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V4.26
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Трейлер / Trailer:
Ассет для создания отдельных звуковых дорожек в определенных ветровых зонах (на ваш выбор).
Так-же включает в себя различные прикольные блюпринты (например настраиваемую цепь с костями).
Технические детали / Technical Details:
Documentation:
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The features of the wind zone are:
set global wind intensities for physical objects, cloth, PFX and grass/vertex shader
toggle random wind direction changes
modulated wind sound by wind intensity
add user created windcurves that define the wind intensities over a timeline. Those windcurves are randomly played one after another.
Additional features of the windzone:
Randomly spawn wind affected actors inside the windzone. This is useful for ambient actors like the tumbleweeds.
Define the spawned actor amount and apply random scalings.
Spawn from an array of selected actor classes
Mask out spawning areas by defining classes where actors are allowed to spawn on. Default is "landscape".
The windactor base class has a smaller feature set:
The mesh can be set
Its angular and linear damping are editable
An estimated surface area can be defined. This is used for wind load calculations. A larger value will apply more windforce to the object.
A wind movement sound can be set.
It has a switch "Is using sound loop"
Looped sounds are used for continuous moving objects, like the tumbleweeds, swinging signs.
These need to be special sound cues and will be modulated in volume by the objects velocity.
"One shot" sounds will typically be used for objects that only collide on impact and do not roll or sway.
Like lightweight objects that fall over when the wind hits them.
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