//region main
// Cache our old weapon index for optimization purposes
var old_index = -1;
// Combobox indexes based on our weapon indexes
// For further info, access tf2b.com/itemlist.php?gid=730
const weapons = {
1: 5,
2: 6,
3: 8,
4: 11,
7: 0,
8: 1,
9: 2,
10: 7,
11: 9,
13: 10,
14: 13,
16: 14,
17: 16,
19: 24,
23: 19,
24: 31,
25: 33,
26: 3,
27: 17,
28: 21,
29: 26,
30: 30,
32: 12,
33: 18,
34: 20,
35: 22,
36: 23,
38: 27,
39: 28,
40: 29,
60: 15,
61: 32,
63: 4,
64: 25,
500: 34,
503: 48,
505: 35,
506: 36,
507: 37,
508: 38,
509: 45,
512: 40,
514: 44,
515: 39,
516: 42,
519: 47,
520: 41,
522: 43,
523: 46,
517: 49,
518: 50,
521: 51,
525: 52
}
//endregion
//region functions
/**
* Where the magic happens
*
* @return {void}
*/
function main()
{
// Get our properties
const player = Entity.GetLocalPlayer();
const wpn_index = Entity.GetProp(Entity.GetWeapon(player), "CBaseAttributableItem", "m_iItemDefinitionIndex") & 0xFFFF;
// If our weapon hasn't changed then no need to update
if (wpn_index === old_index)
return;
// Otherwise, cache our weapon index
old_index = wpn_index;
// If our current weapon index is inside our weapons table, then it is valid for skins.
if (wpn_index in weapons)
{
// Get the checkbox index that matches our weapon index
const menu = weapons[wpn_index];
// Update the menu
UI.SetValue("Misc", "SKINS", "Skins", "Weapon", menu);
}
}
//endregion
//region callbacks
// Callback our main function
Cheat.RegisterCallback("CreateMove", "main");
//endregion