Вопрос Где ошибка?

душнила
Пользователь
Статус
Онлайн
Регистрация
19 Июн 2019
Сообщения
254
Реакции[?]
45
Поинты[?]
6K
JavaScript:
UI.AddLabel("Cyberpunk")
UI.AddSliderInt(">>-  BCbaicha 2077 UI  -<<",0,0)
UI.AddSliderInt(">>-  BCQQ 412439191  -<<",0,0)
UI.AddMultiDropdown("Enable UI",["Health_Armor","Weapon"])
UI.AddSliderInt("Health_Armor_X",0,1920)
UI.AddSliderInt("Health_Armor_Y",0,1080)
UI.AddSliderInt("Weapon_X",0,1920)
UI.AddSliderInt("Weapon_Y",0,1080)

function get_icon(a){
    switch(a){
        case "desert eagle":
            a="A"
            break
        case "dual berettas":
            a="B"
            break
        case "five seven":
            a="E"
            break
        case "glock 18":
            a="C"
            break
        case "ak 47":
        a="W"
            break
        case "aug":
            a="U"
            break
        case "awp":
            a="Z"
            break
        case "famas":
            a="R"
            break
        case "m249":
            a="g"
            break
        case "g3sg1":
            a="X"
            break
        case "galil ar":
            a="Q"
            break
        case "m4a4":
            a="S"
            break
        case "m4a1 s":
            a="T"
            break
        case "mac 10":
            a="K"
            break
        case "p2000":
            a="E"
            break
        case "mp5 sd":
            a="N"
            break
        case "ump 45":
            a="L"
            break
        case "xm1014":
            a="b"
            break
        case "pp bizon":
            a="M"
            break
        case "mag 7":
            a="d"
            break
        case "negev":
            a="f"
            break
        case "sawed off":
            a="c"
            break
        case "tec 9":
            a="H"
            break
        case "zeus x27":
            a="h"
            break
        case "p250":
            a="F"
            break
        case "mp7":
            a="N"
            break
        case "mp9":
            a="O"
            break
        case "nova":
            a="e"
            break
        case "p90":
            a="P"
            break
        case "scar 20":
            a="Y"
            break
        case "sg 553":
            a="V"
            break
        case "ssg 08":
            a="a"
            break
        case "knife":
            a="1"
            break
        case "flashbang":
            a="i"
            break
        case "high explosive grenade":
            a="j"
            break
        case "smoke grenade":
            a="k"
            break
        case "molotov":
            a="l"
            break
        case "decoy grenade":
            a="m"
            break
        case "incendiary grenade":
            a="n"
            break
        case "c4 explosive":
            a="o"
            break
        case "usp s":
            a="G"
            break
        case "cz75 auto":
            a="I"
            break
        case "r8 revolver":
            a="J"
            break
        case "bayonet":
            a="1"
            break
        case "flip knife":
            a="2"
            break
        case "gut knife":
            a="3"
            break
        case "karambit":
            a="4"
            break
        case "m9 bayonet":
            a="5"
            break
        case "huntsman knife":
            a="6"
            break
        case "bowie knife":
            a="7"
            break
        case "butterfly knife":
            a="8"
            break
        case "shadow daggers":
            a="9"
            break
        case "falchion knife":
            a="0"
               break
        case "ursus knife":
        case "navaja knife":
        case "stiletto knife":
        case "skeleton knife":
        case "nomad knife":
        case "survival knife":
        case "paracord knife":
        case "classic knife":
        case "talon knife":
            a="1"
            break
        default:
            a=""
            break
    }
    return a
}

function def_font(a){
    return
    Render.GetFont("bahnschrift.ttf",a,!0)
}
function Weapon_font(a){
    return
    Render.GetFont("astriumwep.ttf",a,!0)
}
function Visibility(a,d){
    1==d&&(d=1);0==d&&(d=0)
    return
}

var area={new:function(a,d,e,f){return{x:a,y:d,x2:a+e,y2:d+f}},in_bounds:function(a,d){return d.x>a.x&&d.x<a.x2&&d.y>a.y&&d.y<a.y2}},point={new:function(a,d){return{x:a,y:d}}}

