Вопрос Weave кейбинды

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есть ли у кого нибудь красивые кей бинды под веаве
 
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есть ли у кого нибудь красивые кей бинды под веаве
C++:
void hud::keybinds() {
    // Constants for pos, padding, etc...
    const auto pos = vec2(10, 500);
    const auto padding = 4; // Padding between keybind elements

    // Constants for colors
    const auto col_background = color(0, 0, 0, 240); // Watermark background color
    const auto col_accent = color(90, 120, 240); // Watermark line accent color
    const auto col_text = color(255, 255, 255); // Watermark text color

    // Element name
    const std::string name = "keybinds";
    const auto name_size = render::measure_text(font::verdana_12, name);
    // float name_size_x, name_size_y; render::get_text_size(font::verdana_12, name, name_size_x, name_size_y);

    //pos
    // v
    // [      keybinds      ]
    // ill have two number 9s
    // a number 9 large
    //
    // ^-^ padding
    // ^--------------^ size

    // List of keybinds
    std::vector<std::string> keybinds;

    if (true) // Here your config bool
        keybinds.push_back("ill have two number 9s");

    if (true) // Here your config bool
        keybinds.push_back("a number 9 large");

    if (true) // Here your config bool
        keybinds.push_back("a number 6 with extra dip");

    if (true) // Here your config bool
        keybinds.push_back("a number 7");

    if (true) // Here your config bool
        keybinds.push_back("two number 45s");

    if (true) // Here your config bool
        keybinds.push_back("one with cheese");

    if (true) // Here your config bool
        keybinds.push_back("and a large soda");

    // Adjust width for biggest entry
    auto biggest_text_width = name_size.x;
    // auto biggest_text_width = name_size_width;
    auto keybind_position_y = padding + name_size.y + padding + padding;

    // Run on hooks::panel::paint_traverse
    // Surface rendering
    for (std::string keybind : keybinds) {
        // Get current keybind text size
        const auto keybind_size = render::measure_text(font::verdana_12, keybind);
        // float keybind_size_x, keybind_size_y; render::get_text_size(font::verdana_12, name, keybind_size_x, keybind_size_y);

        // Check if bigger one
        biggest_text_width = std::fmaxf(biggest_text_width, keybind_size.x);

        // Render keybind name
        render::text(pos.x + padding, pos.y + keybind_position_y, font::verdana_12, keybind, col_text);

        // Calculating position for our next keybind
        keybind_position_y += keybind_size.y + padding;
    }

    auto bg_size = vec2(padding + biggest_text_width + padding,
                              padding + name_size.y + padding);

    render::rect(pos.x, pos.y, bg_size.x, bg_size.y, col_background); // Background
    render::rect(pos.x, pos.y, bg_size.x, 2, col_accent); // Accent line
    render::text(pos.x + (bg_size.x * 0.5f) - (name_size.x * 0.5f), pos.y + padding, font::verdana_12, name, col_text); // Element name
    // If your rendering class has ALIGN_CENTER flag, you can use this flag instead of - (name_size.x * 0.5f)
}
 
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C++:
void hud::keybinds() {
    // Constants for pos, padding, etc...
    const auto pos = vec2(10, 500);
    const auto padding = 4; // Padding between keybind elements

    // Constants for colors
    const auto col_background = color(0, 0, 0, 240); // Watermark background color
    const auto col_accent = color(90, 120, 240); // Watermark line accent color
    const auto col_text = color(255, 255, 255); // Watermark text color

    // Element name
    const std::string name = "keybinds";
    const auto name_size = render::measure_text(font::verdana_12, name);
    // float name_size_x, name_size_y; render::get_text_size(font::verdana_12, name, name_size_x, name_size_y);

    //pos
    // v
    // [      keybinds      ]
    // ill have two number 9s
    // a number 9 large
    //
    // ^-^ padding
    // ^--------------^ size

    // List of keybinds
    std::vector<std::string> keybinds;

    if (true) // Here your config bool
        keybinds.push_back("ill have two number 9s");

    if (true) // Here your config bool
        keybinds.push_back("a number 9 large");

    if (true) // Here your config bool
        keybinds.push_back("a number 6 with extra dip");

    if (true) // Here your config bool
        keybinds.push_back("a number 7");

    if (true) // Here your config bool
        keybinds.push_back("two number 45s");

    if (true) // Here your config bool
        keybinds.push_back("one with cheese");

    if (true) // Here your config bool
        keybinds.push_back("and a large soda");

    // Adjust width for biggest entry
    auto biggest_text_width = name_size.x;
    // auto biggest_text_width = name_size_width;
    auto keybind_position_y = padding + name_size.y + padding + padding;

    // Run on hooks::panel::paint_traverse
    // Surface rendering
    for (std::string keybind : keybinds) {
        // Get current keybind text size
        const auto keybind_size = render::measure_text(font::verdana_12, keybind);
        // float keybind_size_x, keybind_size_y; render::get_text_size(font::verdana_12, name, keybind_size_x, keybind_size_y);

        // Check if bigger one
        biggest_text_width = std::fmaxf(biggest_text_width, keybind_size.x);

        // Render keybind name
        render::text(pos.x + padding, pos.y + keybind_position_y, font::verdana_12, keybind, col_text);

        // Calculating position for our next keybind
        keybind_position_y += keybind_size.y + padding;
    }

    auto bg_size = vec2(padding + biggest_text_width + padding,
                              padding + name_size.y + padding);

    render::rect(pos.x, pos.y, bg_size.x, bg_size.y, col_background); // Background
    render::rect(pos.x, pos.y, bg_size.x, 2, col_accent); // Accent line
    render::text(pos.x + (bg_size.x * 0.5f) - (name_size.x * 0.5f), pos.y + padding, font::verdana_12, name, col_text); // Element name
    // If your rendering class has ALIGN_CENTER flag, you can use this flag instead of - (name_size.x * 0.5f)
}
ss?
 
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