UE4 Asset Meek Cover System

Покинул портал. Не писать.
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Ассет с поддержкой многопользовательского режима, который позволяет занимать различные стелс позиции без использования "специальных" стен.

Технические детали / Technical Details:
Features:
  • 90%+ functionality put into an Actor Component.
  • Multiplayer support. Built and tested with the “Run as Server” mode.
  • Hard Cover system. You need to press a button.
  • Cover against any surface. No special “wall” materials required. BUT v5.1 you can set a trace channel.
  • Move from cover to cover, adjoined/curved/concave/hard angled walls.
  • 2 types of Cover movement: Fixed and Camera based.
  • 3 types of animation "categories:" None. Forward facing. Back facing.
  • Peek function. Used for simple cover fire.
  • Limit what objects you can enter cover.

Logic:
  • Moving back, or away from wall, auto uncovers you.
  • Auto crouch if wall is short. Based on wall height. Adjustable by a variable.
  • Cover to cover requires you going to edge of wall, then pressing cover.
  • Curved walls require a minimum size.
  • Cover fire was built as an example, and isn't a fully built feature.

Number of Blueprints: 2 (Actor, Anim BP, and MCS Actor Component files)
Input: Keyboard + Mouse
Network Replicated: Yes. Client-Server tested.
Supported Development Platforms: Mac, Windows
Supported Target Build Platforms: Mac, Windows

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