function Health_Armor(){
    var a=Entity.GetLocalPlayer()
    a=Entity.GetProp(a,"CBasePlayer","m_iHealth")
    var d=Entity.GetProp(Entity.GetLocalPlayer(),"CCSPlayerResource","m_iArmor")
    e=""+d
    f=""+a
    b=UI.GetValue("Script items","Health_Armor_X")
    c=UI.GetValue("Script items","Health_Armor_Y")
        if("m_iHealth"==a||"m_iArmor"==d)e=f="0";1<iAlpha&&iAlpha--;getExp>Levelexp&&(getExp=0,Level++,Levelexp+=2)
        Render.FilledRect(b+40,c+12,223,10,[155,51,47,102]);100>=a?
        Render.FilledRect(b+40,c+12,2.23*a,10,[234,89,82,102])
        Render.FilledRect(b+40,c+12,223,10,[234,89,82,102])
        Render.FilledRect(b+40,c+6,223,3,[47,81,79,102])
        Render.FilledRect(b+40,c+6,2.23*d,3,[139,200,191,102])
        Render.String(b+280,c+13,0,f,[222,79,70,102],def_font(25));1E3>=a?
        Render.String(b+320,c+9,0,e,[139,200,191,102],def_font(19))
        Render.String(b+330,c+9,0,e,[139,200,191,102],def_font(19))
        Render.FilledRect(b+6,c+6,2,21,[59,153,163,102])
        Render.FilledRect(b+32,c+6,2,27,[59,153,163,102])
        Render.FilledRect(b+6,c+6,27,2,[59,153,163,102])
        Render.FilledRect(b+16,c+33,18,2,[59,153,163,102])
        Render.Line(b+6,c+26,b+15,c+34,[59,153,163,102])
        Render.Line(b+7,c+26,b+16,c+34,[59,153,163,102])
        Render.FilledRect(b+34,c+6,223,10,[155,51,47,255]);100>=a?
        Render.FilledRect(b+34,c+6,2.23*a,10,[234,89,82,255])
        Render.FilledRect(b+34,c+6,223,10,[234,89,82,255])
        Render.FilledRect(b+34,c,223,3,[47,81,79,255])
        Render.FilledRect(b+34,c,2.23*d,3,[139,200,191,255])
        Render.String(b+274,c+7,0,f,[222,79,70,255],def_font(25));1E3>=a?
        Render.String(b+314,c+3,0,e,[139,200,191,255],def_font(19))
        Render.String(b+324,c+3,0,e,[139,200,191,255],def_font(19))
        Render.FilledRect(b,c,2,21,[59,153,163,255])
        Render.FilledRect(b+26,c,2,27,[59,153,163,255])
        Render.FilledRect(b,c,27,2,[59,153,163,255])
        Render.FilledRect(b+10,c+27,18,2,[59,153,163,255])
        Render.Line(b,c+20,b+9,c+28,[59,153,163,255])
        Render.Line(b+1,c+20,b+10,c+28,[59,153,163,255])
        Render.String(b+14,c+5,1,""+Level,[139,200,191,255],def_font(17))
        Render.String(b+34,c+21,0,"You Kill Player! Get 1 Exp! ",[139,200,191,iAlpha],def_font(17))
        a=area.new(b,c,200,32);d=point.new(Input.GetCursorPosition()[0],Input.GetCursorPosition()[1]);Input.IsKeyPressed(1)&&UI.IsMenuOpen()&&area.in_bounds(a,d)&&(UI.SetValue("Script items","Health_Armor_X",d.x-100),UI.SetValue("Script items","Health_Armor_Y",d.y-10))
        Entity.IsValid(Entity.GetLocalPlayer())
}

UI.SetValue("Script items","Health_Armor_X",656)
UI.SetValue("Script items","Health_Armor_Y",81)
Visibility("Health_Armor_X",1)
Visibility("Health_Armor_Y",1)
        
function Weapon(){
    var a=Entity.GetLocalPlayer(),d=Entity.GetWeapon(a);a=Entity.GetName(d)
    var e=Entity.GetProp(d,"CBaseCombatWeapon","m_iClip1")
    d=Entity.GetProp(d,"CBaseCombatWeapon","m_iPrimaryReserveAmmoCount")
    var f=UI.GetValue("Script items","Weapon_X")
    b=UI.GetValue("Script items","Weapon_Y");0>e&&(e=0)
        Render.String(f+29+6,b-6,1,"0"+e,[85,226,236,102],def_font(33))
        Render.String(f+88+6,b-6,1,"0"+d,[240,91,82,102],def_font(29))
        Render.String(f+126+6,b-2-6,0,get_icon(a),[240,91,82,102],Weapon_font(65))
        Render.String(f+150+6,b-16-6,0,a,[240,91,82,102],def_font(16))
        Render.String(f+29,b,1,"0"+e,[85,226,236,255],def_font(33))
        Render.String(f+88,b,1,"0"+d,[240,91,82,255],def_font(29))
        Render.String(f+126,b-2,0,get_icon(a),[240,91,82,255],Weapon_font(65))
        Render.String(f+150,b-16,0,a,[240,91,82,255],def_font(16))
        a=area.new(f,b,200,32)
        e=point.new(Input.GetCursorPosition()[0],Input.GetCursorPosition()[1]);Input.IsKeyPressed(1)&&UI.IsMenuOpen()&&area.in_bounds(a,e)&&(UI.SetValue("Script items","Weapon_X",e.x-100),UI.SetValue("Script items","Weapon_Y",e.y-10))
        Entity.IsValid(Entity.GetLocalPlayer())
}
        
