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Исходник A somewhat proper resolver for legendware.

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24 Дек 2020
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Pretty much, a somewhat proper bruteforce + a bit of logic, for lw. It can be improved alot, I just don't have the time to do it, here are the files:

link:


key:



pretty simple to set up, i used skeet.idb for the base, just paste it in lw source, also negative matrix = matrix first, and positive = second, if you get an error for matrix, its in animation_system.hpp
 
Pretty much a "somewhat" "proper" bruteforce + a "bit" of logic

- " It can be improved alot, I just don't have the time to do it "


Now what was the point of the release, if you are trying to help anyone here or give them a start maybe give them something "proper" ?
Don't get me wrong i don't wanna hard flame you i just want to understand whats your point in releasing this?

That sounds like, hey i made a resolver but idk i didn't had time and it's not proper but fix it
 
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deltas don't need to go above 58-59 lol
 
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holy shit do i have to put /s after my name to make it obvious that its a joke, retarded faggot
 
people like you make this forum shit, there for ur resolver and ur shit posts
 
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resolver for lw.....
 
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Yea, what the problem
Pretty much a "somewhat" "proper" bruteforce + a "bit" of logic

- " It can be improved alot, I just don't have the time to do it "


Now what was the point of the release, if you are trying to help anyone here or give them a start maybe give them something "proper" ?
Don't get me wrong i don't wanna hard flame you i just want to understand whats your point in releasing this?

That sounds like, hey i made a resolver but idk i didn't had time and it's not proper but fix it
I'm not going to spoon feed, also the only improvement you can do is change g_ctx.globals.missed_shots, to g_cfg.ragebot.enable && player->is_alive
 
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