Вопрос Instant doubletap discharge

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I'm implementing doubletap into my cheat and when I turn off doubletap it takes a second before discharging ... Does anyone know why? I thought maybe because of my tickbase was incorrectly calculated but I want to hear someone else's opinion before I spend time on it.

(it instantly discharges when firing)

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retard
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I'm implementing doubletap into my cheat and when I turn off doubletap it takes a second before discharging ... Does anyone know why? I thought maybe because of my tickbase was incorrectly calculated but I want to hear someone else's opinion before I spend time on it.

(it instantly discharges when firing)

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Just do a check to not dt on knife (like the comment above me)

C++:
if (g_LocalP->IsWeaponActive() == WEAPONTYPE_KNIFE)
{
g_globals->disable_dt = true;
}
this is just a shit example, but it will get you an idea, also define "disable_dt" as a function that disables dt. <------------- duh xD
 
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Just do a check to not dt on knife (like the comment above me)

C++:
if (g_LocalP->IsWeaponActive() == WEAPONTYPE_KNIFE)
{
g_globals->disable_dt = true;
}
this is just a shit example, but it will get you an idea, also define "disable_dt" as a function that disables dt. <------------- duh xD
it's when I'm discharging... Not a problem when I've got knife out, I just used hitting with my knife to show when I turned off doubletap.... You are missing the point of the question. It's not a problem when firing, it's when I turn off doubletap I want it to instantly discharge rather than waiting half a second
 
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it's when I'm discharging... Not a problem when I've got knife out, I just used hitting with my knife to show when I turned off doubletap.... You are missing the point of the question. It's not a problem when firing, it's when I turn off doubletap I want it to instantly discharge rather than waiting half a second
If you're talking about that little lag when disabling doubletap, you can't do anything about it it's just how the game works. When you enable dt you start shifting and when you disable it you're not shifting anymore so there is a little lag.
 
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If you're talking about that little lag when disabling doubletap, you can't do anything about it it's just how the game works. When you enable dt you start shifting and when you disable it you're not shifting anymore so there is a little lag.
You can. In almost every p2c it is fixed.
 
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If you're talking about that little lag when disabling doubletap, you can't do anything about it it's just how the game works. When you enable dt you start shifting and when you disable it you're not shifting anymore so there is a little lag.
You are also wrong. That's not how doubletap works... You don't start shifting when it's turned on, only when you are actually 'shifting' (firing)
 
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