UI.SetValue("Script items","Weapon_X",43)
UI.SetValue("Script items","Weapon_Y",816)
Visibility("Weapon_X",!1)
Visibility("Weapon_Y",!1)

function onDraw(){
    var a=Entity.GetLocalPlayer()
    a=Entity.GetProp(a,"CBasePlayer","m_iHealth")
    UI.GetValue("Script items","Enable UI")&1&&Health_Armor()
    UI.GetValue("Script items","Enable UI")&2&&1<a&&Weapon()
}
function onUnload(){
    Cheat.ExecuteCommand("cl_draw_only_deathnotices 0")
    Cheat.ExecuteCommand("cl_drawhud_force_radar 0")
}
var iAlpha=0,iExp=0,getExp=0,Level=1,Levelexp=3,iKills=0,Level2=0

function EVENT_MATCH_END(){
    RESET()
    getExp=iExp=0;Level=1
}
function EVENT_PLAYER_SPAWN(){
    PlayerIndex=Event.GetInt("userid")
    iPlayerIndex=Entity.GetEntityFromUserID(PlayerIndex)
    Entity.GetLocalPlayer()==iPlayerIndex&&RESET()
}
function EVENT_ROUND_START(){
    RESET()
}
function RESET(){
    iAlpha=0
}
function EVENT_DEATH(){
    iVictim=Event.GetInt("userid")
    iVictim_index=Entity.GetEntityFromUserID(iVictim)
    iAttacker=Event.GetInt("attacker")
    iAttacker_index=Entity.GetEntityFromUserID(iAttacker)
    Entity.GetLocalPlayer()==iVictim_index&&Entity.GetLocalPlayer()!==iAttacker_index||Entity.GetLocalPlayer()!=iAttacker_index||(iExp=getExp,iAlpha=255,getExp++)
}
Cheat.RegisterCallback("Draw","onDraw")
Cheat.RegisterCallback("Unload","onUnload")
Global.RegisterCallback("player_death","EVENT_DEATH")
Global.RegisterCallback("round_start","EVENT_ROUND_START")
Global.RegisterCallback("player_spawned","EVENT_PLAYER_SPAWN")
Global.RegisterCallback("cs_intermission","EVENT_MATCH_END")
Global.RegisterCallback("cs_win_panel_match","EVENT_MATCH_END")
Я пытался с в4 на в3 переписать
 
Государственная служба РФ
Пользователь
Статус
Оффлайн
Регистрация
26 Дек 2018
Сообщения
361
Реакции[?]
70
Поинты[?]
0
JavaScript:
UI.AddLabel("Cyberpunk")
UI.AddSliderInt(">>-  BCbaicha 2077 UI  -<<",0,0)
UI.AddSliderInt(">>-  BCQQ 412439191  -<<",0,0)
UI.AddMultiDropdown("Enable UI",["Health_Armor","Weapon"])
UI.AddSliderInt("Health_Armor_X",0,1920)
UI.AddSliderInt("Health_Armor_Y",0,1080)
UI.AddSliderInt("Weapon_X",0,1920)
UI.AddSliderInt("Weapon_Y",0,1080)

