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Дайте скин хелпер, что-бы какое оружие я держу в руках, оно бралось в скинс (otc3)
ДЛЯ ДУРАЧКОВ. Я ЗНАЮ ЧТО УЖЕ БЫЛО, Я ПРОСТО НАЙТИ НЕ СМОГ. НЕ НУЖНО ЗАСОРЯТЬ ТЕМУ СООБЩЕНИЯМИ ПО ТИПУ: ЫЫЫЫЫ УЗЕ БЫЛА ЫЫЫ
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
//region main

// Cache our old weapon index for optimization purposes
var old_index = -1;

// Combobox indexes based on our weapon indexes
// For further info, access tf2b.com/itemlist.php?gid=730
const weapons = {
    1: 5,
    2: 6,
    3: 8,
    4: 11,
    7: 0,
    8: 1,
    9: 2,
    10: 7,
    11: 9,
    13: 10,
    14: 13,
    16: 14,
    17: 16,
    19: 24,
    23: 19,
    24: 31,
    25: 33,
    26: 3,
    27: 17,
    28: 21,
    29: 26,
    30: 30,
    32: 12,
    33: 18,
    34: 20,
    35: 22,
    36: 23,
    38: 27,
    39: 28,
    40: 29,
    60: 15,
    61: 32,
    63: 4,
    64: 25,
    500: 34,
    503: 48,
    505: 35,
    506: 36,
    507: 37,
    508: 38,
    509: 45,
    512: 40,
    514: 44,
    515: 39,
    516: 42,
    519: 47,
    520: 41,
    522: 43,
    523: 46,
    517: 49,
    518: 50,
    521: 51,
    525: 52
}

//endregion

//region functions

/**
 * Where the magic happens
 *
 * @return {void}
 */
function main()
{
    // Get our properties
    const player = Entity.GetLocalPlayer();

    const wpn_index = Entity.GetProp(Entity.GetWeapon(player), "CBaseAttributableItem", "m_iItemDefinitionIndex") & 0xFFFF;

    // If our weapon hasn't changed then no need to update
    if (wpn_index === old_index)
        return;

    // Otherwise, cache our weapon index
    old_index = wpn_index;

    // If our current weapon index is inside our weapons table, then it is valid for skins.
    if (wpn_index in weapons)
    {
        // Get the checkbox index that matches our weapon index
        const menu = weapons[wpn_index];

        // Update the menu
        UI.SetValue("Misc", "SKINS", "Skins", "Weapon", menu);
    }
}

//endregion

//region callbacks

// Callback our main function
Cheat.RegisterCallback("CreateMove", "main");

//endregion
вот
 
Хех.......)#манипулятор #кукловод #манипуляция
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JavaScript:
UI.AddCheckbox( 'Adaptive changer' )

const get_skin_dropdown = function( str ) {
    switch ( str ) {
        case 'ak 47': return 0
        case 'aug': return 1
        case 'awp': return 2
        case 'pp bizon': return 3
        case 'cz75 auto': return 4
        case 'desert eagle': return 5
        case 'dual berettas': return 6
        case 'famas': return 7
        case 'five seven': return 8
        case 'g3sg1': return 9
        case 'galil ar': return 10
        case 'glock 18': return 11
        case 'p2000': return 12
        case 'm249': return 13
        case 'm4a4': return 14
        case 'm4a1 s': return 15
        case 'mac 10': return 16
        case 'mag 7': return 17
        case 'mp7': return 18
        case 'mp5 sd': return 19
        case 'mp9': return 20
        case 'negev': return 21
        case 'nova': return 22
        case 'p250': return 23
        case 'p90': return 24
        case 'r8 revolver': return 25
        case 'sawed off': return 26
        case 'scar 20': return 27
        case 'sg 553': return 28
        case 'ssg 08': return 29
        case 'tec 9': return 30
        case 'ump 45': return 31
        case 'usp s': return 32
        case 'xm1014': return 33
        case 'bayonet': return 34
        case 'flip knife': return 35
        case 'gut knife': return 36
        case 'karambit': return 37
        case 'm9 bayonet': return 38
        case 'butterfly knife': return 39
        case 'falchion knife': return 40
        case 'navaja knife': return 41
        case 'shadow daggers': return 42
        case 'stiletto knife': return 43
        case 'bowie knife': return 44
        case 'huntsman knife': return 45
        case 'talon knife': return 46
        case 'ursus knife': return 47
        case 'classic knife': return 48
        case 'paracord knife': return 49
        case 'survival knife': return 50
        case 'nomad knife': return 51
        case 'skeleton knife': return 52
    }
}

const skin_changer = function( ) {
    if ( !UI.GetValue( 'Adaptive changer' ) )
        return
    
    const weapon = Entity.GetName( Entity.GetWeapon( Entity.GetLocalPlayer( ) ) )
    UI.SetValue( 'Misc', 'SKINS', 'Skins', 'Weapon', get_skin_dropdown( weapon ) )
}

const on_create_move = function( ) {
skin_changer( )
}

Global.RegisterCallback( 'CreateMove', 'on_create_move' )
держи броу, делал когда-то давно для себя
 
