Исходник Molotov Color modulation

Начинающий
Статус
Оффлайн
Регистрация
22 Окт 2019
Сообщения
33
Реакции[?]
19
Поинты[?]
0
By [A]dmiral .

C++:
void __fastcall Hentai::CParticleCollection_Simulate(CParticleCollection* thisPtr, void* edx) {
        //call the original particle simulate
        oCParticleCollection_Simulate(OriginalParticleCollection)(thisPtr);
        if (config.func) {
            CParticleCollection* root_colection = thisPtr;
            while (root_colection->m_pParent)
                root_colection = root_colection->m_pParent;
        
            const char* root_name = root_colection->m_pDef.m_pObject->m_Name.buffer;

            switch (hasheruntime(root_name))
            {
            case hash("molotov_groundfire"):
            case hash("molotov_groundfire_00MEDIUM"):
            case hash("molotov_groundfire_00HIGH"):
            case hash("molotov_groundfire_fallback"):
            case hash("molotov_groundfire_fallback2"):
            case hash("molotov_explosion"):
            case hash("explosion_molotov_air"):
            case hash("extinguish_fire"):
            case hash("weapon_molotov_held"):
            case hash("weapon_molotov_fp"):
            case hash("weapon_molotov_thrown"):
            case hash("incgrenade_thrown_trail"):
                switch (hasheruntime(thisPtr->m_pDef.m_pObject->m_Name.buffer))
                {
                case hash("explosion_molotov_air_smoke"):
                case hash("molotov_smoking_ground_child01"):
                case hash("molotov_smoking_ground_child02"):
                case hash("molotov_smoking_ground_child02_cheapo"):
                case hash("molotov_smoking_ground_child03"):
                case hash("molotov_smoking_ground_child03_cheapo"):
                case hash("molotov_smoke_screen"):
                    if (config.funcsmoke) {
                        for (int i = 0; i < thisPtr->m_nActiveParticles; i++) {
                            float* pColor = thisPtr->m_ParticleAttributes.FloatAttributePtr(PARTICLE_ATTRIBUTE_ALPHA, i);
                            *pColor = 0.f;
                        }
                    }
                    break;
                default:
                    for (int i = 0; i < thisPtr->m_nActiveParticles; i++) {
                        float* pColor = thisPtr->m_ParticleAttributes.FloatAttributePtr(PARTICLE_ATTRIBUTE_TINT_RGB, i);
                        ImGui::ColorConvertHSVtoRGB(fmodf((float)ImGui::GetTime() / 2, 1), 1, 1, pColor[0], pColor[4], pColor[8]);
                    }
                    break;
                }
                break;

            }
        }

    }

all classes

C++:
template<class T> struct CUtlReference {
    CUtlReference* m_pNext;
    CUtlReference* m_pPrev;
    T* m_pObject;
};
template<class T> struct CUtlIntrusiveList {
    T* m_pHead;
};
template<class T> struct CUtlIntrusiveDList : public CUtlIntrusiveList<T> {};
template<class T> struct CUtlReferenceList : public CUtlIntrusiveDList< CUtlReference<T> > {};

enum EAttributeDataType {
    ATTRDATATYPE_NONE = -1,
    ATTRDATATYPE_FLOAT = 0,
    ATTRDATATYPE_4V,
    ATTRDATATYPE_INT,
    ATTRDATATYPE_POINTER,

    ATTRDATATYPE_COUNT,
};

#define MAX_PARTICLE_ATTRIBUTES 24

#define DEFPARTICLE_ATTRIBUTE( name, bit, datatype )            \
    const int PARTICLE_ATTRIBUTE_##name##_MASK = (1 << bit);    \
    const int PARTICLE_ATTRIBUTE_##name = bit;                    \
    const EAttributeDataType PARTICLE_ATTRIBUTE_##name##_DATATYPE = datatype;

DEFPARTICLE_ATTRIBUTE(XYZ, 0, ATTRDATATYPE_4V);

