Модератор раздела «Reallusion Software»
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Трейлер / Trailer:
Технические детали / Technical Details:
Blueprints: 9 (+6 Demo blueprints)
Maps: 8 Example maps, 1 overview
Models: 19 (6 Train, 2 mine cart, 2 coaster, 3 tracks & 6 demo models)
Number of Materials: 14
Do Materials derive from a Master Material with instances as variation: Yes
Number of Textures: 15 (4k for train, 1-2k for demo models)
Features
All blueprints commented and with helper comments on where to extend sections
Documentation provided for all major blueprints including detailed descriptions of every component, macro, function and variable
Train Carriage
Select a track in the world and the carriage (or entire train if parent) will snap to it
Customize entire look & feel all meshes can be swapped out
Highly configurable engine / physics: friction, gravity, mass, acceleration, deceleration as well as max speed, min speed
Collision filtering, E.g. ignore the player pawn
Customize the derail force, higher = more interesting crashes
Timed collision ignore list for each carriage
Parent carriages pass their settings down to the child (can be disabled)
Ability to specify how far apart child and parent carriages should be
Distance checks can be enabled and the child can disconnect from the parent if the distance is too great
By default all carriages come with the Lean Effect and the Roll Effect (the mine cart has a custom jump effect)
Lean Effect, ability for the carriage to lean on or out of a bend, creating a cartoon lean effect
Roll effect is used to derail a carriage if it goes around a bend that's too sharp.
Events for post update to carriage as well as enter and leave each section of track
My original feature list is too long, check out the public documentation for more details and features.
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