
        }
    }
}
createMat(_0xe4f4('0x6f')), Cheat[_0xe4f4('0x4b')]('Material', 'materialUpdate');

function chams_unload() {
    for (i in materials) {
        Material[_0xe4f4('0x29')](materials[i][0x1]);
    }
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x46'), _0xe4f4('0x51'));
да уж тут уже все не какк
 
вы , думаете я вас не переиграю?
Забаненный
Статус
Оффлайн
Регистрация
12 Сен 2020
Сообщения
343
Реакции[?]
45
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
вы , думаете я вас не переиграю?
Забаненный
Статус
Оффлайн
Регистрация
12 Сен 2020
Сообщения
343
Реакции[?]
45
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
ХТО Я ???
Пользователь
Статус
Оффлайн
Регистрация
24 Июн 2019
Сообщения
382
Реакции[?]
77
Поинты[?]
0
Забаненный
Статус
Оффлайн
Регистрация
25 Сен 2020
Сообщения
30
Реакции[?]
1
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
(function (_0x22a0a9, _0x3cd8fd) {
(function (_0x22a0a9, _0x3cd8fd) {
        var _0xe4f481 = function (_0x513ce4) {
                while (--_0x513ce4) {
                        _0x22a0a9['push'](_0x22a0a9['shift']());
                }
        };
        _0xe4f481(++_0x3cd8fd);
}(_0x3cd8, 0xf5));
var _0xe4f4 = function (_0x22a0a9, _0x3cd8fd) {
        _0x22a0a9 = _0x22a0a9 - 0x0;
        var _0xe4f481 = _0x3cd8[_0x22a0a9];
        return _0xe4f481;
};
Global[_0xe4f4('0x11')](_0xe4f4('0x18')), Global[_0xe4f4('0x11')]('con_filter_text_out DispatchAsyncEvent'), Cheat[_0xe4f4('0x11')]('cl_csm_shadows 0'), Cheat[
        _0xe4f4('0x11')](_0xe4f4('0x49')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x28')), Cheat[_0xe4f4('0x11')](
        'cl_csm_world_shadows_in_viewmodelcascade 0'), Cheat[_0xe4f4('0x11')]('cl_csm_static_prop_shadows 0'), Cheat[_0xe4f4('0x11')](
        'cl_csm_sprite_shadows 0'), Cheat[_0xe4f4('0x11')]('cl_csm_translucent_shadows 0'), Cheat['ExecuteCommand'](_0xe4f4('0x2c')), Cheat[_0xe4f4(
        '0x11')](
        _0xe4f4('0x1')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x68')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x17'));

function should_disable_aa() {
        var _0xc76ae0 = Entity['GetEnemies']();
        for (i = 0x0; i < _0xc76ae0['length']; i++) {
                if (Entity[_0xe4f4('0x2f')](_0xc76ae0[i])) return ![];
        }
        return !![];
}

function disable_i() {
        should_disable_aa() && (UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x3'), _0xe4f4('0x38'), ![]), UI[_0xe4f4('0x53')]('Anti-Aim', 'Fake-Lag', _0xe4f4(
                '0x38'), ![]));
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x1a'), 'disable_i');

function enable_i() {
        UI[_0xe4f4('0x53')]('Anti-Aim', _0xe4f4('0x3'), _0xe4f4('0x38'), !![]), UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x50'), _0xe4f4('0x38'), !![]);
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x7f'), _0xe4f4('0x3e'));

function randomInt(_0x2dbb50, _0xed3f36) {
        return Math[_0xe4f4('0x22')](Math[_0xe4f4('0x81')]() * (_0xed3f36 - _0x2dbb50 + 0x1) + _0x2dbb50);
}
UI[_0xe4f4('0x89')](_0xe4f4('0x47')), UI[_0xe4f4('0x89')](_0xe4f4('0x1f')), UI[_0xe4f4('0x89')](_0xe4f4('0x80')), UI[_0xe4f4('0x89')](_0xe4f4('0x6a')), UI[
        _0xe4f4('0x89')](_0xe4f4('0x75')), UI[_0xe4f4('0x3c')](_0xe4f4('0x20')), UI[_0xe4f4('0x89')]('Aspect Ratio'), UI[_0xe4f4('0x44')](_0xe4f4(
        '0x4'), 0x0, 0x2), UI[_0xe4f4('0x89')](_0xe4f4('0x5a')), UI[_0xe4f4('0x27')](_0xe4f4('0x71'), 0x0, 0x32);

function reset_aa() {
        UI[_0xe4f4('0x1b')](_0xe4f4('0x47')) && (AntiAim[_0xe4f4('0x8b')](0x0), AntiAim['SetRealOffset'](0x0), AntiAim[_0xe4f4('0x59')](0x0), AntiAim[_0xe4f4(
                '0x2a')](0x0), UI[_0xe4f4('0x53')](_0xe4f4('0x5d'), 'Reset AA', ![]));
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x66'), _0xe4f4('0x1e'));
var swap = !![]
        , simtime_old = 0x0;

function unstable_fakelags() {
        var _0x1cece5 = Entity[_0xe4f4('0x2e')]()
                , _0x7169bd = Entity[_0xe4f4('0x5f')](_0x1cece5, _0xe4f4('0x55'), _0xe4f4('0x23'));
        if (_0x7169bd != simtime_old) {
                UI[_0xe4f4('0x1b')](_0xe4f4('0x1f')) && UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x50'), _0xe4f4('0x9'), swap ? 0xe : 0xa);
                if (UI[_0xe4f4('0x1b')](_0xe4f4('0x80'))) UI['SetValue'](_0xe4f4('0x6e'), 'Rage Anti-Aim', _0xe4f4('0x85'), swap ? 0xf : 0x23);
                else UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x3'), _0xe4f4('0x85'), 0x0);
                swap = !swap, simtime_old = _0x7169bd;
        }
}
Cheat['RegisterCallback']('CreateMove', _0xe4f4('0x87')), hitboxes = [' with a generic', _0xe4f4('0x39'), _0xe4f4('0x30'), ' in the stomach'
        
