Вопрос Почему не работает?

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Год назад спастил, вроде все работало, сейчас делать нечего было, зашел, проверил - не работает, что делать?
C#:
        static void DrawEntity(int ClowIndex, int red, int green, int blue)
        {
            int GlowObhect = m.Read<int>(client_dll + cs.dwGlowObjectManager);
            m.Write(GlowObhect + (ClowIndex * 0x38) + 4, red / 100f);
            m.Write(GlowObhect + (ClowIndex * 0x38) + 8, green / 100f);
            m.Write(GlowObhect + (ClowIndex * 0x38) + 12, blue / 100f);
            m.Write(GlowObhect + (ClowIndex * 0x38) + 0x10, 255 / 100f);
            m.Write(GlowObhect + (ClowIndex * 0x38) + 0x24, true);
            m.Write(GlowObhect + (ClowIndex * 0x38) + 0x25, false);
        }
        private static void glow(int r, int g, int b)
        {
            while (true)
            {
                int LocalPlayer = m.Read<int>(client_dll + cs.dwLocalPlayer);
                int PlayerTeam = m.Read<int>(LocalPlayer + cs.m_iTeamNum);

                for (int i = 0; i < 64; i++)
                {
                    int EntityList = m.Read<int>(client_dll + cs.dwEntityList + i * 0x10);
                    int EntityTeam = m.Read<int>(EntityList + cs.m_iTeamNum);

                    if (EntityTeam != 0 && EntityTeam != PlayerTeam)
                    {
                        int GlowIndex = m.Read<int>(EntityList + cs.m_iGlowIndex);
                        DrawEntity(GlowIndex, r, g, b);
                    }
                }
            }
        }
p.s. знаю что хуета, делаю так, для себя
 
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Год назад спастил, вроде все работало, сейчас делать нечего было, зашел, проверил - не работает, что делать?
C#:
        static void DrawEntity(int ClowIndex, int red, int green, int blue)
        {
            int GlowObhect = m.Read<int>(client_dll + cs.dwGlowObjectManager);
            m.Write(GlowObhect + (ClowIndex * 0x38) + 4, red / 100f);
            m.Write(GlowObhect + (ClowIndex * 0x38) + 8, green / 100f);
            m.Write(GlowObhect + (ClowIndex * 0x38) + 12, blue / 100f);
            m.Write(GlowObhect + (ClowIndex * 0x38) + 0x10, 255 / 100f);
            m.Write(GlowObhect + (ClowIndex * 0x38) + 0x24, true);
            m.Write(GlowObhect + (ClowIndex * 0x38) + 0x25, false);
        }
        private static void glow(int r, int g, int b)
        {
            while (true)
            {
                int LocalPlayer = m.Read<int>(client_dll + cs.dwLocalPlayer);
                int PlayerTeam = m.Read<int>(LocalPlayer + cs.m_iTeamNum);

                for (int i = 0; i < 64; i++)
                {
                    int EntityList = m.Read<int>(client_dll + cs.dwEntityList + i * 0x10);
                    int EntityTeam = m.Read<int>(EntityList + cs.m_iTeamNum);

                    if (EntityTeam != 0 && EntityTeam != PlayerTeam)
                    {
                        int GlowIndex = m.Read<int>(EntityList + cs.m_iGlowIndex);
                        DrawEntity(GlowIndex, r, g, b);
                    }
                }
            }
        }
p.s. знаю что хуета, делаю так, для себя
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C++:
#pragma once
#include <cstddef>