function get_icon(a){
    switch(a){
        case "desert eagle":
            a="A"
            break
        case "dual berettas":
            a="B"
            break
        case "five seven":
            a="E"
            break
        case "glock 18":
            a="C"
            break
        case "ak 47":
        a="W"
            break
        case "aug":
            a="U"
            break
        case "awp":
            a="Z"
            break
        case "famas":
            a="R"
            break
        case "m249":
            a="g"
            break
        case "g3sg1":
            a="X"
            break
        case "galil ar":
            a="Q"
            break
        case "m4a4":
            a="S"
            break
        case "m4a1 s":
            a="T"
            break
        case "mac 10":
            a="K"
            break
        case "p2000":
            a="E"
            break
        case "mp5 sd":
            a="N"
            break
        case "ump 45":
            a="L"
            break
        case "xm1014":
            a="b"
            break
        case "pp bizon":
            a="M"
            break
        case "mag 7":
            a="d"
            break
        case "negev":
            a="f"
            break
        case "sawed off":
            a="c"
            break
        case "tec 9":
            a="H"
            break
        case "zeus x27":
            a="h"
            break
        case "p250":
            a="F"
            break
        case "mp7":
            a="N"
            break
        case "mp9":
            a="O"
            break
        case "nova":
            a="e"
            break
        case "p90":
            a="P"
            break
        case "scar 20":
            a="Y"
            break
        case "sg 553":
            a="V"
            break
        case "ssg 08":
            a="a"
            break
        case "knife":
            a="1"
            break
        case "flashbang":
            a="i"
            break
        case "high explosive grenade":
            a="j"
            break
        case "smoke grenade":
            a="k"
            break
        case "molotov":
            a="l"
            break
        case "decoy grenade":
            a="m"
            break
        case "incendiary grenade":
            a="n"
            break
        case "c4 explosive":
            a="o"
            break
        case "usp s":
            a="G"
            break
        case "cz75 auto":
            a="I"
            break
        case "r8 revolver":
            a="J"
            break
        case "bayonet":
            a="1"
            break
        case "flip knife":
            a="2"
            break
        case "gut knife":
            a="3"
            break
        case "karambit":
            a="4"
            break
        case "m9 bayonet":
            a="5"
            break
        case "huntsman knife":
            a="6"
            break
        case "bowie knife":
            a="7"
            break
        case "butterfly knife":
            a="8"
            break
        case "shadow daggers":
            a="9"
            break
        case "falchion knife":
            a="0"
               break
        case "ursus knife":
        case "navaja knife":
        case "stiletto knife":
        case "skeleton knife":
        case "nomad knife":
        case "survival knife":
        case "paracord knife":
        case "classic knife":
        case "talon knife":
            a="1"
            break
        default:
            a=""
            break
    }
    return a
}

function def_font(a){
    return
    Render.GetFont("bahnschrift.ttf",a,!0)
}
function Weapon_font(a){
    return
    Render.GetFont("astriumwep.ttf",a,!0)
}
function Visibility(a,d){
    1==d&&(d=1);0==d&&(d=0)
    return
}

var area={new:function(a,d,e,f){return{x:a,y:d,x2:a+e,y2:d+f}},in_bounds:function(a,d){return d.x>a.x&&d.x<a.x2&&d.y>a.y&&d.y<a.y2}},point={new:function(a,d){return{x:a,y:d}}}

