Подпишитесь на наш Telegram-канал, чтобы всегда быть в курсе важных обновлений! Перейти

Вопрос Enrage.gg fake antiaim

retard
Пользователь
Пользователь
Статус
Оффлайн
Регистрация
13 Мар 2021
Сообщения
372
Реакции
68
So like, I tried making it normal but I can't get it to be normal, the code is the following

C++:
Expand Collapse Copy
if (*send_packet)// || !send_packet && ctx.m_settings.aimbot_position_adjustment_old)
        {
            if (is_inverted)
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y + new_max_delta);
            else
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y - new_max_delta);

            //if (ctx.m_settings.aimbot_position_adjustment_old)
            //    cmd->viewangles.y = Math::normalize_angle(last_real_angle.y - 180.f + RandomFloat(-30.f, 30.f));
        }
        else //if (!ctx.m_settings.aimbot_position_adjustment_old)
        {
            if (is_inverted)
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y - new_max_delta);
            else
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y + new_max_delta);
        }
and yes for those who haven't seen enrage's code you may think it's alright, well not very much. This how it looks:
unknown (2).png
unknown (3).png


any help?
 

Вложения

  • unknown (2).png
    unknown (2).png
    68 KB · Просмотры: 9
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
So like, I tried making it normal but I can't get it to be normal, the code is the following

C++:
Expand Collapse Copy
if (*send_packet)// || !send_packet && ctx.m_settings.aimbot_position_adjustment_old)
        {
            if (is_inverted)
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y + new_max_delta);
            else
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y - new_max_delta);

            //if (ctx.m_settings.aimbot_position_adjustment_old)
            //    cmd->viewangles.y = Math::normalize_angle(last_real_angle.y - 180.f + RandomFloat(-30.f, 30.f));
        }
        else //if (!ctx.m_settings.aimbot_position_adjustment_old)
        {
            if (is_inverted)
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y - new_max_delta);
            else
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y + new_max_delta);
        }
and yes for those who haven't seen enrage's code you may think it's alright, well not very much. This how it looks:
Посмотреть вложение 156469Посмотреть вложение 156471

any help?
send source in hide.
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Lol, its default desync man. Youre desync its normal without problems
upd: stop, why do you have a real angle on the side of the desync, although it should be the other way around?

C++:
Expand Collapse Copy
if (*send_packet)
{
            if (is_inverted)
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y - new_max_delta);
            else
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y + new_max_delta);
        }
        else
        {
            if (is_inverted)
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y + new_max_delta);
            else
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y - new_max_delta);
        }
try this (Im know, i just changed + - - + to - + + -)
 
Последнее редактирование:
Lol, its default desync man. Youre desync its normal without problems
upd: stop, why do you have a real angle on the side of the desync, although it should be the other way around?


C++:
Expand Collapse Copy
if (*send_packet)
{
            if (is_inverted)
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y - new_max_delta);
            else
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y + new_max_delta);
        }
        else
        {
            if (is_inverted)
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y + new_max_delta);
            else
                cmd->viewangles.y = Math::normalize_angle(last_real_angle.y - new_max_delta);
        }
try this (Im know, i just changed + - - + to - + + -)
made it even worse
 
Dont normalise your yaw, The server will clamp it for you. If you want real wide desync, you need to preflick. Which there isnt much public stuff on. But you can still achieve 116* through LBY.

EDIT: Also dont use MaxDelta, This value is constantly changing so you *technically* wont be achieving max delta. Instead, just force your 116* on LBY updates because, as I said before, Its gonna get clamped anyway.
I was talking about making normal static desync, but thanks anyway?
 
Назад
Сверху Снизу