C++ [fix] nothing сурс стреляет раньше чем надо

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C++:
void __stdcall C_Hooks::hkCreateMove( int32_t iSequence, float_t flFrametime, bool bIsActive, bool& bSendPacket )
{
    g_Globals.m_Hooks.m_Originals.m_CreateMove( iSequence, flFrametime, bIsActive );
    if ( !g_Globals.m_LocalPlayer || !g_Globals.m_LocalPlayer->IsAlive( ) || !g_PacketManager->SetupPacket( iSequence, &bSendPacket ) )
        return g_Globals.m_Hooks.m_Originals.m_CreateMove( iSequence, flFrametime, bIsActive );

    g_Globals.m_Packet.m_bInCreateMove = true;

    g_LocalAnimations->SetupShootPosition( );
    g_ExploitSystem->SetupCommand( );

    if ( g_Menu->IsMenuOpened( ) )
        g_PacketManager->GetModifableCommand( )->m_nButtons &= ~( IN_ATTACK | IN_ATTACK2 | IN_RELOAD );

    g_Globals.m_AccuracyData.m_bCanFire_Default = g_Globals.m_LocalPlayer->CanFire( );
    g_Globals.m_AccuracyData.m_bCanFire_Shift = g_Globals.m_AccuracyData.m_bCanFire_Default;
    if ( g_ExploitSystem->GetActiveExploit( ) == HIDESHOTS )
        g_Globals.m_AccuracyData.m_bCanFire_Shift = g_Globals.m_LocalPlayer->CanFire( g_ExploitSystem->GetShiftAmount( ) );

    g_PredictionSystem->UpdatePacket( );
    g_PredictionSystem->SaveNetvars( g_PacketManager->GetModifableCommand( )->m_nCommand );

    g_Movement->BunnyHop( );
    g_Movement->MouseCorrection( );
    g_Movement->AutoStrafe( );
    g_Movement->FastStop( );

    g_AntiAim->SlowWalk( );
    g_AntiAim->JitterMove( );
    g_AntiAim->Micromovement( );
    g_AntiAim->LegMovement( );
    
    g_RageBot->BackupPlayers( );
    g_AutoWall->CacheWeaponData( );

    if ( !g_ExploitSystem->PerformCommand( ) )
    {
        C_VerifiedUserCmd* pVerifiedCmd = g_Globals.m_Interfaces.m_Input->GetVerifiedCmd( iSequence );
        if ( pVerifiedCmd )
        {
            pVerifiedCmd->m_Cmd = *g_PacketManager->GetModifableCommand( );
            pVerifiedCmd->m_CRC = g_PacketManager->GetModifableCommand( )->GetChecksum( );
        }

        return;
    }

    g_RageBot->FakeDuck( );
    g_RageBot->SaveMovementData( );
    g_RageBot->PredictAutoStop( );
    
    g_PredictionSystem->Instance( );
    
    g_Movement->EdgeJump( );
    g_RageBot->UpdatePeekState( );
    g_GrenadePrediction->OnCreateMove( g_PacketManager->GetModifableCommand( ) );

    g_FakeLag->Instance( );
    g_RageBot->Instance( );
    g_ExploitSystem->BreakLagCompensation( );
    g_RageBot->ForceMovementData( );
    g_ExploitSystem->Instance( );
    g_AntiAim->Instance( );

    return g_PacketManager->FinishPacket( iSequence );
}
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
C++:
void __stdcall C_Hooks::hkCreateMove( int32_t iSequence, float_t flFrametime, bool bIsActive, bool& bSendPacket )
{
    g_Globals.m_Hooks.m_Originals.m_CreateMove( iSequence, flFrametime, bIsActive );
    if ( !g_Globals.m_LocalPlayer || !g_Globals.m_LocalPlayer->IsAlive( ) || !g_PacketManager->SetupPacket( iSequence, &bSendPacket ) )
        return g_Globals.m_Hooks.m_Originals.m_CreateMove( iSequence, flFrametime, bIsActive );

    g_Globals.m_Packet.m_bInCreateMove = true;

    g_LocalAnimations->SetupShootPosition( );
    g_ExploitSystem->SetupCommand( );

    if ( g_Menu->IsMenuOpened( ) )
        g_PacketManager->GetModifableCommand( )->m_nButtons &= ~( IN_ATTACK | IN_ATTACK2 | IN_RELOAD );

    g_Globals.m_AccuracyData.m_bCanFire_Default = g_Globals.m_LocalPlayer->CanFire( );
    g_Globals.m_AccuracyData.m_bCanFire_Shift = g_Globals.m_AccuracyData.m_bCanFire_Default;
    if ( g_ExploitSystem->GetActiveExploit( ) == HIDESHOTS )
        g_Globals.m_AccuracyData.m_bCanFire_Shift = g_Globals.m_LocalPlayer->CanFire( g_ExploitSystem->GetShiftAmount( ) );

    g_PredictionSystem->UpdatePacket( );
    g_PredictionSystem->SaveNetvars( g_PacketManager->GetModifableCommand( )->m_nCommand );