function Health_Armor(){
    var a=Entity.GetLocalPlayer()
    a=Entity.GetProp(a,"CBasePlayer","m_iHealth")
    var d=Entity.GetProp(Entity.GetLocalPlayer(),"CCSPlayerResource","m_iArmor")
    e=""+d
    f=""+a
    b=UI.GetValue("Script items","Health_Armor_X")
    c=UI.GetValue("Script items","Health_Armor_Y")
        if("m_iHealth"==a||"m_iArmor"==d)e=f="0";1<iAlpha&&iAlpha--;getExp>Levelexp&&(getExp=0,Level++,Levelexp+=2)
        Render.FilledRect(b+40,c+12,223,10,[155,51,47,102]);100>=a?
        Render.FilledRect(b+40,c+12,2.23*a,10,[234,89,82,102])
        Render.FilledRect(b+40,c+12,223,10,[234,89,82,102])
        Render.FilledRect(b+40,c+6,223,3,[47,81,79,102])
        Render.FilledRect(b+40,c+6,2.23*d,3,[139,200,191,102])
        Render.String(b+280,c+13,0,f,[222,79,70,102],def_font(25));1E3>=a?
        Render.String(b+320,c+9,0,e,[139,200,191,102],def_font(19))
        Render.String(b+330,c+9,0,e,[139,200,191,102],def_font(19))
        Render.FilledRect(b+6,c+6,2,21,[59,153,163,102])
        Render.FilledRect(b+32,c+6,2,27,[59,153,163,102])
        Render.FilledRect(b+6,c+6,27,2,[59,153,163,102])
        Render.FilledRect(b+16,c+33,18,2,[59,153,163,102])
        Render.Line(b+6,c+26,b+15,c+34,[59,153,163,102])
        Render.Line(b+7,c+26,b+16,c+34,[59,153,163,102])
        Render.FilledRect(b+34,c+6,223,10,[155,51,47,255]);100>=a?
        Render.FilledRect(b+34,c+6,2.23*a,10,[234,89,82,255])
        Render.FilledRect(b+34,c+6,223,10,[234,89,82,255])
        Render.FilledRect(b+34,c,223,3,[47,81,79,255])
        Render.FilledRect(b+34,c,2.23*d,3,[139,200,191,255])
        Render.String(b+274,c+7,0,f,[222,79,70,255],def_font(25));1E3>=a?
        Render.String(b+314,c+3,0,e,[139,200,191,255],def_font(19))
        Render.String(b+324,c+3,0,e,[139,200,191,255],def_font(19))
        Render.FilledRect(b,c,2,21,[59,153,163,255])
        Render.FilledRect(b+26,c,2,27,[59,153,163,255])
        Render.FilledRect(b,c,27,2,[59,153,163,255])
        Render.FilledRect(b+10,c+27,18,2,[59,153,163,255])
        Render.Line(b,c+20,b+9,c+28,[59,153,163,255])
        Render.Line(b+1,c+20,b+10,c+28,[59,153,163,255])
        Render.String(b+14,c+5,1,""+Level,[139,200,191,255],def_font(17))
        Render.String(b+34,c+21,0,"You Kill Player! Get 1 Exp! ",[139,200,191,iAlpha],def_font(17))
        a=area.new(b,c,200,32);d=point.new(Input.GetCursorPosition()[0],Input.GetCursorPosition()[1]);Input.IsKeyPressed(1)&&UI.IsMenuOpen()&&area.in_bounds(a,d)&&(UI.SetValue("Script items","Health_Armor_X",d.x-100),UI.SetValue("Script items","Health_Armor_Y",d.y-10))
        Entity.IsValid(Entity.GetLocalPlayer())
}

UI.SetValue("Script items","Health_Armor_X",656)
UI.SetValue("Script items","Health_Armor_Y",81)
Visibility("Health_Armor_X",1)
Visibility("Health_Armor_Y",1)
       
function Weapon(){
    var a=Entity.GetLocalPlayer(),d=Entity.GetWeapon(a);a=Entity.GetName(d)
    var e=Entity.GetProp(d,"CBaseCombatWeapon","m_iClip1")
    d=Entity.GetProp(d,"CBaseCombatWeapon","m_iPrimaryReserveAmmoCount")
    var f=UI.GetValue("Script items","Weapon_X")
    b=UI.GetValue("Script items","Weapon_Y");0>e&&(e=0)
        Render.String(f+29+6,b-6,1,"0"+e,[85,226,236,102],def_font(33))
        Render.String(f+88+6,b-6,1,"0"+d,[240,91,82,102],def_font(29))
        Render.String(f+126+6,b-2-6,0,get_icon(a),[240,91,82,102],Weapon_font(65))
        Render.String(f+150+6,b-16-6,0,a,[240,91,82,102],def_font(16))
        Render.String(f+29,b,1,"0"+e,[85,226,236,255],def_font(33))
        Render.String(f+88,b,1,"0"+d,[240,91,82,255],def_font(29))
        Render.String(f+126,b-2,0,get_icon(a),[240,91,82,255],Weapon_font(65))
        Render.String(f+150,b-16,0,a,[240,91,82,255],def_font(16))
        a=area.new(f,b,200,32)
        e=point.new(Input.GetCursorPosition()[0],Input.GetCursorPosition()[1]);Input.IsKeyPressed(1)&&UI.IsMenuOpen()&&area.in_bounds(a,e)&&(UI.SetValue("Script items","Weapon_X",e.x-100),UI.SetValue("Script items","Weapon_Y",e.y-10))
        Entity.IsValid(Entity.GetLocalPlayer())
}
       
UI.SetValue("Script items","Weapon_X",43)
UI.SetValue("Script items","Weapon_Y",816)
Visibility("Weapon_X",!1)
Visibility("Weapon_Y",!1)

function onDraw(){
    var a=Entity.GetLocalPlayer()
    a=Entity.GetProp(a,"CBasePlayer","m_iHealth")
    UI.GetValue("Script items","Enable UI")&1&&Health_Armor()
    UI.GetValue("Script items","Enable UI")&2&&1<a&&Weapon()
}
function onUnload(){
    Cheat.ExecuteCommand("cl_draw_only_deathnotices 0")
    Cheat.ExecuteCommand("cl_drawhud_force_radar 0")
}
var iAlpha=0,iExp=0,getExp=0,Level=1,Levelexp=3,iKills=0,Level2=0

