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C++ [old hvh] Backtracking LBY updates

  • Автор темы Автор темы choca
  • Дата начала Дата начала
When it hit it hit.
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2 Апр 2019
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Credits to uc :
Пожалуйста, авторизуйтесь для просмотра ссылки.

all this public info


C++:
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void lag_compensation::Overwrite_tick(Target* target, Record* overwrite_record, Player* player, QAngle angles, float_t correct_time)
{
    int idx = player->EntIndex();
    auto& lag_records = target->lag_record;

    overwrite_record->save_data(player);
    overwrite_record->m_eye_angles = angles;
    overwrite_record->m_simulation_time = correct_time;
    lag_records.emplace_back(overwrite_record);
}

usage example :
//Run this on resolver or where you want
//Rn this after checking if lby has been updated

if (IsVldTck(TIME_TO_TICKS(his simtime - his animtime))
{
    g_lag_compensation.Overwrite_tick(args, args, args, QAngle(pitch, yaw, roll), (simtime - animtime));
    g_globals.m_log_angle[player->EntIndex()] = "LBY [ 3 ]"; // valid tick/record found backtrack it
    g_resolver.save_data(player);
    g_ragebot.save_data(player);
}
Next:

-Detecting and avoiding fake flicks/ shift anti aims.
 
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With proper ragebot etc u can easly kill people playing bomber

example :
 
bad code and also not working good lol..
people playing with your ayyware paste 'xoxahook' can't even hold a 2KDr in any server
please @ pasters don't copy this)

cHoca 'xoxahook' Inventor:
unknown.png


float hitchance for maximum accuracy
VqMbnKe.png
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
bad code and also not working good lol..
people playing with your ayyware paste 'xoxahook' can't even hold a 2KDr in any server
please @ pasters don't copy this)

cHoca 'xoxahook' Inventor:
unknown.png


float hitchance for maximum accuracy
VqMbnKe.png
You cleary don't know what you talking about

First of all please explain why is it "Bad code"
Seccond of all explain "Why is it not working good"
do you even understand what's happening?

Also please stop posting unfunny/useless memes it just contaminate this forum more than it already is and "we humans" don't really like to be navegating at contaminated forums (logistiker)
please stop posting your bullshit supremacy paste, with ur ghetto zero groundhit land fix.
None of my code is taken or used by nitro so i think you should review the information you obtained before contaminating my post with useless/pointless comments that you can't even prove.
Thank you
have a nice day!
 
You cleary don't know what you talking about

First of all please explain why is it "Bad code"
Seccond of all explain "Why is it not working good"
do you even understand what's happening?

Also please stop posting unfunny/useless memes it just contaminate this forum more than it already is and "we humans" don't really like to be navegating at contaminated forums (logistiker)

None of my code is taken or used by nitro so i think you should review the information you obtained before contaminating my post with useless/pointless comments that you can't even prove.
Thank you
have a nice day!
Wym by your code? A mounths ago you're claiming in UC a menu that u haven't made and it was bad asf
 
why post if clueless??
backtracking all entity ticks will also backtrack lby.. (what DEFAULT supremacy does)
upd.
" -Detecting and avoiding fake flicks/ shift anti aims. "
if prev_record == cur_record || resolver->mode = LBY_UPDATE

+rep quality post added this to my hack and it made it so much better
 
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