// particle lifetime (duration) of particle as a float.
DEFPARTICLE_ATTRIBUTE(LIFE_DURATION, 1, ATTRDATATYPE_FLOAT);

// prev coordinates for verlet integration
DEFPARTICLE_ATTRIBUTE(PREV_XYZ, 2, ATTRDATATYPE_4V);

// radius of particle
DEFPARTICLE_ATTRIBUTE(RADIUS, 3, ATTRDATATYPE_FLOAT);

// rotation angle of particle
DEFPARTICLE_ATTRIBUTE(ROTATION, 4, ATTRDATATYPE_FLOAT);

// rotation speed of particle
DEFPARTICLE_ATTRIBUTE(ROTATION_SPEED, 5, ATTRDATATYPE_FLOAT);

// tint of particle
DEFPARTICLE_ATTRIBUTE(TINT_RGB, 6, ATTRDATATYPE_4V);

// alpha tint of particle
DEFPARTICLE_ATTRIBUTE(ALPHA, 7, ATTRDATATYPE_FLOAT);

// creation time stamp (relative to particle system creation)
DEFPARTICLE_ATTRIBUTE(CREATION_TIME, 8, ATTRDATATYPE_FLOAT);

// sequnece # (which animation sequence number this particle uses )
DEFPARTICLE_ATTRIBUTE(SEQUENCE_NUMBER, 9, ATTRDATATYPE_FLOAT);

// length of the trail
DEFPARTICLE_ATTRIBUTE(TRAIL_LENGTH, 10, ATTRDATATYPE_FLOAT);

// unique particle identifier
DEFPARTICLE_ATTRIBUTE(PARTICLE_ID, 11, ATTRDATATYPE_INT);

// unique rotation around up vector
DEFPARTICLE_ATTRIBUTE(YAW, 12, ATTRDATATYPE_FLOAT);

// second sequnece # (which animation sequence number this particle uses )
DEFPARTICLE_ATTRIBUTE(SEQUENCE_NUMBER1, 13, ATTRDATATYPE_FLOAT);

// hit box index
DEFPARTICLE_ATTRIBUTE(HITBOX_INDEX, 14, ATTRDATATYPE_INT);

DEFPARTICLE_ATTRIBUTE(HITBOX_RELATIVE_XYZ, 15, ATTRDATATYPE_4V);

DEFPARTICLE_ATTRIBUTE(ALPHA2, 16, ATTRDATATYPE_FLOAT);

// particle trace caching fields
DEFPARTICLE_ATTRIBUTE(SCRATCH_VEC, 17, ATTRDATATYPE_4V);        //scratch field used for storing arbitraty vec data
DEFPARTICLE_ATTRIBUTE(SCRATCH_FLOAT, 18, ATTRDATATYPE_4V);    //scratch field used for storing arbitraty float data
DEFPARTICLE_ATTRIBUTE(UNUSED, 19, ATTRDATATYPE_FLOAT);
DEFPARTICLE_ATTRIBUTE(PITCH, 20, ATTRDATATYPE_4V);

DEFPARTICLE_ATTRIBUTE(NORMAL, 21, ATTRDATATYPE_4V);            // 0 0 0 if none

DEFPARTICLE_ATTRIBUTE(GLOW_RGB, 22, ATTRDATATYPE_4V);            // glow color
DEFPARTICLE_ATTRIBUTE(GLOW_ALPHA, 23, ATTRDATATYPE_FLOAT);    // glow alpha

struct CParticleAttributeAddressTable {
    float* m_pAttributes[MAX_PARTICLE_ATTRIBUTES];
    size_t m_nFloatStrides[MAX_PARTICLE_ATTRIBUTES];

    FORCEINLINE float* FloatAttributePtr(int nAttribute, int nParticleNumber) const {
        int block_ofs = nParticleNumber / 4;
        return m_pAttributes[nAttribute] +
            m_nFloatStrides[nAttribute] * block_ofs +
            (nParticleNumber & 3);
    }

