render.cpp:
IDirect3DTexture9 *logo = nullptr;
if (logo == nullptr)
D3DXCreateTextureFromFileInMemoryEx(g_D3DDevice9, &logobyte, sizeof(logobyte), 64, 64, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, &logo);
render.h:
extern IDirect3DTexture9* logo;