// 2021-02-19 19:06:27.640226500 UTC

namespace hazedumper {
namespace netvars {
constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB378;
constexpr ::std::ptrdiff_t m_Collision = 0x320;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
constexpr ::std::ptrdiff_t m_Local = 0x2FBC;
constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31C4;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31C0;
constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1328;
constexpr ::std::ptrdiff_t m_SurvivalRules = 0xD00;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x302C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3038;
constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0xB37C;
constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0xB380;
constexpr ::std::ptrdiff_t m_bBombPlanted = 0x9A5;
constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3944;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB388;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB36C;
constexpr ::std::ptrdiff_t m_bInReload = 0x32A5;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3930;
constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x3928;
constexpr ::std::ptrdiff_t m_bIsValveDS = 0x7C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
constexpr ::std::ptrdiff_t m_bStartedArming = 0x33F0;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMax = 0x9D9;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMin = 0x9D8;
constexpr ::std::ptrdiff_t m_bUseCustomBloomScale = 0x9DA;
constexpr ::std::ptrdiff_t m_clrRender = 0x70;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3330;
constexpr ::std::ptrdiff_t m_fFlags = 0x104;
constexpr ::std::ptrdiff_t m_flC4Blow = 0x2990;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMax = 0x9E0;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMin = 0x9DC;
constexpr ::std::ptrdiff_t m_flCustomBloomScale = 0x9E4;
constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29AC;
constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29A8;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31D0;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA420;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA41C;
constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2924;
constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x3A90;
constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D70;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3238;
constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
constexpr ::std::ptrdiff_t m_flTimerLength = 0x2994;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EF8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DF8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x338C;
constexpr ::std::ptrdiff_t m_hOwner = 0x29CC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FC8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3264;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB3E4;
constexpr ::std::ptrdiff_t m_iDefaultFOV = 0x332C;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FAC;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31E8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA438;
constexpr ::std::ptrdiff_t m_iHealth = 0x100;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FAA;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FC0;
constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x3378;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA390;
constexpr ::std::ptrdiff_t m_iState = 0x3258;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31C8;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31CC;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31D4;
constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3430;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
constexpr ::std::ptrdiff_t m_szCustomName = 0x303C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35B4;
constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31D8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3020;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t anim_overlays = 0x2980;
constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D30;
constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D2C;
constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8;
constexpr ::std::ptrdiff_t dwClientState = 0x58EFE4;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D48;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52C0;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D90;
constexpr ::std::ptrdiff_t dwEntityList = 0x4DA2F44;
constexpr ::std::ptrdiff_t dwForceAttack = 0x31D44D4;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x31D44E0;
constexpr ::std::ptrdiff_t dwForceBackward = 0x31D448C;
constexpr ::std::ptrdiff_t dwForceForward = 0x31D44F8;
constexpr ::std::ptrdiff_t dwForceJump = 0x524CEA4;
constexpr ::std::ptrdiff_t dwForceLeft = 0x31D4480;
constexpr ::std::ptrdiff_t dwForceRight = 0x31D44A4;
constexpr ::std::ptrdiff_t dwGameDir = 0x62D7F8;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x52C018C;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0xDB2F8C;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x58ECE8;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x52EB540;
constexpr ::std::ptrdiff_t dwInput = 0x51F4528;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x945874;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xD8B2BC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xD90E60;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xD90E30;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x31D2800;
constexpr ::std::ptrdiff_t dwRadarBase = 0x51D7CBC;
constexpr ::std::ptrdiff_t dwSensitivity = 0xD90CFC;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xD90CD0;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x8A1A0;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4D94844;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x51F4FE8;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x325C;
constexpr ::std::ptrdiff_t dwYawPtr = 0xD90AC0;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xD95D60;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xD745A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA7050;
constexpr ::std::ptrdiff_t find_hud_element = 0x2723E320;
constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x3AD962;
constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC;
constexpr ::std::ptrdiff_t is_c4_owner = 0x3BA430;
constexpr ::std::ptrdiff_t m_bDormant = 0xED;
constexpr ::std::ptrdiff_t m_flSpawnTime = 0xA370;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x294C;
constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x51D7F58;
constexpr ::std::ptrdiff_t m_yawClassPtr = 0xD90AC0;
constexpr ::std::ptrdiff_t model_ambient_min = 0x59205C;
constexpr ::std::ptrdiff_t set_abs_angles = 0x1DF9C0;
constexpr ::std::ptrdiff_t set_abs_origin = 0x1DF800;
} // namespace signatures
} // namespace hazedumper
 
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C++:
#pragma once
#include <cstddef>