        
        , ' in the left arm', ' in the right arm', _0xe4f4('0x45'), ' in the right leg', _0xe4f4('0x84')];

function getHitboxName(_0x549666) {
        return hitboxes[_0x549666] || _0xe4f4('0xe');
}

function hitlog() {
        localPlayer = Entity[_0xe4f4('0x2e')](), attacker = Entity['GetEntityFromUserID'](Event[_0xe4f4('0x77')](_0xe4f4('0x70'))), victim = Event[_0xe4f4(
                        '0x77')](_0xe4f4('0x1c')), victimIndex = Entity[_0xe4f4('0x4e')](victim), name = Entity[_0xe4f4('0x7b')](victimIndex), hitgroup =
                getHitboxName(Event[_0xe4f4('0x77')](_0xe4f4('0x42'))), damage = Event[_0xe4f4('0x77')]('dmg_health'), localPlayer == attacker && (UI[_0xe4f4(
                        '0x1b')](_0xe4f4('0x6a')) && Global[_0xe4f4('0x26')](' [ three_dots ] hurt ' + name + _0xe4f4('0x7a') + damage + hitgroup +
                        '.'));
}
Global[_0xe4f4('0x4b')](_0xe4f4('0xa'), _0xe4f4('0x41'));
var og_dmg_auto = 0x0
        , og_dmg_scout = 0x0
        , og_dmg_awp = 0x0
        , og_dmg_heavy = 0x0
        , min_buffer = 0x0;

function mindamage_override() {
        if (UI[_0xe4f4('0x1b')](_0xe4f4('0x75'))) {
                UI['SetEnabled'](_0xe4f4('0x5d'), 'MinDamage Key', !![]), weapon_name = Entity[_0xe4f4('0x7b')](Entity[_0xe4f4('0x62')](Entity[_0xe4f4('0x2e')]
                        ()));
                min_buffer != 0x1 && !UI[_0xe4f4('0x24')]('Script items', _0xe4f4('0x20')) && (og_dmg_auto = UI['GetValue']('Rage', _0xe4f4('0x12')
                                , 'Targeting', 'Minimum damage'), og_dmg_scout = UI[_0xe4f4('0x1b')]('Rage', _0xe4f4('0x35'), _0xe4f4('0x73'), _0xe4f4(
                                '0x74')), og_dmg_awp = UI[_0xe4f4('0x1b')](_0xe4f4('0x36'), _0xe4f4('0x61'), 'Targeting', _0xe4f4('0x74'))
                        , og_dmg_heavy = UI[_0xe4f4('0x1b')](_0xe4f4('0x36'), _0xe4f4('0x78'), _0xe4f4('0x73'), _0xe4f4('0x74')));
                if (UI[_0xe4f4('0x24')](_0xe4f4('0x5d'), 'MinDamage Key')) {
                        if (weapon_name == _0xe4f4('0x57') || weapon_name == _0xe4f4('0x5')) UI['SetValue'](_0xe4f4('0x36'), _0xe4f4('0x12'), _0xe4f4('0x73')
                                , _0xe4f4('0x74'), 0x1), min_buffer = 0x1;
                        else {
                                if (weapon_name == _0xe4f4('0x3d')) UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x35'), _0xe4f4('0x73'), 'Minimum damage', 0x1)
                                        , min_buffer = 0x1;
                                else {
                                        if (weapon_name == _0xe4f4('0x64')) UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x61'), 'Targeting', 'Minimum damage', 0x1)
                                                , min_buffer = 0x1;
                                        else(weapon_name == _0xe4f4('0xd') || weapon_name == _0xe4f4('0x56')) && (UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x78')
                                                , _0xe4f4('0x73'), 'Minimum damage', 0x1), min_buffer = 0x1);
                                }
                        }
                } else !UI[_0xe4f4('0x24')](_0xe4f4('0x5d'), _0xe4f4('0x20')) && min_buffer == 0x1 && (UI[_0xe4f4('0x53')](_0xe4f4('0x36'), _0xe4f4('0x12')
                        , _0xe4f4('0x73'), _0xe4f4('0x74'), og_dmg_auto), UI[_0xe4f4('0x53')](_0xe4f4('0x36'), 'SCOUT', _0xe4f4('0x73')
                        , _0xe4f4(
                                '0x74'), og_dmg_scout), UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x61'), _0xe4f4('0x73'), _0xe4f4('0x74')
                        , og_dmg_awp), UI[
                        'SetValue'](_0xe4f4('0x36'), _0xe4f4('0x78'), _0xe4f4('0x73'), _0xe4f4('0x74'), og_dmg_heavy), min_buffer = 0x0);
        } else UI['SetEnabled']('Script items', _0xe4f4('0x20'), ![]);
}
Cheat[_0xe4f4('0x4b')]('Draw', 'mindamage_override');

function aspectratio() {
        if (UI[_0xe4f4('0x1b')](_0xe4f4('0x6b'))) UI[_0xe4f4('0x19')]('Script items', _0xe4f4('0x4'), !![]), menu_val = UI[_0xe4f4('0x1b')](_0xe4f4('0x4'))
                , string_menu_val = menu_val['toString'](), Convar[_0xe4f4('0x3b')](_0xe4f4('0x40'), string_menu_val);
        else UI[_0xe4f4('0x19')](_0xe4f4('0x5d'), _0xe4f4('0x4'), ![]);
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x67'), _0xe4f4('0x60'));
var target = -0x1;