    g_Movement->BunnyHop( );
    g_Movement->MouseCorrection( );
    g_Movement->AutoStrafe( );
    g_Movement->FastStop( );

    g_AntiAim->SlowWalk( );
    g_AntiAim->JitterMove( );
    g_AntiAim->Micromovement( );
    g_AntiAim->LegMovement( );
  
    g_RageBot->BackupPlayers( );
    g_AutoWall->CacheWeaponData( );

    if ( !g_ExploitSystem->PerformCommand( ) )
    {
        C_VerifiedUserCmd* pVerifiedCmd = g_Globals.m_Interfaces.m_Input->GetVerifiedCmd( iSequence );
        if ( pVerifiedCmd )
        {
            pVerifiedCmd->m_Cmd = *g_PacketManager->GetModifableCommand( );
            pVerifiedCmd->m_CRC = g_PacketManager->GetModifableCommand( )->GetChecksum( );
        }

        return;
    }

    g_RageBot->FakeDuck( );
    g_RageBot->SaveMovementData( );
    g_RageBot->PredictAutoStop( );
  
    g_PredictionSystem->Instance( );
  
    g_Movement->EdgeJump( );
    g_RageBot->UpdatePeekState( );
    g_GrenadePrediction->OnCreateMove( g_PacketManager->GetModifableCommand( ) );

    g_FakeLag->Instance( );
    g_RageBot->Instance( );
    g_ExploitSystem->BreakLagCompensation( );
    g_RageBot->ForceMovementData( );
    g_ExploitSystem->Instance( );
    g_AntiAim->Instance( );

    return g_PacketManager->FinishPacket( iSequence );
}
а причем тут креат мув......
 
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BE GODLESS
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Начинающий
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C++:
void __stdcall C_Hooks::hkCreateMove( int32_t iSequence, float_t flFrametime, bool bIsActive, bool& bSendPacket )
{
    g_Globals.m_Hooks.m_Originals.m_CreateMove( iSequence, flFrametime, bIsActive );
    if ( !g_Globals.m_LocalPlayer || !g_Globals.m_LocalPlayer->IsAlive( ) || !g_PacketManager->SetupPacket( iSequence, &bSendPacket ) )
        return g_Globals.m_Hooks.m_Originals.m_CreateMove( iSequence, flFrametime, bIsActive );

    g_Globals.m_Packet.m_bInCreateMove = true;

    g_LocalAnimations->SetupShootPosition( );
    g_ExploitSystem->SetupCommand( );

    if ( g_Menu->IsMenuOpened( ) )
        g_PacketManager->GetModifableCommand( )->m_nButtons &= ~( IN_ATTACK | IN_ATTACK2 | IN_RELOAD );

    g_Globals.m_AccuracyData.m_bCanFire_Default = g_Globals.m_LocalPlayer->CanFire( );
    g_Globals.m_AccuracyData.m_bCanFire_Shift = g_Globals.m_AccuracyData.m_bCanFire_Default;
    if ( g_ExploitSystem->GetActiveExploit( ) == HIDESHOTS )
        g_Globals.m_AccuracyData.m_bCanFire_Shift = g_Globals.m_LocalPlayer->CanFire( g_ExploitSystem->GetShiftAmount( ) );

    g_PredictionSystem->UpdatePacket( );
    g_PredictionSystem->SaveNetvars( g_PacketManager->GetModifableCommand( )->m_nCommand );

    g_Movement->BunnyHop( );
    g_Movement->MouseCorrection( );
    g_Movement->AutoStrafe( );
    g_Movement->FastStop( );

    g_AntiAim->SlowWalk( );
    g_AntiAim->JitterMove( );
    g_AntiAim->Micromovement( );
    g_AntiAim->LegMovement( );
   
    g_RageBot->BackupPlayers( );
    g_AutoWall->CacheWeaponData( );

    if ( !g_ExploitSystem->PerformCommand( ) )
    {
        C_VerifiedUserCmd* pVerifiedCmd = g_Globals.m_Interfaces.m_Input->GetVerifiedCmd( iSequence );
        if ( pVerifiedCmd )
        {
            pVerifiedCmd->m_Cmd = *g_PacketManager->GetModifableCommand( );
            pVerifiedCmd->m_CRC = g_PacketManager->GetModifableCommand( )->GetChecksum( );
        }

        return;
    }

    g_RageBot->FakeDuck( );
    g_RageBot->SaveMovementData( );
    g_RageBot->PredictAutoStop( );
   
    g_PredictionSystem->Instance( );
   
    g_Movement->EdgeJump( );
    g_RageBot->UpdatePeekState( );
    g_GrenadePrediction->OnCreateMove( g_PacketManager->GetModifableCommand( ) );

    g_FakeLag->Instance( );
    g_RageBot->Instance( );
    g_ExploitSystem->BreakLagCompensation( );
    g_RageBot->ForceMovementData( );
    g_ExploitSystem->Instance( );
    g_AntiAim->Instance( );

    return g_PacketManager->FinishPacket( iSequence );
}
А для лв подойдёт? Если нет, можешь сделать?
 
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