};

struct CUtlString_simple {
    char* buffer;
    int capacity;
    int grow_size;
    int length;
};

class CParticleSystemDefinition {
    BYTE pad_0[308];
public:
    CUtlString_simple m_Name;
};

class CParticleCollection {
    BYTE pad_0[48];//0
public:
    int m_nActiveParticles;//48
private:
    BYTE pad_1[12];//52
public:
    CUtlReference<CParticleSystemDefinition> m_pDef;//64
private:
    BYTE pad_2[60];//80
public:
    CParticleCollection* m_pParent;//136
private:
    BYTE pad_3[84];//140
public:
    CParticleAttributeAddressTable m_ParticleAttributes;//224
};

C++:
signature for cCParticleCollection_Simulate ("E8 ? ? ? ? 8B 0E 83 C1 10")), + 1));



u can set this to purple more like monofuck.gayclub
edit : forget to add signature
special thanks for kittenpopo for GCFScrape
and DumbasPl


next ill post drawmodel for esp preview if I don't forget to say this
 
Пользователь
Статус
Оффлайн
Регистрация
15 Апр 2020
Сообщения
236
Реакции[?]
104
Поинты[?]
0
By [A]dmiral .

C++:
void __fastcall Hentai::CParticleCollection_Simulate(CParticleCollection* thisPtr, void* edx) {
        //call the original particle simulate
        oCParticleCollection_Simulate(OriginalParticleCollection)(thisPtr);
        if (config.func) {
            CParticleCollection* root_colection = thisPtr;
            while (root_colection->m_pParent)
                root_colection = root_colection->m_pParent;
       
            const char* root_name = root_colection->m_pDef.m_pObject->m_Name.buffer;

            switch (hasheruntime(root_name))
            {
            case hash("molotov_groundfire"):
            case hash("molotov_groundfire_00MEDIUM"):
            case hash("molotov_groundfire_00HIGH"):
            case hash("molotov_groundfire_fallback"):
            case hash("molotov_groundfire_fallback2"):
            case hash("molotov_explosion"):
            case hash("explosion_molotov_air"):
            case hash("extinguish_fire"):
            case hash("weapon_molotov_held"):
            case hash("weapon_molotov_fp"):
            case hash("weapon_molotov_thrown"):
            case hash("incgrenade_thrown_trail"):
                switch (hasheruntime(thisPtr->m_pDef.m_pObject->m_Name.buffer))
                {
                case hash("explosion_molotov_air_smoke"):
                case hash("molotov_smoking_ground_child01"):
                case hash("molotov_smoking_ground_child02"):
                case hash("molotov_smoking_ground_child02_cheapo"):
                case hash("molotov_smoking_ground_child03"):
                case hash("molotov_smoking_ground_child03_cheapo"):
                case hash("molotov_smoke_screen"):
                    if (config.funcsmoke) {
                        for (int i = 0; i < thisPtr->m_nActiveParticles; i++) {
                            float* pColor = thisPtr->m_ParticleAttributes.FloatAttributePtr(PARTICLE_ATTRIBUTE_ALPHA, i);
                            *pColor = 0.f;
                        }
                    }
                    break;
                default:
                    for (int i = 0; i < thisPtr->m_nActiveParticles; i++) {
                        float* pColor = thisPtr->m_ParticleAttributes.FloatAttributePtr(PARTICLE_ATTRIBUTE_TINT_RGB, i);
                        ImGui::ColorConvertHSVtoRGB(fmodf((float)ImGui::GetTime() / 2, 1), 1, 1, pColor[0], pColor[4], pColor[8]);
                    }
                    break;
                }
                break;

