if (!vars.esp.bullet_tracer_type)
draw_beam(impacts.begin()->ents == m_ents.local(), impacts.begin()->ents == m_ents.local() ? g_aimbot.last_shoot_position : impacts.begin()->ents->FirePos(), impacts.begin()->ImpactPos, color, false);
else if (vars.esp.bullet_tracer_type == 1)
g_debug_overlay()->Lines()->AddLineOverlay(impacts.begin()->ents == m_ents.local() ? g_aimbot.last_shoot_position : impacts.begin()->ents->FirePos(), impacts.begin()->ImpactPos, color.r(), color.g(), color.b(), false, 4);