UE4 Asset Procedural Decal Tools

Модератор раздела «Reallusion Software»
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Procedural Decal Tools (1).jpg

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Трейлер / Trailer:
Basic Blueprint Functionality
Paint Decal Blueprint Example
Patch Decal Blueprint Example

Технические детали / Technical Details:
Features:
  • Decal Types: Basic Decal, Tiling Decal, Stain Decal, Paint Decal & Patch Decal
  • Large set of highly tunable parameters to customize each decal type to exact specifications
  • Angle fade masking to remove decal stretching
  • Auto alignment of decals to nearest surface at the click of a button
  • Supports parallax occlusion mapping based on decal actor alignment
  • Generates proceduralized normal edges on some decal types
  • Aspect ratio locking on decal actor scale
  • Inheritable blueprints for saving custom settings for quick re-use.
  • RGBA packed textures & materials are set up to support AO(R), Displacement (G), Roughness (B), Metalness (O). Materials have been commented to allow for easy adjustments to this framework.
Number of Blueprints:
  • 5 Main decal blueprints (Includes supporting decal material)
  • 1 Demomap billboard blueprint
  • 1 Blueprint function library
Demo Textures:
  • 12 Tiling texture sets (Color/Alpha, Normals, Stack) 2048x2048
  • 4 Non-tiling texture sets (Colors, Normals, Stack) 2048x2048
  • 7 Tiling noise masks (Greyscale) 2048x2048
  • 23 Non-tiling masks (Greyscale) 2048x2048
  • 2 Tiling masks (Greyscale) 2048x2048
  • 1 Default texture set (Color, Normals, Stack) 256x256
Maps:
  • 1 Demo map
Intended Platforms: All
Platforms Tested: Windows
Documentation Included: All features explained in demo level

 
Последнее редактирование модератором:
Модератор раздела «Reallusion Software»
Модератор
Статус
Онлайн
Регистрация
11 Фев 2021
Сообщения
1,542
Реакции[?]
3,219
Поинты[?]
146K
Сверху Снизу