            }
        }

    }

all classes

C++:
template<class T> struct CUtlReference {
    CUtlReference* m_pNext;
    CUtlReference* m_pPrev;
    T* m_pObject;
};
template<class T> struct CUtlIntrusiveList {
    T* m_pHead;
};
template<class T> struct CUtlIntrusiveDList : public CUtlIntrusiveList<T> {};
template<class T> struct CUtlReferenceList : public CUtlIntrusiveDList< CUtlReference<T> > {};

enum EAttributeDataType {
    ATTRDATATYPE_NONE = -1,
    ATTRDATATYPE_FLOAT = 0,
    ATTRDATATYPE_4V,
    ATTRDATATYPE_INT,
    ATTRDATATYPE_POINTER,

    ATTRDATATYPE_COUNT,
};

#define MAX_PARTICLE_ATTRIBUTES 24

#define DEFPARTICLE_ATTRIBUTE( name, bit, datatype )            \
    const int PARTICLE_ATTRIBUTE_##name##_MASK = (1 << bit);    \
    const int PARTICLE_ATTRIBUTE_##name = bit;                    \
    const EAttributeDataType PARTICLE_ATTRIBUTE_##name##_DATATYPE = datatype;

DEFPARTICLE_ATTRIBUTE(XYZ, 0, ATTRDATATYPE_4V);

// particle lifetime (duration) of particle as a float.
DEFPARTICLE_ATTRIBUTE(LIFE_DURATION, 1, ATTRDATATYPE_FLOAT);

// prev coordinates for verlet integration
DEFPARTICLE_ATTRIBUTE(PREV_XYZ, 2, ATTRDATATYPE_4V);

// radius of particle
DEFPARTICLE_ATTRIBUTE(RADIUS, 3, ATTRDATATYPE_FLOAT);

// rotation angle of particle
DEFPARTICLE_ATTRIBUTE(ROTATION, 4, ATTRDATATYPE_FLOAT);

// rotation speed of particle
DEFPARTICLE_ATTRIBUTE(ROTATION_SPEED, 5, ATTRDATATYPE_FLOAT);

// tint of particle
DEFPARTICLE_ATTRIBUTE(TINT_RGB, 6, ATTRDATATYPE_4V);

// alpha tint of particle
DEFPARTICLE_ATTRIBUTE(ALPHA, 7, ATTRDATATYPE_FLOAT);

// creation time stamp (relative to particle system creation)
DEFPARTICLE_ATTRIBUTE(CREATION_TIME, 8, ATTRDATATYPE_FLOAT);

// sequnece # (which animation sequence number this particle uses )
DEFPARTICLE_ATTRIBUTE(SEQUENCE_NUMBER, 9, ATTRDATATYPE_FLOAT);

// length of the trail
DEFPARTICLE_ATTRIBUTE(TRAIL_LENGTH, 10, ATTRDATATYPE_FLOAT);

// unique particle identifier
DEFPARTICLE_ATTRIBUTE(PARTICLE_ID, 11, ATTRDATATYPE_INT);

// unique rotation around up vector
DEFPARTICLE_ATTRIBUTE(YAW, 12, ATTRDATATYPE_FLOAT);

// second sequnece # (which animation sequence number this particle uses )
DEFPARTICLE_ATTRIBUTE(SEQUENCE_NUMBER1, 13, ATTRDATATYPE_FLOAT);

// hit box index
DEFPARTICLE_ATTRIBUTE(HITBOX_INDEX, 14, ATTRDATATYPE_INT);

DEFPARTICLE_ATTRIBUTE(HITBOX_RELATIVE_XYZ, 15, ATTRDATATYPE_4V);

DEFPARTICLE_ATTRIBUTE(ALPHA2, 16, ATTRDATATYPE_FLOAT);

// particle trace caching fields
DEFPARTICLE_ATTRIBUTE(SCRATCH_VEC, 17, ATTRDATATYPE_4V);        //scratch field used for storing arbitraty vec data
DEFPARTICLE_ATTRIBUTE(SCRATCH_FLOAT, 18, ATTRDATATYPE_4V);    //scratch field used for storing arbitraty float data
DEFPARTICLE_ATTRIBUTE(UNUSED, 19, ATTRDATATYPE_FLOAT);
DEFPARTICLE_ATTRIBUTE(PITCH, 20, ATTRDATATYPE_4V);

