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Исходник Lovely.ex source (weave based) Fix By me (updated 14/12/2020)

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15 Апр 2020
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104
this is onetap v1 menu in weave base, all u have to do download source open in 2019 and build and you done, If u got any problems add me on discord Tron7311 # 4551
Source:
Пожалуйста, авторизуйтесь для просмотра ссылки.

For those who crying about itsnot injecting go to Tab.cpp, line 41,42 and replace with this
Код:
Expand Collapse Copy
   g_Render->DrawString(pos.x + size.x / 2, pos.y + size.y / 2, t_clr,
        render::centered_x | render::centered_y, fonts::menu_main, get_title().c_str());
SS:
1607854219735.png
 
Последнее редактирование:
[QUOTE = "Urbanichka, post: 1902077, member: 163041"]
DropFile
[URL unfurl = "true"]
Пожалуйста, авторизуйтесь для просмотра ссылки.
[/ URL] [/ SPOILER]
[/ QUOTE]
its there now soz
 
Crashing or no?
 
[QUOTE = "S1vde, post: 1902107, member: 380163"]
Crashing or no?
[/ QUOTE]
no it doesnt
 
crashing on inject XD (exsisting dll)
after compiling and when injected the menu shows
 
the menu looks old
 
literally doesnt even inject lmao
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
this is onetap v1 menu in weave base, all u have to do download source open in 2019 and build and you done, If u got any problems add me on discord Tron7311 # 4551
Source:
Пожалуйста, авторизуйтесь для просмотра ссылки.

SS:
Посмотреть вложение 118646
Please can you uplaod the fonts for the menu, since it crashes on inject because we don't have the fonts

For ppl who don't care about the fonts, just do this:


replace this in tabs.cpp

C++:
Expand Collapse Copy
#include "tab.h"
#include "child.h"
void c_tab::draw(Vector2D pos, Vector2D size) {
    c_child* c = (c_child*)child;
    auto alpha = (int)(c->get_transparency() * 2.55f);
    bool hovered = g_mouse.x > pos.x && g_mouse.y > pos.y
        && g_mouse.x < pos.x + size.x && g_mouse.y < pos.y + size.y;
    if (hovered && !c->g_active_element && !c->is_holding_menu()) {
        c->g_hovered_element = this;
        if (c->is_click()) {
            c->set_active_tab_index(this->index);
            c->reset_mouse();
        }

        if (animation < 1.f) animation += animation_speed;
    }
    else {
        if (animation > 0.f) animation -= animation_speed;
    }

    animation = clamp(animation, 0.f, 1.f);

    auto clr = color_t(40 + animation * 10.f, 40 + animation * 10.f, 40 + animation * 10.f, alpha);
    auto clr2 = color_t(40 - animation * 10.f, 40 - animation * 10.f, 40 - animation * 10.f, alpha);
    g_Render->FilledRect(pos.x, pos.y + 1, size.x, (size.y - 2) * animation, clr);
    auto t_clr = c->get_active_tab_index() == this->index ?
        color_t(0.f * animation, 0.f * animation, 0.f * animation, alpha) :
        color_t(200 + 55.f * animation, 200 + 55.f * animation, 200 + 55.f * animation, alpha);

    g_Render->DrawString(pos.x + size.x / 2, pos.y + size.y / 2, t_clr,
        render::centered_x | render::centered_y, fonts::menu_main, get_title().c_str());
}
void c_tab::special_render() {

}
void c_tab::render() {

}
 
can you give font ?
 
Please can you uplaod the fonts for the menu, since it crashes on inject because we don't have the fonts

For ppl who don't care about the fonts, just do this:


replace this in tabs.cpp

C++:
Expand Collapse Copy
#include "tab.h"
#include "child.h"
void c_tab::draw(Vector2D pos, Vector2D size) {
    c_child* c = (c_child*)child;
    auto alpha = (int)(c->get_transparency() * 2.55f);
    bool hovered = g_mouse.x > pos.x && g_mouse.y > pos.y
        && g_mouse.x < pos.x + size.x && g_mouse.y < pos.y + size.y;
    if (hovered && !c->g_active_element && !c->is_holding_menu()) {
        c->g_hovered_element = this;
        if (c->is_click()) {
            c->set_active_tab_index(this->index);
            c->reset_mouse();
        }

        if (animation < 1.f) animation += animation_speed;
    }
    else {
        if (animation > 0.f) animation -= animation_speed;
    }

    animation = clamp(animation, 0.f, 1.f);

    auto clr = color_t(40 + animation * 10.f, 40 + animation * 10.f, 40 + animation * 10.f, alpha);
    auto clr2 = color_t(40 - animation * 10.f, 40 - animation * 10.f, 40 - animation * 10.f, alpha);
    g_Render->FilledRect(pos.x, pos.y + 1, size.x, (size.y - 2) * animation, clr);
    auto t_clr = c->get_active_tab_index() == this->index ?
        color_t(0.f * animation, 0.f * animation, 0.f * animation, alpha) :
        color_t(200 + 55.f * animation, 200 + 55.f * animation, 200 + 55.f * animation, alpha);

    g_Render->DrawString(pos.x + size.x / 2, pos.y + size.y / 2, t_clr,
        render::centered_x | render::centered_y, fonts::menu_main, get_title().c_str());
}
void c_tab::special_render() {

}
void c_tab::render() {

}
U DONT NEED THE FONT U NEED TO REBUILD IT
 
[QUOTE = "Nova7311, post: 1903761, member: 334093"]
U DONT NEED THE FONT U NEED TO REBUILD IT
[/ QUOTE]
these are all the fonts I could find
I have them all but still does not inject

fonts :: menu_main = io.Fonts-> AddFontFromFileTTF ("C: /windows/fonts/verdana.ttf", 12, & cfg, io.Fonts-> GetGlyphRangesCyrillic ());
fonts :: menu_desc = io.Fonts-> AddFontFromFileTTF ("C: /windows/fonts/tahoma.ttf", 13, & cfg, io.Fonts-> GetGlyphRangesCyrillic ());
fonts :: lby_indicator = io.Fonts-> AddFontFromFileTTF ("C: /windows/fonts/tahoma.ttf", 13, & cfg, io.Fonts-> GetGlyphRangesCyrillic ());
fonts :: Icons = io.Fonts-> AddFontFromFileTTF ("C: /windows/fonts/tahoma.ttff", 13, & cfg, io.Fonts-> GetGlyphRangesCyrillic ());
 
just had to debug and replace the faulty shitcode from another fixed weave src :roflanPominki:
 
this is onetap v1 menu in weave base, all u have to do download source open in 2019 and build and you done, If u got any problems add me on discord Tron7311 # 4551
Source:
Пожалуйста, авторизуйтесь для просмотра ссылки.

For those who crying about itsnot injecting go to Tab.cpp, line 41,42 and replace with this
Код:
Expand Collapse Copy
   g_Render->DrawString(pos.x + size.x / 2, pos.y + size.y / 2, t_clr,
        render::centered_x | render::centered_y, fonts::menu_main, get_title().c_str());
SS:
Посмотреть вложение 118646
Crashes after injection
 
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