void CMiscellaneous::Unload()
{
I::Engine->ClientCmd_Unrestricted(charenc("cl_mouseenable 1"), nullptr);
I::Engine->ClientCmd_Unrestricted(charenc("crosshair 1"), nullptr);
H::ModelRender->UnHook();
H::VPanel->UnHook();
H::ClientMode->UnHook();
H::Client->UnHook();
H::Surface->UnHook();
H::D3D9->UnHook();
SetWindowLongPtr(G::Window, GWL_WNDPROC, (LONG_PTR)Hooks::oldWindowProc);
}