function noscope_fire() {
        if (UI[_0xe4f4('0x1b')]('NoScope Fire')) {
                UI['SetEnabled'](_0xe4f4('0x5d'), _0xe4f4('0x71'), !![]), weapon_name = Entity[_0xe4f4('0x7b')](Entity[_0xe4f4('0x62')](Entity[_0xe4f4('0x2e')]
                        ()));
                if (weapon_name == _0xe4f4('0x57') || weapon_name == _0xe4f4('0x5')) {
                        if (!Ragebot[_0xe4f4('0x82')]()) target = closestTarget();
                        else target = Ragebot[_0xe4f4('0x82')]();
                        if (!Entity[_0xe4f4('0x2f')](target)) {
                                UI[_0xe4f4('0x53')](_0xe4f4('0x36'), _0xe4f4('0x37'), 'General', _0xe4f4('0x43'), !![]);
                                return;
                        }
                        get_metric_distance(Entity[_0xe4f4('0x16')](Entity[_0xe4f4('0x2e')]()), Entity[_0xe4f4('0x16')](target)) < UI[_0xe4f4('0x1b')](_0xe4f4(
                                        '0x71')) ? UI['SetValue'](_0xe4f4('0x36'), _0xe4f4('0x37'), _0xe4f4('0x7e'), _0xe4f4('0x43'), ![]) : UI[_0xe4f4('0x53')]
                                (_0xe4f4('0x36'), 'GENERAL', 'General', _0xe4f4('0x43'), !![]);
                } else UI['SetValue'](_0xe4f4('0x36'), 'GENERAL', _0xe4f4('0x7e'), 'Auto scope', !![]);
        } else UI[_0xe4f4('0x19')](_0xe4f4('0x5d'), _0xe4f4('0x71'), ![]);
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x66'), _0xe4f4('0x31'));

function closestTarget() {
        var _0x5b0436 = Entity[_0xe4f4('0x2e')]()
                , _0x4a998f = Entity[_0xe4f4('0x58')]()
                , _0x13539b = []
                , _0x322ead = [];
        for (e in _0x4a998f) {
                if (!Entity[_0xe4f4('0x2f')](_0x4a998f[e]) || Entity[_0xe4f4('0x32')](_0x4a998f[e]) || !Entity[_0xe4f4('0x2')](_0x4a998f[e])) continue;
                _0x13539b[_0xe4f4('0x83')]([_0x4a998f[e], calcDist(Entity[_0xe4f4('0x54')](_0x5b0436, 0x0), Entity[_0xe4f4('0x54')](_0x4a998f[e], 0x0))]);
        }
        _0x13539b['sort'](function (_0x4db7d9, _0x527062) {
                return _0x4db7d9[0x1] - _0x527062[0x1];
        });
        if (_0x13539b[_0xe4f4('0x79')] == 0x0 || _0x13539b == []) return target = -0x1;
        return _0x13539b[0x0][0x0];
}

function calcDist(_0x3c4b16, _0x2b5ad2) {
        return x = _0x3c4b16[0x0] - _0x2b5ad2[0x0], y = _0x3c4b16[0x1] - _0x2b5ad2[0x1], z = _0x3c4b16[0x2] - _0x2b5ad2[0x2], Math[_0xe4f4('0x69')](x * x + y *
                y + z * z);
}

function get_metric_distance(_0x56408f, _0x3ec700) {
        return Math[_0xe4f4('0x22')](Math[_0xe4f4('0x69')](Math[_0xe4f4('0x5e')](_0x56408f[0x0] - _0x3ec700[0x0], 0x2) + Math[_0xe4f4('0x5e')](_0x56408f[0x1] -
                _0x3ec700[0x1], 0x2) + Math[_0xe4f4('0x5e')](_0x56408f[0x2] - _0x3ec700[0x2], 0x2)) * 0.0254);
}

function can_shift_shot(_0x2a09b2) {
        var _0x34b0fd = Entity[_0xe4f4('0x2e')]()
                , _0x316673 = Entity[_0xe4f4('0x62')](_0x34b0fd);
        if (_0x34b0fd == null || _0x316673 == null) return ![];
        var _0x280c4d = Entity[_0xe4f4('0x5f')](_0x34b0fd, _0xe4f4('0x76'), 'm_nTickBase')
                , _0x57452d = Globals[_0xe4f4('0x2d')]() * (_0x280c4d - _0x2a09b2);
        if (_0x57452d < Entity[_0xe4f4('0x5f')](_0x34b0fd, _0xe4f4('0x76'), _0xe4f4('0x6'))) return ![];
        if (_0x57452d < Entity[_0xe4f4('0x5f')](_0x316673, 'CBaseCombatWeapon', 'm_flNextPrimaryAttack')) return ![];
        return !![];
}

function salvatore_dt_createmove() {
        var _0x246f72 = Exploit[_0xe4f4('0x10')]();
        Exploit[(_0x246f72 != 0x1 ? _0xe4f4('0x7c') : _0xe4f4('0x5c')) + _0xe4f4('0x65')](), can_shift_shot(0xa) && _0x246f72 != 0x1 && (Exploit[_0xe4f4(
                '0x52')](), Exploit[_0xe4f4('0x65')]()), Exploit[_0xe4f4('0x4f')](0x0), Exploit['OverrideShift'](0x10);
}

function salvatore_dt_unload() {
        Exploit[_0xe4f4('0x48')]();
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x66'), _0xe4f4('0x86')), Cheat[_0xe4f4('0x4b')](_0xe4f4('0x46'), _0xe4f4('0x88'));
var materials = [];

function createMat(_0x11e3c0) {
        UI[_0xe4f4('0x0')](_0x11e3c0 + ' chams');
        var _0x40fc9a = [_0xe4f4('0xb'), _0xe4f4('0x8'), _0xe4f4('0x5b'), _0xe4f4('0x6d')];
        UI[_0xe4f4('0x7')](_0x11e3c0 + _0xe4f4('0xf'), _0x40fc9a), UI[_0xe4f4('0x27')](_0xe4f4('0x34') + _0x11e3c0['toLowerCase'](), 0x0, 0xa), Material[
                'Create'](_0x11e3c0 + _0xe4f4('0x15')), materials[_0xe4f4('0x83')]([_0x11e3c0, _0x11e3c0 + _0xe4f4('0x15'), _0x11e3c0 + _0xe4f4('0xf')
                