function EVENT_MATCH_END(){
    RESET()
    getExp=iExp=0;Level=1
}
function EVENT_PLAYER_SPAWN(){
    PlayerIndex=Event.GetInt("userid")
    iPlayerIndex=Entity.GetEntityFromUserID(PlayerIndex)
    Entity.GetLocalPlayer()==iPlayerIndex&&RESET()
}
function EVENT_ROUND_START(){
    RESET()
}
function RESET(){
    iAlpha=0
}
function EVENT_DEATH(){
    iVictim=Event.GetInt("userid")
    iVictim_index=Entity.GetEntityFromUserID(iVictim)
    iAttacker=Event.GetInt("attacker")
    iAttacker_index=Entity.GetEntityFromUserID(iAttacker)
    Entity.GetLocalPlayer()==iVictim_index&&Entity.GetLocalPlayer()!==iAttacker_index||Entity.GetLocalPlayer()!=iAttacker_index||(iExp=getExp,iAlpha=255,getExp++)
}
Cheat.RegisterCallback("Draw","onDraw")
Cheat.RegisterCallback("Unload","onUnload")
Global.RegisterCallback("player_death","EVENT_DEATH")
Global.RegisterCallback("round_start","EVENT_ROUND_START")
Global.RegisterCallback("player_spawned","EVENT_PLAYER_SPAWN")
Global.RegisterCallback("cs_intermission","EVENT_MATCH_END")
Global.RegisterCallback("cs_win_panel_match","EVENT_MATCH_END")
Я пытался с в4 на в3 переписать
JavaScript:
UI.AddLabel("Cyberpunk")
UI.AddSliderInt(">>-  BCbaicha 2077 UI  -<<",0,0)
UI.AddSliderInt(">>-  BCQQ 412439191  -<<",0,0)
UI.AddMultiDropdown("Enable UI",["Health_Armor","Weapon"])
UI.AddSliderInt("Health_Armor_X",0,1920)
UI.AddSliderInt("Health_Armor_Y",0,1080)
UI.AddSliderInt("Weapon_X",0,1920)
UI.AddSliderInt("Weapon_Y",0,1080)

function get_icon(a){
    switch(a){
        case "desert eagle":
            a="A"
            break
        case "dual berettas":
            a="B"
            break
        case "five seven":
            a="E"
            break
        case "glock 18":
            a="C"
            break
        case "ak 47":
        a="W"
            break
        case "aug":
            a="U"
            break
        case "awp":
            a="Z"
            break
        case "famas":
            a="R"
            break
        case "m249":
            a="g"
            break
        case "g3sg1":
            a="X"
            break
        case "galil ar":
            a="Q"
            break
        case "m4a4":
            a="S"
            break
        case "m4a1 s":
            a="T"
            break
        case "mac 10":
            a="K"
            break
        case "p2000":
            a="E"
            break
        case "mp5 sd":
            a="N"
            break
        case "ump 45":
            a="L"
            break
        case "xm1014":
            a="b"
            break
        case "pp bizon":
            a="M"
            break
        case "mag 7":
            a="d"
            break
        case "negev":
            a="f"
            break
        case "sawed off":
            a="c"
            break
        case "tec 9":
            a="H"
            break
        case "zeus x27":
            a="h"
            break
        case "p250":
            a="F"
            break
        case "mp7":
            a="N"
            break
        case "mp9":
            a="O"
            break
        case "nova":
            a="e"
            break
        case "p90":
            a="P"
            break
        case "scar 20":
            a="Y"
            break
        case "sg 553":
            a="V"
            break
        case "ssg 08":
            a="a"
            break
        case "knife":
            a="1"
            break
        case "flashbang":
            a="i"
            break
        case "high explosive grenade":
            a="j"
            break
        case "smoke grenade":
            a="k"
            break
        case "molotov":
            a="l"
            break
        case "decoy grenade":
            a="m"
            break
        case "incendiary grenade":
            a="n"
            break
        case "c4 explosive":
            a="o"
            break
        case "usp s":
            a="G"
            break
        case "cz75 auto":
            a="I"
            break
        case "r8 revolver":
            a="J"
            break
        case "bayonet":
            a="1"
            break
        case "flip knife":
            a="2"
            break
        case "gut knife":
            a="3"
            break
        case "karambit":
            a="4"
            break
        case "m9 bayonet":
            a="5"
            break
        case "huntsman knife":
            a="6"
            break
        case "bowie knife":
            a="7"
            break
        case "butterfly knife":
            a="8"
            break
        case "shadow daggers":
            a="9"
            break
        case "falchion knife":
            a="0"
               break
        case "ursus knife":
        case "navaja knife":
        case "stiletto knife":
        case "skeleton knife":
        case "nomad knife":
        case "survival knife":
        case "paracord knife":
        case "classic knife":
        case "talon knife":
            a="1"
            break
        default:
            a=""
            break
    }
    return a
}