// 2021-02-19 19:06:27.640226500 UTC

namespace hazedumper {
namespace netvars {
constexpr ::std::ptrdiff_t cs_gamerules_data = 0x0;
constexpr ::std::ptrdiff_t m_ArmorValue = 0xB378;
constexpr ::std::ptrdiff_t m_Collision = 0x320;
constexpr ::std::ptrdiff_t m_CollisionGroup = 0x474;
constexpr ::std::ptrdiff_t m_Local = 0x2FBC;
constexpr ::std::ptrdiff_t m_MoveType = 0x25C;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidHigh = 0x31C4;
constexpr ::std::ptrdiff_t m_OriginalOwnerXuidLow = 0x31C0;
constexpr ::std::ptrdiff_t m_SurvivalGameRuleDecisionTypes = 0x1328;
constexpr ::std::ptrdiff_t m_SurvivalRules = 0xD00;
constexpr ::std::ptrdiff_t m_aimPunchAngle = 0x302C;
constexpr ::std::ptrdiff_t m_aimPunchAngleVel = 0x3038;
constexpr ::std::ptrdiff_t m_angEyeAnglesX = 0xB37C;
constexpr ::std::ptrdiff_t m_angEyeAnglesY = 0xB380;
constexpr ::std::ptrdiff_t m_bBombPlanted = 0x9A5;
constexpr ::std::ptrdiff_t m_bFreezePeriod = 0x20;
constexpr ::std::ptrdiff_t m_bGunGameImmunity = 0x3944;
constexpr ::std::ptrdiff_t m_bHasDefuser = 0xB388;
constexpr ::std::ptrdiff_t m_bHasHelmet = 0xB36C;
constexpr ::std::ptrdiff_t m_bInReload = 0x32A5;
constexpr ::std::ptrdiff_t m_bIsDefusing = 0x3930;
constexpr ::std::ptrdiff_t m_bIsQueuedMatchmaking = 0x74;
constexpr ::std::ptrdiff_t m_bIsScoped = 0x3928;
constexpr ::std::ptrdiff_t m_bIsValveDS = 0x7C;
constexpr ::std::ptrdiff_t m_bSpotted = 0x93D;
constexpr ::std::ptrdiff_t m_bSpottedByMask = 0x980;
constexpr ::std::ptrdiff_t m_bStartedArming = 0x33F0;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMax = 0x9D9;
constexpr ::std::ptrdiff_t m_bUseCustomAutoExposureMin = 0x9D8;
constexpr ::std::ptrdiff_t m_bUseCustomBloomScale = 0x9DA;
constexpr ::std::ptrdiff_t m_clrRender = 0x70;
constexpr ::std::ptrdiff_t m_dwBoneMatrix = 0x26A8;
constexpr ::std::ptrdiff_t m_fAccuracyPenalty = 0x3330;
constexpr ::std::ptrdiff_t m_fFlags = 0x104;
constexpr ::std::ptrdiff_t m_flC4Blow = 0x2990;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMax = 0x9E0;
constexpr ::std::ptrdiff_t m_flCustomAutoExposureMin = 0x9DC;
constexpr ::std::ptrdiff_t m_flCustomBloomScale = 0x9E4;
constexpr ::std::ptrdiff_t m_flDefuseCountDown = 0x29AC;
constexpr ::std::ptrdiff_t m_flDefuseLength = 0x29A8;
constexpr ::std::ptrdiff_t m_flFallbackWear = 0x31D0;
constexpr ::std::ptrdiff_t m_flFlashDuration = 0xA420;
constexpr ::std::ptrdiff_t m_flFlashMaxAlpha = 0xA41C;
constexpr ::std::ptrdiff_t m_flLastBoneSetupTime = 0x2924;
constexpr ::std::ptrdiff_t m_flLowerBodyYawTarget = 0x3A90;
constexpr ::std::ptrdiff_t m_flNextAttack = 0x2D70;
constexpr ::std::ptrdiff_t m_flNextPrimaryAttack = 0x3238;
constexpr ::std::ptrdiff_t m_flSimulationTime = 0x268;
