Vac88 | Overdose.it v2 coder
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alright so imagine, you're jumping around in a server, as you can see your legs don't go static in air (depends on your animfix ofc), but in local server your legs go static
example of static legs in air on local server:
Okay now let's see how we can fix this! (this is a pseudo fix btw)
1st.you gotta find where your animations are being runned (mostly called animations::Run or so, you can also use UpdateLocalAnimations, but it's better to use your animations::Run)
2nd add this to the void:
3rd after it was added, put this wherever you want:
4th After this u have this!1!
now that that's out of the way, if you have eye cancer. Just saying this is a PSEUDO FIX. Ofcourse you can re code your animfix so you can fix that, just that this is a pseudo fix to save time if you're making upcoming hacks or whatever.
example of static legs in air on local server:
Пожалуйста, авторизуйтесь для просмотра ссылки.
Okay now let's see how we can fix this! (this is a pseudo fix btw)
1st.you gotta find where your animations are being runned (mostly called animations::Run or so, you can also use UpdateLocalAnimations, but it's better to use your animations::Run)
2nd add this to the void:
C++:
void animations::run(clientstage stage)
C++:
if (stage == FRAME_RENDER_START)
{
auto realanimationstate = g_local()->GetAnimationState();
if (!realanimationstate)
return;
realanimationstate->m_bOnGround = true;
realanimationstate->m_bInHitGroundAnimation = false;
}
Пожалуйста, авторизуйтесь для просмотра ссылки.
now that that's out of the way, if you have eye cancer. Just saying this is a PSEUDO FIX. Ofcourse you can re code your animfix so you can fix that, just that this is a pseudo fix to save time if you're making upcoming hacks or whatever.