                
                , _0xe4f4('0x34') + _0x11e3c0[_0xe4f4('0x2b')]()]);
}

function HSVtoRGB(_0x545142, _0x33b030, _0x5980a1) {
        var _0x42da68, _0x1780af, _0x5131bc, _0x3c46bf, _0x1142e5, _0x51956a, _0x29701b, _0x2233f0;
        arguments['length'] === 0x1 && (_0x33b030 = _0x545142['s'], _0x5980a1 = _0x545142['v'], _0x545142 = _0x545142['h']);
        _0x3c46bf = Math[_0xe4f4('0x22')](_0x545142 * 0x6), _0x1142e5 = _0x545142 * 0x6 - _0x3c46bf, _0x51956a = _0x5980a1 * (0x1 - _0x33b030), _0x29701b =
                _0x5980a1 * (0x1 - _0x1142e5 * _0x33b030), _0x2233f0 = _0x5980a1 * (0x1 - (0x1 - _0x1142e5) * _0x33b030);
        switch (_0x3c46bf % 0x6) {
        case 0x0:
                _0x42da68 = _0x5980a1, _0x1780af = _0x2233f0, _0x5131bc = _0x51956a;
                break;
        case 0x1:
                _0x42da68 = _0x29701b, _0x1780af = _0x5980a1, _0x5131bc = _0x51956a;
                break;
        case 0x2:
                _0x42da68 = _0x51956a, _0x1780af = _0x5980a1, _0x5131bc = _0x2233f0;
                break;
        case 0x3:
                _0x42da68 = _0x51956a, _0x1780af = _0x29701b, _0x5131bc = _0x5980a1;
                break;
        case 0x4:
                _0x42da68 = _0x2233f0, _0x1780af = _0x51956a, _0x5131bc = _0x5980a1;
                break;
        case 0x5:
                _0x42da68 = _0x5980a1, _0x1780af = _0x51956a, _0x5131bc = _0x29701b;
                break;
        }
        return [Math[_0xe4f4('0x3a')](_0x42da68 * 0xff), Math[_0xe4f4('0x3a')](_0x1780af * 0xff), Math[_0xe4f4('0x3a')](_0x5131bc * 0xff), 0xff];
}

function materialUpdate() {
        for (i in materials) {
                var _0x18571c = materials[i]
                        , _0x7755bf = Material[_0xe4f4('0x33')](_0x18571c[0x0] + _0xe4f4('0x15'));
                if (_0x7755bf > 0x0) {
                        Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x13'), _0xe4f4('0x4a'));
                        var _0x32ed56 = UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x1;
                        i == 0x1 && Cheat[_0xe4f4('0x1d')](UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) + '\x0a');
                        Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x3f'), _0x32ed56 ? '1' : '0'), Material['SetKeyValue'](_0x7755bf, '$envmap', _0xe4f4(
                                '0x63')), Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x72'), '1');
                        var _0x503d56 = UI[_0xe4f4('0x6c')](_0xe4f4('0x5d'), _0x18571c[0x0] + ' chams')
                                , _0x5c57bc = UI['GetValue'](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x2
                                , _0x1544c4 = UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x4;
                        _0x1544c4 && (_0x503d56 = HSVtoRGB(Globals[_0xe4f4('0xc')]() / 0x5 % 0x1, 0x1, 0x1), _0x503d56[0x0] /= 0xa, _0x503d56[0x1] /= 0xa
                                , _0x503d56[0x2] /= 0xa);
                        if (_0x5c57bc) {
                                var _0x19eb54 = 0x7
                                        , _0x32ed56 = 0x5
                                        , _0x2c9e75 = 0.6
                                        , _0x5a195b = (Math[_0xe4f4('0x7d')](Globals[_0xe4f4('0xc')]() * 0x7) + 0x5) * _0x2c9e75;
                                _0x503d56[0x0] *= _0x5a195b, _0x503d56[0x1] *= _0x5a195b, _0x503d56[0x2] *= _0x5a195b;
                        }
                        var _0x588ffc = UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x8;
                        Material[_0xe4f4('0x4d')](_0x7755bf, '$wireframe', _0x588ffc ? '1' : '0');
                        var _0x177219 = UI['GetValue'](_0xe4f4('0x5d'), _0x18571c[0x3]);
                        Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x14'), _0xe4f4('0x25') + (0xb - _0x177219) + ' ' + (0xb - _0x177219) * 0x2 + ']')
                                , Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x21'), '[' + _0x503d56[0x0] / 0xff + ' ' + _0x503d56[0x1] / 0xff + ' ' +
                                        _0x503d56[0x2] / 0xff + ']'), Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x8a'), _0x503d56[0x3] / 0xff + '')
                                , Material[_0xe4f4('0x4c')](_0x7755bf);
                }
        }
}
createMat(_0xe4f4('0x6f')), Cheat[_0xe4f4('0x4b')]('Material', 'materialUpdate');

function chams_unload() {
        for (i in materials) {
                Material[_0xe4f4('0x29')](materials[i][0x1]);
        }
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x46'), _0xe4f4('0x51'));
одинаковые рассшифрования с предыдущем челом
 