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JavaScript:
//region main

// Cache our old weapon index for optimization purposes
var old_index = -1;

// Combobox indexes based on our weapon indexes
// For further info, access tf2b.com/itemlist.php?gid=730
const weapons = {
    1: 5,
    2: 6,
    3: 8,
    4: 11,
    7: 0,
    8: 1,
    9: 2,
    10: 7,
    11: 9,
    13: 10,
    14: 13,
    16: 14,
    17: 16,
    19: 24,
    23: 19,
    24: 31,
    25: 33,
    26: 3,
    27: 17,
    28: 21,
    29: 26,
    30: 30,
    32: 12,
    33: 18,
    34: 20,
    35: 22,
    36: 23,
    38: 27,
    39: 28,
    40: 29,
    60: 15,
    61: 32,
    63: 4,
    64: 25,
    500: 34,
    503: 48,
    505: 35,
    506: 36,
    507: 37,
    508: 38,
    509: 45,
    512: 40,
    514: 44,
    515: 39,
    516: 42,
    519: 47,
    520: 41,
    522: 43,
    523: 46,
    517: 49,
    518: 50,
    521: 51,
    525: 52
}

//endregion

//region functions

/**
* Where the magic happens
*
* @return {void}
*/
function main()
{
    // Get our properties
    const player = Entity.GetLocalPlayer();

    const wpn_index = Entity.GetProp(Entity.GetWeapon(player), "CBaseAttributableItem", "m_iItemDefinitionIndex") & 0xFFFF;

    // If our weapon hasn't changed then no need to update
    if (wpn_index === old_index)
        return;

    // Otherwise, cache our weapon index
    old_index = wpn_index;

    // If our current weapon index is inside our weapons table, then it is valid for skins.
    if (wpn_index in weapons)
    {
        // Get the checkbox index that matches our weapon index
        const menu = weapons[wpn_index];

        // Update the menu
        UI.SetValue("Misc", "SKINS", "Skins", "Weapon", menu);
    }
}

//endregion

//region callbacks

// Callback our main function
Cheat.RegisterCallback("CreateMove", "main");

//endregion
вот
JavaScript:
UI.AddCheckbox( 'Adaptive changer' )

const get_skin_dropdown = function( str ) {
    switch ( str ) {
        case 'ak 47': return 0
        case 'aug': return 1
        case 'awp': return 2
        case 'pp bizon': return 3
        case 'cz75 auto': return 4
        case 'desert eagle': return 5
        case 'dual berettas': return 6
        case 'famas': return 7
        case 'five seven': return 8
        case 'g3sg1': return 9
        case 'galil ar': return 10
        case 'glock 18': return 11
        case 'p2000': return 12
        case 'm249': return 13
        case 'm4a4': return 14
        case 'm4a1 s': return 15
        case 'mac 10': return 16
        case 'mag 7': return 17
        case 'mp7': return 18
        case 'mp5 sd': return 19
        case 'mp9': return 20
        case 'negev': return 21
        case 'nova': return 22
        case 'p250': return 23
        case 'p90': return 24
        case 'r8 revolver': return 25
        case 'sawed off': return 26
        case 'scar 20': return 27
        case 'sg 553': return 28
        case 'ssg 08': return 29
        case 'tec 9': return 30
        case 'ump 45': return 31
        case 'usp s': return 32
        case 'xm1014': return 33
        case 'bayonet': return 34
        case 'flip knife': return 35
        case 'gut knife': return 36
        case 'karambit': return 37
        case 'm9 bayonet': return 38
        case 'butterfly knife': return 39
        case 'falchion knife': return 40
        case 'navaja knife': return 41
        case 'shadow daggers': return 42
        case 'stiletto knife': return 43
        case 'bowie knife': return 44
        case 'huntsman knife': return 45
        case 'talon knife': return 46
        case 'ursus knife': return 47
        case 'classic knife': return 48
        case 'paracord knife': return 49
        case 'survival knife': return 50
        case 'nomad knife': return 51
        case 'skeleton knife': return 52
    }
}

const skin_changer = function( ) {
    if ( !UI.GetValue( 'Adaptive changer' ) )
        return
  
    const weapon = Entity.GetName( Entity.GetWeapon( Entity.GetLocalPlayer( ) ) )
    UI.SetValue( 'Misc', 'SKINS', 'Skins', 'Weapon', get_skin_dropdown( weapon ) )
}

const on_create_move = function( ) {
skin_changer( )
}

Global.RegisterCallback( 'CreateMove', 'on_create_move' )
держи броу, делал когда-то давно для себя
Пасиба пацан4ики)) Ловите реакцию
 
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