constexpr ::std::ptrdiff_t m_flTimerLength = 0x2994;
constexpr ::std::ptrdiff_t m_hActiveWeapon = 0x2EF8;
constexpr ::std::ptrdiff_t m_hMyWeapons = 0x2DF8;
constexpr ::std::ptrdiff_t m_hObserverTarget = 0x338C;
constexpr ::std::ptrdiff_t m_hOwner = 0x29CC;
constexpr ::std::ptrdiff_t m_hOwnerEntity = 0x14C;
constexpr ::std::ptrdiff_t m_iAccountID = 0x2FC8;
constexpr ::std::ptrdiff_t m_iClip1 = 0x3264;
constexpr ::std::ptrdiff_t m_iCompetitiveRanking = 0x1A84;
constexpr ::std::ptrdiff_t m_iCompetitiveWins = 0x1B88;
constexpr ::std::ptrdiff_t m_iCrosshairId = 0xB3E4;
constexpr ::std::ptrdiff_t m_iDefaultFOV = 0x332C;
constexpr ::std::ptrdiff_t m_iEntityQuality = 0x2FAC;
constexpr ::std::ptrdiff_t m_iFOVStart = 0x31E8;
constexpr ::std::ptrdiff_t m_iGlowIndex = 0xA438;
constexpr ::std::ptrdiff_t m_iHealth = 0x100;
constexpr ::std::ptrdiff_t m_iItemDefinitionIndex = 0x2FAA;
constexpr ::std::ptrdiff_t m_iItemIDHigh = 0x2FC0;
constexpr ::std::ptrdiff_t m_iMostRecentModelBoneCounter = 0x2690;
constexpr ::std::ptrdiff_t m_iObserverMode = 0x3378;
constexpr ::std::ptrdiff_t m_iShotsFired = 0xA390;
constexpr ::std::ptrdiff_t m_iState = 0x3258;
constexpr ::std::ptrdiff_t m_iTeamNum = 0xF4;
constexpr ::std::ptrdiff_t m_lifeState = 0x25F;
constexpr ::std::ptrdiff_t m_nFallbackPaintKit = 0x31C8;
constexpr ::std::ptrdiff_t m_nFallbackSeed = 0x31CC;
constexpr ::std::ptrdiff_t m_nFallbackStatTrak = 0x31D4;
constexpr ::std::ptrdiff_t m_nForceBone = 0x268C;
constexpr ::std::ptrdiff_t m_nTickBase = 0x3430;
constexpr ::std::ptrdiff_t m_rgflCoordinateFrame = 0x444;
constexpr ::std::ptrdiff_t m_szCustomName = 0x303C;
constexpr ::std::ptrdiff_t m_szLastPlaceName = 0x35B4;
constexpr ::std::ptrdiff_t m_thirdPersonViewAngles = 0x31D8;
constexpr ::std::ptrdiff_t m_vecOrigin = 0x138;
constexpr ::std::ptrdiff_t m_vecVelocity = 0x114;
constexpr ::std::ptrdiff_t m_vecViewOffset = 0x108;
constexpr ::std::ptrdiff_t m_viewPunchAngle = 0x3020;
} // namespace netvars
namespace signatures {
constexpr ::std::ptrdiff_t anim_overlays = 0x2980;
constexpr ::std::ptrdiff_t clientstate_choked_commands = 0x4D30;
constexpr ::std::ptrdiff_t clientstate_delta_ticks = 0x174;
constexpr ::std::ptrdiff_t clientstate_last_outgoing_command = 0x4D2C;
constexpr ::std::ptrdiff_t clientstate_net_channel = 0x9C;
constexpr ::std::ptrdiff_t convar_name_hash_table = 0x2F0F8;
constexpr ::std::ptrdiff_t dwClientState = 0x58EFE4;
constexpr ::std::ptrdiff_t dwClientState_GetLocalPlayer = 0x180;
constexpr ::std::ptrdiff_t dwClientState_IsHLTV = 0x4D48;
constexpr ::std::ptrdiff_t dwClientState_Map = 0x28C;
constexpr ::std::ptrdiff_t dwClientState_MapDirectory = 0x188;
constexpr ::std::ptrdiff_t dwClientState_MaxPlayer = 0x388;