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2 Окт 2020
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Плиз Раскомпилте ее кто уммет или скажите как раскомпилить такиe JS
Пожалуйста, авторизуйтесь для просмотра ссылки.
(noad )
Лучший, который я видел
Плиз Раскомпилте ее кто уммет или скажите как раскомпилить такиe JS
JavaScript:
var _0x3cd8 = ['m_flSimulationTime', 'IsHotkeyActive', '[0 ', 'PrintChat', 'AddSliderInt', 'cl_csm_world_shadows 0', 'Destroy', 'SetLBYOffset', 'toLowerCase', 'cl_csm_viewmodel_shadows 0', 'TickInterval', 'GetLocalPlayer', 'IsAlive', ' in the chest', 'noscope_fire', 'IsDormant', 'Get', 'Vibrancy ', 'SCOUT', 'Rage', 'GENERAL', 'Enabled', ' in the head', 'round', 'SetString', 'AddHotkey', 'ssg 08', 'enable_i', '$additive', 'r_aspectratio', 'hitlog', 'hitgroup', 'Auto scope', 'AddSliderFloat', ' in the left leg', 'Unload', 'Reset AA', 'EnableRecharge', 'cl_csm_rope_shadows 0', 'vgui/white', 'RegisterCallback', 'Refresh', 'SetKeyValue', 'GetEntityFromUserID', 'OverrideTolerance', 'Fake-Lag', 'chams_unload', 'DisableRecharge', 'SetValue', 'GetHitboxPosition', 'DT_BaseEntity', 'desert eagle', 'scar 20', 'GetEnemies', 'SetFakeOffset', 'NoScope Fire', 'Rainbow', 'Disable', 'Script items', 'pow', 'GetProp', 'aspectratio', 'AWP', 'GetWeapon', 'models/effects/cube_white', 'awp', 'Recharge', 'CreateMove', 'FrameStageNotify', 'r_shadows 0', 'sqrt', 'Damage Chat', 'Aspect Ratio', 'GetColor', 'Wireframe', 'Anti-Aim', 'Better glow', 'attacker', 'Noscope distance', '$envmapfresnel', 'Targeting', 'Minimum damage', 'MinDamage', 'CCSPlayer', 'GetInt', 'HEAVY PISTOL', 'length', ' for ', 'GetName', 'Enable', 'sin', 'General', 'round_start', 'Unstable Yaw', 'random', 'GetTarget', 'push', ' in the body', 'Yaw offset', 'salvatore_dt_createmove', 'unstable_fakelags', 'salvatore_dt_unload', 'AddCheckbox', '$alpha', 'SetOverride', 'AddColorPicker', 'cl_csm_entity_shadows 0', 'IsValid', 'Rage Anti-Aim', 'Aspect Scale', 'g3sg1', 'm_flNextAttack', 'AddMultiDropdown', 'Pulse', 'Limit', 'player_hurt', 'Hollow', 'Realtime', 'r8 revolver', 'Generic', ' options', 'GetCharge', 'ExecuteCommand', 'AUTOSNIPER', '$baseTexture', '$envmapfresnelminmaxexp', ' chams', 'GetRenderOrigin', 'r_3dsky 0', 'con_filter_enable 1', 'SetEnabled', 'round_end', 'GetValue', 'userid', 'Print', 'reset_aa', 'Unstable Fakelags', 'MinDamage Key', '$envmaptint', 'floor'];
(function (_0x22a0a9, _0x3cd8fd) {
    var _0xe4f481 = function (_0x513ce4) {
        while (--_0x513ce4) {
            _0x22a0a9['push'](_0x22a0a9['shift']());
        }
    };
    _0xe4f481(++_0x3cd8fd);
}(_0x3cd8, 0xf5));
var _0xe4f4 = function (_0x22a0a9, _0x3cd8fd) {
    _0x22a0a9 = _0x22a0a9 - 0x0;
    var _0xe4f481 = _0x3cd8[_0x22a0a9];
    return _0xe4f481;
};
Global[_0xe4f4('0x11')](_0xe4f4('0x18')), Global[_0xe4f4('0x11')]('con_filter_text_out DispatchAsyncEvent'), Cheat[_0xe4f4('0x11')]('cl_csm_shadows 0'), Cheat[_0xe4f4('0x11')](_0xe4f4('0x49')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x28')), Cheat[_0xe4f4('0x11')]('cl_csm_world_shadows_in_viewmodelcascade 0'), Cheat[_0xe4f4('0x11')]('cl_csm_static_prop_shadows 0'), Cheat[_0xe4f4('0x11')]('cl_csm_sprite_shadows 0'), Cheat[_0xe4f4('0x11')]('cl_csm_translucent_shadows 0'), Cheat['ExecuteCommand'](_0xe4f4('0x2c')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x1')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x68')), Cheat[_0xe4f4('0x11')](_0xe4f4('0x17'));

function should_disable_aa() {
    var _0xc76ae0 = Entity['GetEnemies']();
    for (i = 0x0; i < _0xc76ae0['length']; i++) {
        if (Entity[_0xe4f4('0x2f')](_0xc76ae0[i])) return ![];
    }
    return !![];
}

function disable_i() {
    should_disable_aa() && (UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x3'), _0xe4f4('0x38'), ![]), UI[_0xe4f4('0x53')]('Anti-Aim', 'Fake-Lag', _0xe4f4('0x38'), ![]));
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x1a'), 'disable_i');

function enable_i() {
    UI[_0xe4f4('0x53')]('Anti-Aim', _0xe4f4('0x3'), _0xe4f4('0x38'), !![]), UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x50'), _0xe4f4('0x38'), !![]);
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x7f'), _0xe4f4('0x3e'));

function randomInt(_0x2dbb50, _0xed3f36) {
    return Math[_0xe4f4('0x22')](Math[_0xe4f4('0x81')]() * (_0xed3f36 - _0x2dbb50 + 0x1) + _0x2dbb50);
}
UI[_0xe4f4('0x89')](_0xe4f4('0x47')), UI[_0xe4f4('0x89')](_0xe4f4('0x1f')), UI[_0xe4f4('0x89')](_0xe4f4('0x80')), UI[_0xe4f4('0x89')](_0xe4f4('0x6a')), UI[_0xe4f4('0x89')](_0xe4f4('0x75')), UI[_0xe4f4('0x3c')](_0xe4f4('0x20')), UI[_0xe4f4('0x89')]('Aspect Ratio'), UI[_0xe4f4('0x44')](_0xe4f4('0x4'), 0x0, 0x2), UI[_0xe4f4('0x89')](_0xe4f4('0x5a')), UI[_0xe4f4('0x27')](_0xe4f4('0x71'), 0x0, 0x32);

function reset_aa() {
    UI[_0xe4f4('0x1b')](_0xe4f4('0x47')) && (AntiAim[_0xe4f4('0x8b')](0x0), AntiAim['SetRealOffset'](0x0), AntiAim[_0xe4f4('0x59')](0x0), AntiAim[_0xe4f4('0x2a')](0x0), UI[_0xe4f4('0x53')](_0xe4f4('0x5d'), 'Reset AA', ![]));
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x66'), _0xe4f4('0x1e'));
var swap = !![],
    simtime_old = 0x0;