DEFPARTICLE_ATTRIBUTE(NORMAL, 21, ATTRDATATYPE_4V);            // 0 0 0 if none

DEFPARTICLE_ATTRIBUTE(GLOW_RGB, 22, ATTRDATATYPE_4V);            // glow color
DEFPARTICLE_ATTRIBUTE(GLOW_ALPHA, 23, ATTRDATATYPE_FLOAT);    // glow alpha

struct CParticleAttributeAddressTable {
    float* m_pAttributes[MAX_PARTICLE_ATTRIBUTES];
    size_t m_nFloatStrides[MAX_PARTICLE_ATTRIBUTES];

    FORCEINLINE float* FloatAttributePtr(int nAttribute, int nParticleNumber) const {
        int block_ofs = nParticleNumber / 4;
        return m_pAttributes[nAttribute] +
            m_nFloatStrides[nAttribute] * block_ofs +
            (nParticleNumber & 3);
    }

};

struct CUtlString_simple {
    char* buffer;
    int capacity;
    int grow_size;
    int length;
};

class CParticleSystemDefinition {
    BYTE pad_0[308];
public:
    CUtlString_simple m_Name;
};

class CParticleCollection {
    BYTE pad_0[48];//0
public:
    int m_nActiveParticles;//48
private:
    BYTE pad_1[12];//52
public:
    CUtlReference<CParticleSystemDefinition> m_pDef;//64
private:
    BYTE pad_2[60];//80
public:
    CParticleCollection* m_pParent;//136
private:
    BYTE pad_3[84];//140
public:
    CParticleAttributeAddressTable m_ParticleAttributes;//224
};

C++:
signature for cCParticleCollection_Simulate ("E8 ? ? ? ? 8B 0E 83 C1 10")), + 1));



u can set this to purple more like monofuck.gayclub
edit : forget to add signature
special thanks for kittenpopo for GCFScrape
and DumbasPl


next ill post drawmodel for esp preview if I don't forget to say this
repost form shonax forum, and tf u gonna repost more? (Kamazik stop deleting my post coz kid reposting shit) hahahh
 
shhhhitttt
Начинающий
Статус
Оффлайн
Регистрация
19 Дек 2020
Сообщения
65
Реакции[?]
10
Поинты[?]
0
By [A]dmiral .

C++:
void __fastcall Hentai::CParticleCollection_Simulate(CParticleCollection* thisPtr, void* edx) {
        //call the original particle simulate
        oCParticleCollection_Simulate(OriginalParticleCollection)(thisPtr);
        if (config.func) {
            CParticleCollection* root_colection = thisPtr;
            while (root_colection->m_pParent)
                root_colection = root_colection->m_pParent;
       
            const char* root_name = root_colection->m_pDef.m_pObject->m_Name.buffer;

