var animationSpeed = 0.02;
var flAlpha = 1,
bBack = false;
function clampNumber(number, min, max) {
return Math.max(min, Math.min(number, max));
}
function onDraw( ) {
flAlpha = clampNumber (flAlpha, 0, 1);
if (flAlpha <= 0) bBack = true;
else if (flAlpha >= 1) bBack = false;
flAlpha += bBack ? animationSpeed : -animationSpeed;
Render.String( 100, 100, 0, "Example animation", [ 255, 255, 255, flAlpha * 255 ] );
}
Cheat.RegisterCallback( "Draw", "onDraw" );