function unstable_fakelags() {
    var _0x1cece5 = Entity[_0xe4f4('0x2e')](),
        _0x7169bd = Entity[_0xe4f4('0x5f')](_0x1cece5, _0xe4f4('0x55'), _0xe4f4('0x23'));
    if (_0x7169bd != simtime_old) {
        UI[_0xe4f4('0x1b')](_0xe4f4('0x1f')) && UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x50'), _0xe4f4('0x9'), swap ? 0xe : 0xa);
        if (UI[_0xe4f4('0x1b')](_0xe4f4('0x80'))) UI['SetValue'](_0xe4f4('0x6e'), 'Rage Anti-Aim', _0xe4f4('0x85'), swap ? 0xf : 0x23);
        else UI[_0xe4f4('0x53')](_0xe4f4('0x6e'), _0xe4f4('0x3'), _0xe4f4('0x85'), 0x0);
        swap = !swap, simtime_old = _0x7169bd;
    }
}
Cheat['RegisterCallback']('CreateMove', _0xe4f4('0x87')), hitboxes = [' with a generic', _0xe4f4('0x39'), _0xe4f4('0x30'), ' in the stomach', ' in the left arm', ' in the right arm', _0xe4f4('0x45'), ' in the right leg', _0xe4f4('0x84')];

function getHitboxName(_0x549666) {
    return hitboxes[_0x549666] || _0xe4f4('0xe');
}

function hitlog() {
    localPlayer = Entity[_0xe4f4('0x2e')](), attacker = Entity['GetEntityFromUserID'](Event[_0xe4f4('0x77')](_0xe4f4('0x70'))), victim = Event[_0xe4f4('0x77')](_0xe4f4('0x1c')), victimIndex = Entity[_0xe4f4('0x4e')](victim), name = Entity[_0xe4f4('0x7b')](victimIndex), hitgroup = getHitboxName(Event[_0xe4f4('0x77')](_0xe4f4('0x42'))), damage = Event[_0xe4f4('0x77')]('dmg_health'), localPlayer == attacker && (UI[_0xe4f4('0x1b')](_0xe4f4('0x6a')) && Global[_0xe4f4('0x26')](' [ three_dots ] hurt ' + name + _0xe4f4('0x7a') + damage + hitgroup + '.'));
}
Global[_0xe4f4('0x4b')](_0xe4f4('0xa'), _0xe4f4('0x41'));
var og_dmg_auto = 0x0,
    og_dmg_scout = 0x0,
    og_dmg_awp = 0x0,
    og_dmg_heavy = 0x0,
    min_buffer = 0x0;

function mindamage_override() {
    if (UI[_0xe4f4('0x1b')](_0xe4f4('0x75'))) {
        UI['SetEnabled'](_0xe4f4('0x5d'), 'MinDamage Key', !![]), weapon_name = Entity[_0xe4f4('0x7b')](Entity[_0xe4f4('0x62')](Entity[_0xe4f4('0x2e')]()));
        min_buffer != 0x1 && !UI[_0xe4f4('0x24')]('Script items', _0xe4f4('0x20')) && (og_dmg_auto = UI['GetValue']('Rage', _0xe4f4('0x12'), 'Targeting', 'Minimum damage'), og_dmg_scout = UI[_0xe4f4('0x1b')]('Rage', _0xe4f4('0x35'), _0xe4f4('0x73'), _0xe4f4('0x74')), og_dmg_awp = UI[_0xe4f4('0x1b')](_0xe4f4('0x36'), _0xe4f4('0x61'), 'Targeting', _0xe4f4('0x74')), og_dmg_heavy = UI[_0xe4f4('0x1b')](_0xe4f4('0x36'), _0xe4f4('0x78'), _0xe4f4('0x73'), _0xe4f4('0x74')));
        if (UI[_0xe4f4('0x24')](_0xe4f4('0x5d'), 'MinDamage Key')) {
            if (weapon_name == _0xe4f4('0x57') || weapon_name == _0xe4f4('0x5')) UI['SetValue'](_0xe4f4('0x36'), _0xe4f4('0x12'), _0xe4f4('0x73'), _0xe4f4('0x74'), 0x1), min_buffer = 0x1;
            else {
                if (weapon_name == _0xe4f4('0x3d')) UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x35'), _0xe4f4('0x73'), 'Minimum damage', 0x1), min_buffer = 0x1;
                else {
                    if (weapon_name == _0xe4f4('0x64')) UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x61'), 'Targeting', 'Minimum damage', 0x1), min_buffer = 0x1;
                    else(weapon_name == _0xe4f4('0xd') || weapon_name == _0xe4f4('0x56')) && (UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x78'), _0xe4f4('0x73'), 'Minimum damage', 0x1), min_buffer = 0x1);
                }
            }
        } else !UI[_0xe4f4('0x24')](_0xe4f4('0x5d'), _0xe4f4('0x20')) && min_buffer == 0x1 && (UI[_0xe4f4('0x53')](_0xe4f4('0x36'), _0xe4f4('0x12'), _0xe4f4('0x73'), _0xe4f4('0x74'), og_dmg_auto), UI[_0xe4f4('0x53')](_0xe4f4('0x36'), 'SCOUT', _0xe4f4('0x73'), _0xe4f4('0x74'), og_dmg_scout), UI[_0xe4f4('0x53')]('Rage', _0xe4f4('0x61'), _0xe4f4('0x73'), _0xe4f4('0x74'), og_dmg_awp), UI['SetValue'](_0xe4f4('0x36'), _0xe4f4('0x78'), _0xe4f4('0x73'), _0xe4f4('0x74'), og_dmg_heavy), min_buffer = 0x0);
    } else UI['SetEnabled']('Script items', _0xe4f4('0x20'), ![]);
}
Cheat[_0xe4f4('0x4b')]('Draw', 'mindamage_override');