            switch (hasheruntime(root_name))
            {
            case hash("molotov_groundfire"):
            case hash("molotov_groundfire_00MEDIUM"):
            case hash("molotov_groundfire_00HIGH"):
            case hash("molotov_groundfire_fallback"):
            case hash("molotov_groundfire_fallback2"):
            case hash("molotov_explosion"):
            case hash("explosion_molotov_air"):
            case hash("extinguish_fire"):
            case hash("weapon_molotov_held"):
            case hash("weapon_molotov_fp"):
            case hash("weapon_molotov_thrown"):
            case hash("incgrenade_thrown_trail"):
                switch (hasheruntime(thisPtr->m_pDef.m_pObject->m_Name.buffer))
                {
                case hash("explosion_molotov_air_smoke"):
                case hash("molotov_smoking_ground_child01"):
                case hash("molotov_smoking_ground_child02"):
                case hash("molotov_smoking_ground_child02_cheapo"):
                case hash("molotov_smoking_ground_child03"):
                case hash("molotov_smoking_ground_child03_cheapo"):
                case hash("molotov_smoke_screen"):
                    if (config.funcsmoke) {
                        for (int i = 0; i < thisPtr->m_nActiveParticles; i++) {
                            float* pColor = thisPtr->m_ParticleAttributes.FloatAttributePtr(PARTICLE_ATTRIBUTE_ALPHA, i);
                            *pColor = 0.f;
                        }
                    }
                    break;
                default:
                    for (int i = 0; i < thisPtr->m_nActiveParticles; i++) {
                        float* pColor = thisPtr->m_ParticleAttributes.FloatAttributePtr(PARTICLE_ATTRIBUTE_TINT_RGB, i);
                        ImGui::ColorConvertHSVtoRGB(fmodf((float)ImGui::GetTime() / 2, 1), 1, 1, pColor[0], pColor[4], pColor[8]);
                    }
                    break;
                }
                break;

            }
        }

    }

all classes

C++:
template<class T> struct CUtlReference {
    CUtlReference* m_pNext;
    CUtlReference* m_pPrev;
    T* m_pObject;
};
template<class T> struct CUtlIntrusiveList {
    T* m_pHead;
};
template<class T> struct CUtlIntrusiveDList : public CUtlIntrusiveList<T> {};
template<class T> struct CUtlReferenceList : public CUtlIntrusiveDList< CUtlReference<T> > {};

enum EAttributeDataType {
    ATTRDATATYPE_NONE = -1,
    ATTRDATATYPE_FLOAT = 0,
    ATTRDATATYPE_4V,
    ATTRDATATYPE_INT,
    ATTRDATATYPE_POINTER,

    ATTRDATATYPE_COUNT,
};

#define MAX_PARTICLE_ATTRIBUTES 24

#define DEFPARTICLE_ATTRIBUTE( name, bit, datatype )            \
    const int PARTICLE_ATTRIBUTE_##name##_MASK = (1 << bit);    \
    const int PARTICLE_ATTRIBUTE_##name = bit;                    \
    const EAttributeDataType PARTICLE_ATTRIBUTE_##name##_DATATYPE = datatype;

DEFPARTICLE_ATTRIBUTE(XYZ, 0, ATTRDATATYPE_4V);

// particle lifetime (duration) of particle as a float.
DEFPARTICLE_ATTRIBUTE(LIFE_DURATION, 1, ATTRDATATYPE_FLOAT);

// prev coordinates for verlet integration
DEFPARTICLE_ATTRIBUTE(PREV_XYZ, 2, ATTRDATATYPE_4V);

// radius of particle
DEFPARTICLE_ATTRIBUTE(RADIUS, 3, ATTRDATATYPE_FLOAT);

// rotation angle of particle
DEFPARTICLE_ATTRIBUTE(ROTATION, 4, ATTRDATATYPE_FLOAT);

// rotation speed of particle
DEFPARTICLE_ATTRIBUTE(ROTATION_SPEED, 5, ATTRDATATYPE_FLOAT);

// tint of particle
DEFPARTICLE_ATTRIBUTE(TINT_RGB, 6, ATTRDATATYPE_4V);

// alpha tint of particle
DEFPARTICLE_ATTRIBUTE(ALPHA, 7, ATTRDATATYPE_FLOAT);

// creation time stamp (relative to particle system creation)
DEFPARTICLE_ATTRIBUTE(CREATION_TIME, 8, ATTRDATATYPE_FLOAT);

// sequnece # (which animation sequence number this particle uses )
DEFPARTICLE_ATTRIBUTE(SEQUENCE_NUMBER, 9, ATTRDATATYPE_FLOAT);

// length of the trail
DEFPARTICLE_ATTRIBUTE(TRAIL_LENGTH, 10, ATTRDATATYPE_FLOAT);