constexpr ::std::ptrdiff_t dwClientState_PlayerInfo = 0x52C0;
constexpr ::std::ptrdiff_t dwClientState_State = 0x108;
constexpr ::std::ptrdiff_t dwClientState_ViewAngles = 0x4D90;
constexpr ::std::ptrdiff_t dwEntityList = 0x4DA2F44;
constexpr ::std::ptrdiff_t dwForceAttack = 0x31D44D4;
constexpr ::std::ptrdiff_t dwForceAttack2 = 0x31D44E0;
constexpr ::std::ptrdiff_t dwForceBackward = 0x31D448C;
constexpr ::std::ptrdiff_t dwForceForward = 0x31D44F8;
constexpr ::std::ptrdiff_t dwForceJump = 0x524CEA4;
constexpr ::std::ptrdiff_t dwForceLeft = 0x31D4480;
constexpr ::std::ptrdiff_t dwForceRight = 0x31D44A4;
constexpr ::std::ptrdiff_t dwGameDir = 0x62D7F8;
constexpr ::std::ptrdiff_t dwGameRulesProxy = 0x52C018C;
constexpr ::std::ptrdiff_t dwGetAllClasses = 0xDB2F8C;
constexpr ::std::ptrdiff_t dwGlobalVars = 0x58ECE8;
constexpr ::std::ptrdiff_t dwGlowObjectManager = 0x52EB540;
constexpr ::std::ptrdiff_t dwInput = 0x51F4528;
constexpr ::std::ptrdiff_t dwInterfaceLinkList = 0x945874;
constexpr ::std::ptrdiff_t dwLocalPlayer = 0xD8B2BC;
constexpr ::std::ptrdiff_t dwMouseEnable = 0xD90E60;
constexpr ::std::ptrdiff_t dwMouseEnablePtr = 0xD90E30;
constexpr ::std::ptrdiff_t dwPlayerResource = 0x31D2800;
constexpr ::std::ptrdiff_t dwRadarBase = 0x51D7CBC;
constexpr ::std::ptrdiff_t dwSensitivity = 0xD90CFC;
constexpr ::std::ptrdiff_t dwSensitivityPtr = 0xD90CD0;
constexpr ::std::ptrdiff_t dwSetClanTag = 0x8A1A0;
constexpr ::std::ptrdiff_t dwViewMatrix = 0x4D94844;
constexpr ::std::ptrdiff_t dwWeaponTable = 0x51F4FE8;
constexpr ::std::ptrdiff_t dwWeaponTableIndex = 0x325C;
constexpr ::std::ptrdiff_t dwYawPtr = 0xD90AC0;
constexpr ::std::ptrdiff_t dwZoomSensitivityRatioPtr = 0xD95D60;
constexpr ::std::ptrdiff_t dwbSendPackets = 0xD745A;
constexpr ::std::ptrdiff_t dwppDirect3DDevice9 = 0xA7050;
constexpr ::std::ptrdiff_t find_hud_element = 0x2723E320;
constexpr ::std::ptrdiff_t force_update_spectator_glow = 0x3AD962;
constexpr ::std::ptrdiff_t interface_engine_cvar = 0x3E9EC;
constexpr ::std::ptrdiff_t is_c4_owner = 0x3BA430;
constexpr ::std::ptrdiff_t m_bDormant = 0xED;
constexpr ::std::ptrdiff_t m_flSpawnTime = 0xA370;
constexpr ::std::ptrdiff_t m_pStudioHdr = 0x294C;
constexpr ::std::ptrdiff_t m_pitchClassPtr = 0x51D7F58;
constexpr ::std::ptrdiff_t m_yawClassPtr = 0xD90AC0;
constexpr ::std::ptrdiff_t model_ambient_min = 0x59205C;
constexpr ::std::ptrdiff_t set_abs_angles = 0x1DF9C0;
constexpr ::std::ptrdiff_t set_abs_origin = 0x1DF800;
} // namespace signatures
} // namespace hazedumper
все правильно
 
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Может client_panorama.dll юзаешь? Тогда меняй на client.dll
 
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