function aspectratio() {
    if (UI[_0xe4f4('0x1b')](_0xe4f4('0x6b'))) UI[_0xe4f4('0x19')]('Script items', _0xe4f4('0x4'), !![]), menu_val = UI[_0xe4f4('0x1b')](_0xe4f4('0x4')), string_menu_val = menu_val['toString'](), Convar[_0xe4f4('0x3b')](_0xe4f4('0x40'), string_menu_val);
    else UI[_0xe4f4('0x19')](_0xe4f4('0x5d'), _0xe4f4('0x4'), ![]);
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x67'), _0xe4f4('0x60'));
var target = -0x1;

function noscope_fire() {
    if (UI[_0xe4f4('0x1b')]('NoScope Fire')) {
        UI['SetEnabled'](_0xe4f4('0x5d'), _0xe4f4('0x71'), !![]), weapon_name = Entity[_0xe4f4('0x7b')](Entity[_0xe4f4('0x62')](Entity[_0xe4f4('0x2e')]()));
        if (weapon_name == _0xe4f4('0x57') || weapon_name == _0xe4f4('0x5')) {
            if (!Ragebot[_0xe4f4('0x82')]()) target = closestTarget();
            else target = Ragebot[_0xe4f4('0x82')]();
            if (!Entity[_0xe4f4('0x2f')](target)) {
                UI[_0xe4f4('0x53')](_0xe4f4('0x36'), _0xe4f4('0x37'), 'General', _0xe4f4('0x43'), !![]);
                return;
            }
            get_metric_distance(Entity[_0xe4f4('0x16')](Entity[_0xe4f4('0x2e')]()), Entity[_0xe4f4('0x16')](target)) < UI[_0xe4f4('0x1b')](_0xe4f4('0x71')) ? UI['SetValue'](_0xe4f4('0x36'), _0xe4f4('0x37'), _0xe4f4('0x7e'), _0xe4f4('0x43'), ![]) : UI[_0xe4f4('0x53')](_0xe4f4('0x36'), 'GENERAL', 'General', _0xe4f4('0x43'), !![]);
        } else UI['SetValue'](_0xe4f4('0x36'), 'GENERAL', _0xe4f4('0x7e'), 'Auto scope', !![]);
    } else UI[_0xe4f4('0x19')](_0xe4f4('0x5d'), _0xe4f4('0x71'), ![]);
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x66'), _0xe4f4('0x31'));

function closestTarget() {
    var _0x5b0436 = Entity[_0xe4f4('0x2e')](),
        _0x4a998f = Entity[_0xe4f4('0x58')](),
        _0x13539b = [],
        _0x322ead = [];
    for (e in _0x4a998f) {
        if (!Entity[_0xe4f4('0x2f')](_0x4a998f[e]) || Entity[_0xe4f4('0x32')](_0x4a998f[e]) || !Entity[_0xe4f4('0x2')](_0x4a998f[e])) continue;
        _0x13539b[_0xe4f4('0x83')]([_0x4a998f[e], calcDist(Entity[_0xe4f4('0x54')](_0x5b0436, 0x0), Entity[_0xe4f4('0x54')](_0x4a998f[e], 0x0))]);
    }
    _0x13539b['sort'](function (_0x4db7d9, _0x527062) {
        return _0x4db7d9[0x1] - _0x527062[0x1];
    });
    if (_0x13539b[_0xe4f4('0x79')] == 0x0 || _0x13539b == []) return target = -0x1;
    return _0x13539b[0x0][0x0];
}

function calcDist(_0x3c4b16, _0x2b5ad2) {
    return x = _0x3c4b16[0x0] - _0x2b5ad2[0x0], y = _0x3c4b16[0x1] - _0x2b5ad2[0x1], z = _0x3c4b16[0x2] - _0x2b5ad2[0x2], Math[_0xe4f4('0x69')](x * x + y * y + z * z);
}

function get_metric_distance(_0x56408f, _0x3ec700) {
    return Math[_0xe4f4('0x22')](Math[_0xe4f4('0x69')](Math[_0xe4f4('0x5e')](_0x56408f[0x0] - _0x3ec700[0x0], 0x2) + Math[_0xe4f4('0x5e')](_0x56408f[0x1] - _0x3ec700[0x1], 0x2) + Math[_0xe4f4('0x5e')](_0x56408f[0x2] - _0x3ec700[0x2], 0x2)) * 0.0254);
}

function can_shift_shot(_0x2a09b2) {
    var _0x34b0fd = Entity[_0xe4f4('0x2e')](),
        _0x316673 = Entity[_0xe4f4('0x62')](_0x34b0fd);
    if (_0x34b0fd == null || _0x316673 == null) return ![];
    var _0x280c4d = Entity[_0xe4f4('0x5f')](_0x34b0fd, _0xe4f4('0x76'), 'm_nTickBase'),
        _0x57452d = Globals[_0xe4f4('0x2d')]() * (_0x280c4d - _0x2a09b2);
    if (_0x57452d < Entity[_0xe4f4('0x5f')](_0x34b0fd, _0xe4f4('0x76'), _0xe4f4('0x6'))) return ![];
    if (_0x57452d < Entity[_0xe4f4('0x5f')](_0x316673, 'CBaseCombatWeapon', 'm_flNextPrimaryAttack')) return ![];
    return !![];
}

function salvatore_dt_createmove() {
    var _0x246f72 = Exploit[_0xe4f4('0x10')]();
    Exploit[(_0x246f72 != 0x1 ? _0xe4f4('0x7c') : _0xe4f4('0x5c')) + _0xe4f4('0x65')](), can_shift_shot(0xa) && _0x246f72 != 0x1 && (Exploit[_0xe4f4('0x52')](), Exploit[_0xe4f4('0x65')]()), Exploit[_0xe4f4('0x4f')](0x0), Exploit['OverrideShift'](0x10);
}

function salvatore_dt_unload() {
    Exploit[_0xe4f4('0x48')]();
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x66'), _0xe4f4('0x86')), Cheat[_0xe4f4('0x4b')](_0xe4f4('0x46'), _0xe4f4('0x88'));
var materials = [];

