AntiAim Architect
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Автор темы
- #1
Sup Bois, I'm back once again to release an updated version of Project22.
I originally posted this ages back and it seems to have been well recieved.
I have left the explanation for the following things at the bottom of the menu if you want to have a read.
Heres the update log:
The Antiaim section is how the rest of the menu (Layout of keybinds, Checkboxs, ect) is supposed to look, but I got bored.
Media:
(If you have noticed that this is two different cheats, read the info at the bottom of the menu, It explains all)
SS:
Downloads:
-Kw4L0r
I originally posted this ages back and it seems to have been well recieved.
I have left the explanation for the following things at the bottom of the menu if you want to have a read.
- What happened with Okami
- What happened with Project22
- The Fatest.xyz Situation
- Why none of the projects were ever finished
Heres the update log:
- Improvements to Resolver
- Improvements to DoubleTap
- Improvements to Lag Comp / Animfix
- Improvements to Hitscan / Autowall
- Completely New AA System (Not everything done {Got bored})
- Fixed 1.2 Billion Bugs / Errors / Crashes
- Completely Redesigned Menu (Still ImGui)
- Fixes to Menu and CFG System
- Improvements to Aimbot
- Improvements to some Visual Features
- Removed some broken shit
The Antiaim section is how the rest of the menu (Layout of keybinds, Checkboxs, ect) is supposed to look, but I got bored.
Media:
SS:
Пожалуйста, авторизуйтесь для просмотра ссылки.
Пожалуйста, авторизуйтесь для просмотра ссылки.
Пожалуйста, авторизуйтесь для просмотра ссылки.
Пожалуйста, авторизуйтесь для просмотра ссылки.
Пожалуйста, авторизуйтесь для просмотра ссылки.
Downloads:
Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
-Kw4L0r
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