Оффсеты PUBG

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Для версии 2.4.13
#define O_AActor_USkeletalMeshComponent 0x3F0
#define O_DroppedItemGroup_ActorItems 0x2C8
#define O_DroppedItemGroup_ActorItemsSize 0x2D0
#define O_UDroppedItemInteractionComponent_UItem 0x448
#define O_DroppedItem_UItem 0x390 //AActor(DroppedItem)
#define ADDRESS_WORLD 0x143427C28
#define O_WORLDTOSCREEN 0x14131C960
#define O_GetBoneMatrix 0x1412834F0
#define O_GLOBALNAMES 0x14332E590
#define O_GetObjectName 0x1413A4920
#define O_GetDisplayName 0x1413A3B80
#define O_USceneComponent 0x170
#define O_AActor_Health 0xEF8
#define O_APlayerState 0x3B0
#define O_AActor_AWeaponProcessor 0x968
#define O_AActor_AWeaponArray 0x3A8
#define O_AActor_AWeaponArrayIndex 0x3B8
#define O_APlayerState_PlayerName 0x398
#define O_APlayerController_Pawn 0x398
__int32 m_fTargetFoV = 0x0528;
__int32 m_fHoldBreathFoV = 0x052C;
__int32 m_fPitch = 0x055C;
__int32 m_fYawOffset = 0x0560;
__int32 m_fMovement = 0x0564;
__int32 m_fStand = 0x0568;
__int32 m_fCrouch = 0x056C;
__int32 m_fProne = 0x0570;
__int32 m_iAmmoPerClip = 0x0780;
__int32 m_iCurrentAmmoInClip = 0x0784;
__int32 m_fFiringBulletsSpread = 0x0844;
__int32 m_fDeviationBase = 0x0880;
__int32 m_fDeviationBaseAim = 0x0884;
__int32 m_fDeviationBaseADS = 0x0888;
__int32 m_fDeviationRecoilGain = 0x088C;
__int32 m_fDeviationRecoilGainAim = 0x0890;
__int32 m_fDeviationRecoilGainADS = 0x0894;
__int32 m_fDeviationMax = 0x0898;
__int32 m_fDeviationMinMove = 0x089C;
__int32 m_fDeviationMaxMove = 0x08A0;
__int32 m_fDeviationMoveMultiplier = 0x08A4;
__int32 m_fDeviationMoveMinReferenceVelocity = 0x08A8;
__int32 m_fDeviationMoveMaxReferenceVelocity = 0x08AC;
__int32 m_fDeviationStanceStand = 0x08B0;
__int32 m_fDeviationStanceCrouch = 0x08B4;
__int32 m_fDeviationStanceProne = 0x08B8;
__int32 m_fDeviationStanceJump = 0x08BC;
__int32 pShotCameraShake = 0x0958;
__int32 pShotCameraShakeIronsight = 0x0960;
__int32 pShotCameraShakeADS = 0x0968;
__int32 m_fWalkSpread = 0x09C0;
__int32 m_fRunSpread = 0x09C4;
__int32 m_fJumpSpread = 0x09C8;
__int32 m_fWeaponSpread = 0x09D0;
__int32 m_fAimingSpreadModifier = 0x09D4;
__int32 m_fScopingSpreadModifier = 0x09D8;
__int32 m_fFiringSpreadBase = 0x09DC;
__int32 m_fStandRecoveryTime = 0x09E0;
__int32 m_fCrouchRecoveryTime = 0x09E4;
__int32 m_fProneRecoveryTime = 0x09E8;
__int32 m_fRecoveryInterval = 0x09EC;
__int32 m_fRecoilSpeed = 0x09F0;
__int32 m_fRecoilRecoverySpeed = 0x09F4;
__int32 m_fRecoilPatternScale = 0x09F8;
__int32 m_fInitialSpeed = 0x09FC;
__int32 m_iHitDamage = 0x0A00;
__int32 m_fRangeModifier = 0x0A04;
__int32 m_fVerticalRecoilMin = 0x0A30;
__int32 m_fVerticalRecoilMax = 0x0A34;
__int32 m_fVerticalRecoilVariation = 0x0A38;
__int32 m_fVerticalRecoveryModifier = 0x0A3C;
__int32 m_fVerticalRecoveryClamp = 0x0A40;
__int32 m_fVerticalRecoveryMax = 0x0A44;
__int32 m_fLeftMax = 0x0A48;
__int32 m_fRightMax = 0x0A4C;
__int32 m_fHorizontalTendency = 0x0A50;
__int32 m_iBulletsPerSwitch = 0x0A60;
__int32 m_fTimePerSwitch = 0x0A64;
__int32 m_fRecoilSpeed_Vertical = 0x0A6C;
__int32 m_fRecoilSpeed_Horizontal = 0x0A70;
__int32 m_fRecoverySpeed_Vertical = 0x0A74;
__int32 m_fRecoilValue_Climb = 0x0A78;
__int32 m_fRecoilValue_Fall = 0x0A7C;
__int32 m_fRecoilModifier_Stand = 0x0A80;
__int32 m_fRecoilModifier_Crouch = 0x0A84;
__int32 m_fRecoilModifier_Prone = 0x0A88;
 
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