// unique particle identifier
DEFPARTICLE_ATTRIBUTE(PARTICLE_ID, 11, ATTRDATATYPE_INT);

// unique rotation around up vector
DEFPARTICLE_ATTRIBUTE(YAW, 12, ATTRDATATYPE_FLOAT);

// second sequnece # (which animation sequence number this particle uses )
DEFPARTICLE_ATTRIBUTE(SEQUENCE_NUMBER1, 13, ATTRDATATYPE_FLOAT);

// hit box index
DEFPARTICLE_ATTRIBUTE(HITBOX_INDEX, 14, ATTRDATATYPE_INT);

DEFPARTICLE_ATTRIBUTE(HITBOX_RELATIVE_XYZ, 15, ATTRDATATYPE_4V);

DEFPARTICLE_ATTRIBUTE(ALPHA2, 16, ATTRDATATYPE_FLOAT);

// particle trace caching fields
DEFPARTICLE_ATTRIBUTE(SCRATCH_VEC, 17, ATTRDATATYPE_4V);        //scratch field used for storing arbitraty vec data
DEFPARTICLE_ATTRIBUTE(SCRATCH_FLOAT, 18, ATTRDATATYPE_4V);    //scratch field used for storing arbitraty float data
DEFPARTICLE_ATTRIBUTE(UNUSED, 19, ATTRDATATYPE_FLOAT);
DEFPARTICLE_ATTRIBUTE(PITCH, 20, ATTRDATATYPE_4V);

DEFPARTICLE_ATTRIBUTE(NORMAL, 21, ATTRDATATYPE_4V);            // 0 0 0 if none

DEFPARTICLE_ATTRIBUTE(GLOW_RGB, 22, ATTRDATATYPE_4V);            // glow color
DEFPARTICLE_ATTRIBUTE(GLOW_ALPHA, 23, ATTRDATATYPE_FLOAT);    // glow alpha

struct CParticleAttributeAddressTable {
    float* m_pAttributes[MAX_PARTICLE_ATTRIBUTES];
    size_t m_nFloatStrides[MAX_PARTICLE_ATTRIBUTES];

    FORCEINLINE float* FloatAttributePtr(int nAttribute, int nParticleNumber) const {
        int block_ofs = nParticleNumber / 4;
        return m_pAttributes[nAttribute] +
            m_nFloatStrides[nAttribute] * block_ofs +
            (nParticleNumber & 3);
    }

};

struct CUtlString_simple {
    char* buffer;
    int capacity;
    int grow_size;
    int length;
};

class CParticleSystemDefinition {
    BYTE pad_0[308];
public:
    CUtlString_simple m_Name;
};

class CParticleCollection {
    BYTE pad_0[48];//0
public:
    int m_nActiveParticles;//48
private:
    BYTE pad_1[12];//52
public:
    CUtlReference<CParticleSystemDefinition> m_pDef;//64
private:
    BYTE pad_2[60];//80
public:
    CParticleCollection* m_pParent;//136
private:
    BYTE pad_3[84];//140
public:
    CParticleAttributeAddressTable m_ParticleAttributes;//224
};

C++:
signature for cCParticleCollection_Simulate ("E8 ? ? ? ? 8B 0E 83 C1 10")), + 1));



u can set this to purple more like monofuck.gayclub
edit : forget to add signature
special thanks for kittenpopo for GCFScrape
and DumbasPl


next ill post drawmodel for esp preview if I don't forget to say this
pls do ESP drawmodel <3
 
Начинающий
Статус
Оффлайн
Регистрация
19 Окт 2017
Сообщения
21
Реакции[?]
4
Поинты[?]
0
When doing this is causes my o_FrameStage to crash when entering game
 
Последнее редактирование:
Забаненный
Статус
Оффлайн
Регистрация
11 Июл 2021
Сообщения
34
Реакции[?]
0
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Похожие темы
Сверху Снизу