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V4.26
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Трейлер / Trailer:
Roadmap navigation is a multi-threaded tool used for path finding in very large worlds; mostly used for open-world games.
Road is just a metaphor here, it can be any specific area as long as you can detect that area by blueprints.
The path finding will execute on a custom navigation grid and it has nothing to do with UE4 built-in navigation system.
What can you use it for
- Path finding within custom areas like roads
- Path finding for AI agents
- Find a path between 2 points in a huge world
- Draw path on a map
Технические детали / Technical Details:
The plugin will generate custom navigation data based on user settings then you can do path finding in the generated navigation.
Path finding runs asynchronously in general but you can do path finding on the game thread as well, There are 3 different path finding methods, check out the docs.
Performance was my number 1 priority!
Features:
- Fast
- Optimized
- Flexible
- Multi-threaded
- Customizable
- Stable
- Modular
- RoadmapNavigation (Runtime)
Number of Blueprints: 1
Number of Widget Blueprints: 3
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Win64, Win32, MacOS, PS4, Xbox One, Android (Should also work for other platforms)
Supported Target Build Platforms: Win64, Win32, MacOS, PS4, Xbox One, Android (Should also work for other platforms)
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