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Автор темы
- #1
ok so was bored and i tried to do this shit even if its kinda useless xD
what it contains:
- everything is commented and explained, u could add more stuff easily
- makes ur aa go BRR
- literally 'fake resolves' players ips and makes the user think they real
- makes u so u cant move lmao
- binds W to drop weapon automatically
- it kills urself if ur hp is lower than 100
VT:
not sure if needed but anyways
gl hf with this shit
(ALSO IF U HAVE MORE SUGGESTIONS JUST TYPE IT HERE AND MIGHT ADD THEM)
what it contains:
- everything is commented and explained, u could add more stuff easily
- makes ur aa go BRR
- literally 'fake resolves' players ips and makes the user think they real
- makes u so u cant move lmao
- binds W to drop weapon automatically
- it kills urself if ur hp is lower than 100
Пожалуйста, авторизуйтесь для просмотра ссылки.
VT:
Пожалуйста, авторизуйтесь для просмотра ссылки.
not sure if needed but anyways
gl hf with this shit
(ALSO IF U HAVE MORE SUGGESTIONS JUST TYPE IT HERE AND MIGHT ADD THEM)
JavaScript:
var INT_MAX = 2147483647
UI.AddCheckbox('god aa')
UI.AddCheckbox('god exploit')
UI.AddCheckbox('resolve players ips')
UI.AddCheckbox('ddos server')
function GetScriptOption(name)
{
var Value = UI.GetValue("Misc", "JAVASCRIPT", "Script items", name);
return Value;
}
function getPlayerHealth(index) {
return Entity.GetProp(index, "CPlayerResource", "m_iHealth");
}
function getRndInteger(min, max) {
return Math.floor(Math.random() * (max - min + 1) ) + min;
}
var once = false; // so we dont get kicked...
if(once == false) { // so we dont get kicked...
Global.ExecuteCommand('unbind w');
Global.ExecuteCommand('bind w drop'); // everytime u press w it drops ur weapon lol
once = true;
}
function run() {
var local = Entity.GetLocalPlayer();
if(!Entity.IsValid(local) || !Entity.IsAlive(local))
return; // make sure we return if the local is not alive or valid cuz we will crash most likely if not.
// P.S you dont actually need these checks, its just to make sure. the API handles it already.
Global.SetClanTag("SOBOLANTAP.CC") // p clantag, for al my romanians out there
Global.ExecuteCommand("say get sobolantap")
AntiAim.SetOverride(1);
UI.ToggleHotkey("Rage", "GENERAL", "General", "Enabled");
if (GetScriptOption('god exploit')) { // makes the player kill itself if the hp is under 100
var local = Entity.GetLocalPlayer();
var hp = getPlayerHealth(local);
if(hp<100) {
Global.ExecuteCommand("kill");
Global.ExecuteCommand("say im gay lol")
}
}
if (GetScriptOption('god aa')) { // makes the player movement broken; cannot move; changes aa to 360 spin
dir = [0, 0, 0];
AntiAim.SetRealOffset(getRndInteger(180, -180));
AntiAim.SetLBYOffset(getRndInteger(116, -116)); // not breaking over 116 cuz it fucks up everything (if u want u can make it 180, -180 tho)
AntiAim.SetFakeOffset(getRndInteger(180, -180)); // fun fact: fake offset its just real offset part 2. doesnt really help u
// with anything, if u wanna do a real AA i suggest u mess up with the lby and leave the fake and real kinda like static.
UserCMD.SetMovement(dir); // setting everything to zero, cool, right?
}
if (GetScriptOption('resolve players ips')) { // "resolves players ips"
enemies = Entity.GetEnemies();
for (i=0; i<enemies.length; i++) // looping through enemy list
{
enemyName = Entity.GetName(enemies[i]);
var ip = (Math.floor(Math.random() * 255) + 1)+"."+(Math.floor(Math.random() * 255))+"."+(Math.floor(Math.random() * 255))+"."+(Math.floor(Math.random() * 255));
// creating fake random ips, make it actually look like u get some sort of ip lol
Cheat.PrintChat(enemyName + "'s IP IS: " + ip + "\n"); // printing the fake ip :D
Cheat.ExecuteCommand("say stop bullying me dog");
}
}
if (GetScriptOption('ddos server')) {
Global.ExecuteCommand("quit"); // lol
}
}
function unload() {
Global.ExecuteCommand('unbind w');
Global.ExecuteCommand('bind w +forward') // so we dont fuck up our controls
}
Cheat.RegisterCallback("CreateMove", "run")
Cheat.RegisterCallback("Unload", "unload")