function def_font(a){
    font = Render.AddFont("bahnschrift.ttf", a, 800)
    return font;
}
function Weapon_font(a){
    font = Render.AddFont("astriumwep.ttf", a, 800)
    return font;
}
function Visibility(a,d){
    1==d&&(d=1);0==d&&(d=0)
    return
}

var area={new:function(a,d,e,f){return{x:a,y:d,x2:a+e,y2:d+f}},in_bounds:function(a,d){return d.x>a.x&&d.x<a.x2&&d.y>a.y&&d.y<a.y2}},point={new:function(a,d){return{x:a,y:d}}}

function Health_Armor(){
    var a=Entity.GetLocalPlayer()
    a=Entity.GetProp(a,"CBasePlayer","m_iHealth")
    var d=Entity.GetProp(Entity.GetLocalPlayer(),"CCSPlayerResource","m_iArmor")
    e=""+d
    f=""+a
    b=UI.GetValue("Script items","Health_Armor_X")
    c=UI.GetValue("Script items","Health_Armor_Y")
        if("m_iHealth"==a||"m_iArmor"==d)e=f="0";1<iAlpha&&iAlpha--;getExp>Levelexp&&(getExp=0,Level++,Levelexp+=2);
        Render.FilledRect(b+40,c+12,223,10,[155,51,47,102]);100>=a?
        Render.FilledRect(b+40,c+12,2.23*a,10,[234,89,82,102]):
        Render.FilledRect(b+40,c+12,223,10,[234,89,82,102])
        Render.FilledRect(b+40,c+6,223,3,[47,81,79,102])
        Render.FilledRect(b+40,c+6,2.23*d,3,[139,200,191,102])
        Render.String(b+280,c+13,0,f,[222,79,70,102],def_font(25));1E3>=a?
        Render.String(b+320,c+9,0,e,[139,200,191,102],def_font(19))
        :Render.String(b+330,c+9,0,e,[139,200,191,102],def_font(19))
        Render.FilledRect(b+6,c+6,2,21,[59,153,163,102])
        Render.FilledRect(b+32,c+6,2,27,[59,153,163,102])
        Render.FilledRect(b+6,c+6,27,2,[59,153,163,102])
        Render.FilledRect(b+16,c+33,18,2,[59,153,163,102])
        Render.Line(b+6,c+26,b+15,c+34,[59,153,163,102])
        Render.Line(b+7,c+26,b+16,c+34,[59,153,163,102])
        Render.FilledRect(b+34,c+6,223,10,[155,51,47,255]);100>=a?
        Render.FilledRect(b+34,c+6,2.23*a,10,[234,89,82,255])
        :Render.FilledRect(b+34,c+6,223,10,[234,89,82,255])
        Render.FilledRect(b+34,c,223,3,[47,81,79,255])
        Render.FilledRect(b+34,c,2.23*d,3,[139,200,191,255])
        Render.String(b+274,c+7,0,f,[222,79,70,255],def_font(25));1E3>=a?
        Render.String(b+314,c+3,0,e,[139,200,191,255],def_font(19))
        :Render.String(b+324,c+3,0,e,[139,200,191,255],def_font(19))
        Render.FilledRect(b,c,2,21,[59,153,163,255])
        Render.FilledRect(b+26,c,2,27,[59,153,163,255])
        Render.FilledRect(b,c,27,2,[59,153,163,255])
        Render.FilledRect(b+10,c+27,18,2,[59,153,163,255])
        Render.Line(b,c+20,b+9,c+28,[59,153,163,255])
        Render.Line(b+1,c+20,b+10,c+28,[59,153,163,255])
        Render.String(b+14,c+5,1,""+Level,[139,200,191,255],def_font(17))
        Render.String(b+34,c+21,0,"You Kill Player! Get 1 Exp! ",[139,200,191,iAlpha],def_font(17))
        a=area.new(b,c,200,32);d=point.new(Input.GetCursorPosition()[0],Input.GetCursorPosition()[1]);Input.IsKeyPressed(1)&&UI.IsMenuOpen()&&area.in_bounds(a,d)&&(UI.SetValue("Script items","Health_Armor_X",d.x-100),UI.SetValue("Script items","Health_Armor_Y",d.y-10))
        Entity.IsValid(Entity.GetLocalPlayer())
}

