Покинул портал. Не писать.
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Трейлер / Trailer:
Технические детали / Technical Details:
Technical Details
Character:
- 3 Blueprints (1 base class, 2 child classes)
- 10 NPC example Blueprints
Character Editor:
- 3 Blueprints
- 9 UMG widgets
- 17 Additionals (textures, materials, mesh and structure)
Character Parts:
- 13 Blueprints (11 Data Asset base classes, 1 BP Function Library and 1 BP Macro Library)
- 129 PBR textures: albedo, normal, ORM (ambient [O]cclusion, [R]oughness and [M]etallic) and tint masks
- 94 materials (including 2 Master Materials for items and hairs, plus 92 material for actual meshes and tint samples)
- 44 meshes with 1 LOD
- 44 Data Assets
- 44 Thumbnail textures for Character Editor
- 13 Additionals (Data Tables, Enums, Structures and a Render Target for the thumbnails)
Maps:
- 1 Overview
- 1 Thumbnails Capture Scene
Other:
- UE4 Mannequin with slightly modified UE4 skeleton (added sockets)
- 3 simple scenery assets
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: Yes
Animated: Yes (Epic's default animations)
Number of characters: Arbitrary amount of variations per customization. 3 core types (villager, spiritual, citizen)
Vertex counts of characters: 13-20k
Texture Resolutions: 2048x2048 (PBR textures)
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