function createMat(_0x11e3c0) {
    UI[_0xe4f4('0x0')](_0x11e3c0 + ' chams');
    var _0x40fc9a = [_0xe4f4('0xb'), _0xe4f4('0x8'), _0xe4f4('0x5b'), _0xe4f4('0x6d')];
    UI[_0xe4f4('0x7')](_0x11e3c0 + _0xe4f4('0xf'), _0x40fc9a), UI[_0xe4f4('0x27')](_0xe4f4('0x34') + _0x11e3c0['toLowerCase'](), 0x0, 0xa), Material['Create'](_0x11e3c0 + _0xe4f4('0x15')), materials[_0xe4f4('0x83')]([_0x11e3c0, _0x11e3c0 + _0xe4f4('0x15'), _0x11e3c0 + _0xe4f4('0xf'), _0xe4f4('0x34') + _0x11e3c0[_0xe4f4('0x2b')]()]);
}

function HSVtoRGB(_0x545142, _0x33b030, _0x5980a1) {
    var _0x42da68, _0x1780af, _0x5131bc, _0x3c46bf, _0x1142e5, _0x51956a, _0x29701b, _0x2233f0;
    arguments['length'] === 0x1 && (_0x33b030 = _0x545142['s'], _0x5980a1 = _0x545142['v'], _0x545142 = _0x545142['h']);
    _0x3c46bf = Math[_0xe4f4('0x22')](_0x545142 * 0x6), _0x1142e5 = _0x545142 * 0x6 - _0x3c46bf, _0x51956a = _0x5980a1 * (0x1 - _0x33b030), _0x29701b = _0x5980a1 * (0x1 - _0x1142e5 * _0x33b030), _0x2233f0 = _0x5980a1 * (0x1 - (0x1 - _0x1142e5) * _0x33b030);
    switch (_0x3c46bf % 0x6) {
    case 0x0:
        _0x42da68 = _0x5980a1, _0x1780af = _0x2233f0, _0x5131bc = _0x51956a;
        break;
    case 0x1:
        _0x42da68 = _0x29701b, _0x1780af = _0x5980a1, _0x5131bc = _0x51956a;
        break;
    case 0x2:
        _0x42da68 = _0x51956a, _0x1780af = _0x5980a1, _0x5131bc = _0x2233f0;
        break;
    case 0x3:
        _0x42da68 = _0x51956a, _0x1780af = _0x29701b, _0x5131bc = _0x5980a1;
        break;
    case 0x4:
        _0x42da68 = _0x2233f0, _0x1780af = _0x51956a, _0x5131bc = _0x5980a1;
        break;
    case 0x5:
        _0x42da68 = _0x5980a1, _0x1780af = _0x51956a, _0x5131bc = _0x29701b;
        break;
    }
    return [Math[_0xe4f4('0x3a')](_0x42da68 * 0xff), Math[_0xe4f4('0x3a')](_0x1780af * 0xff), Math[_0xe4f4('0x3a')](_0x5131bc * 0xff), 0xff];
}

function materialUpdate() {
    for (i in materials) {
        var _0x18571c = materials[i],
            _0x7755bf = Material[_0xe4f4('0x33')](_0x18571c[0x0] + _0xe4f4('0x15'));
        if (_0x7755bf > 0x0) {
            Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x13'), _0xe4f4('0x4a'));
            var _0x32ed56 = UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x1;
            i == 0x1 && Cheat[_0xe4f4('0x1d')](UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) + '\x0a');
            Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x3f'), _0x32ed56 ? '1' : '0'), Material['SetKeyValue'](_0x7755bf, '$envmap', _0xe4f4('0x63')), Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x72'), '1');
            var _0x503d56 = UI[_0xe4f4('0x6c')](_0xe4f4('0x5d'), _0x18571c[0x0] + ' chams'),
                _0x5c57bc = UI['GetValue'](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x2,
                _0x1544c4 = UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x4;
            _0x1544c4 && (_0x503d56 = HSVtoRGB(Globals[_0xe4f4('0xc')]() / 0x5 % 0x1, 0x1, 0x1), _0x503d56[0x0] /= 0xa, _0x503d56[0x1] /= 0xa, _0x503d56[0x2] /= 0xa);
            if (_0x5c57bc) {
                var _0x19eb54 = 0x7,
                    _0x32ed56 = 0x5,
                    _0x2c9e75 = 0.6,
                    _0x5a195b = (Math[_0xe4f4('0x7d')](Globals[_0xe4f4('0xc')]() * 0x7) + 0x5) * _0x2c9e75;
                _0x503d56[0x0] *= _0x5a195b, _0x503d56[0x1] *= _0x5a195b, _0x503d56[0x2] *= _0x5a195b;
            }
            var _0x588ffc = UI[_0xe4f4('0x1b')](_0xe4f4('0x5d'), _0x18571c[0x2]) & 0x8;
            Material[_0xe4f4('0x4d')](_0x7755bf, '$wireframe', _0x588ffc ? '1' : '0');
            var _0x177219 = UI['GetValue'](_0xe4f4('0x5d'), _0x18571c[0x3]);
            Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x14'), _0xe4f4('0x25') + (0xb - _0x177219) + ' ' + (0xb - _0x177219) * 0x2 + ']'), Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x21'), '[' + _0x503d56[0x0] / 0xff + ' ' + _0x503d56[0x1] / 0xff + ' ' + _0x503d56[0x2] / 0xff + ']'), Material[_0xe4f4('0x4d')](_0x7755bf, _0xe4f4('0x8a'), _0x503d56[0x3] / 0xff + ''), Material[_0xe4f4('0x4c')](_0x7755bf);
        }
    }
}
createMat(_0xe4f4('0x6f')), Cheat[_0xe4f4('0x4b')]('Material', 'materialUpdate');

function chams_unload() {
    for (i in materials) {
        Material[_0xe4f4('0x29')](materials[i][0x1]);
    }
}
Cheat[_0xe4f4('0x4b')](_0xe4f4('0x46'), _0xe4f4('0x51'));
 
Сверху Снизу