UI.SetValue("Script items","Health_Armor_X",656)
UI.SetValue("Script items","Health_Armor_Y",81)
Visibility("Health_Armor_X",1)
Visibility("Health_Armor_Y",1)
        
function Weapon(){
    var a=Entity.GetLocalPlayer(),d=Entity.GetWeapon(a);a=Entity.GetName(d)
    var e=Entity.GetProp(d,"CBaseCombatWeapon","m_iClip1")
    d=Entity.GetProp(d,"CBaseCombatWeapon","m_iPrimaryReserveAmmoCount")
    var f=UI.GetValue("Script items","Weapon_X")
    b=UI.GetValue("Script items","Weapon_Y");0>e&&(e=0)
        Render.String(f+29+6,b-6,1,"0"+e,[85,226,236,102],def_font(33))
        Render.String(f+88+6,b-6,1,"0"+d,[240,91,82,102],def_font(29))
        Render.String(f+126+6,b-2-6,0,get_icon(a),[240,91,82,102],Weapon_font(65))
        Render.String(f+150+6,b-16-6,0,a,[240,91,82,102],def_font(16))
        Render.String(f+29,b,1,"0"+e,[85,226,236,255],def_font(33))
        Render.String(f+88,b,1,"0"+d,[240,91,82,255],def_font(29))
        Render.String(f+126,b-2,0,get_icon(a),[240,91,82,255],Weapon_font(65))
        Render.String(f+150,b-16,0,a,[240,91,82,255],def_font(16))
        a=area.new(f,b,200,32)
        e=point.new(Input.GetCursorPosition()[0],Input.GetCursorPosition()[1]);Input.IsKeyPressed(1)&&UI.IsMenuOpen()&&area.in_bounds(a,e)&&(UI.SetValue("Script items","Weapon_X",e.x-100),UI.SetValue("Script items","Weapon_Y",e.y-10))
        Entity.IsValid(Entity.GetLocalPlayer())
}
        
UI.SetValue("Script items","Weapon_X",43)
UI.SetValue("Script items","Weapon_Y",816)
Visibility("Weapon_X",!1)
Visibility("Weapon_Y",!1)

function onDraw(){
    var a=Entity.GetLocalPlayer()
    a=Entity.GetProp(a,"CBasePlayer","m_iHealth")
    UI.GetValue("Script items","Enable UI")&1&&Health_Armor()
    UI.GetValue("Script items","Enable UI")&2&&1<a&&Weapon()
}
function onUnload(){
    Cheat.ExecuteCommand("cl_draw_only_deathnotices 0")
    Cheat.ExecuteCommand("cl_drawhud_force_radar 0")
}
var iAlpha=0,iExp=0,getExp=0,Level=1,Levelexp=3,iKills=0,Level2=0

function EVENT_MATCH_END(){
    RESET()
    getExp=iExp=0;Level=1
}
function EVENT_PLAYER_SPAWN(){
    PlayerIndex=Event.GetInt("userid")
    iPlayerIndex=Entity.GetEntityFromUserID(PlayerIndex)
    Entity.GetLocalPlayer()==iPlayerIndex&&RESET()
}
function EVENT_ROUND_START(){
    RESET()
}
function RESET(){
    iAlpha=0
}
function EVENT_DEATH(){
    iVictim=Event.GetInt("userid")
    iVictim_index=Entity.GetEntityFromUserID(iVictim)
    iAttacker=Event.GetInt("attacker")
    iAttacker_index=Entity.GetEntityFromUserID(iAttacker)
    Entity.GetLocalPlayer()==iVictim_index&&Entity.GetLocalPlayer()!==iAttacker_index||Entity.GetLocalPlayer()!=iAttacker_index||(iExp=getExp,iAlpha=255,getExp++)
}
Cheat.RegisterCallback("Draw","onDraw")
Cheat.RegisterCallback("Unload","onUnload")
Global.RegisterCallback("player_death","EVENT_DEATH")
Global.RegisterCallback("round_start","EVENT_ROUND_START")
Global.RegisterCallback("player_spawned","EVENT_PLAYER_SPAWN")
Global.RegisterCallback("cs_intermission","EVENT_MATCH_END")
Global.RegisterCallback("cs_win_panel_match","EVENT_MATCH_END")
 
Сверху Снизу