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Автор темы
- #1
- Для чего?
- Для людей которые полным пати понижают себе звание. Скрипт автоматически выходит и заходит в игру, чтобы не делать это руками.
- Для людей которые полным пати понижают себе звание. Скрипт автоматически выходит и заходит в игру, чтобы не делать это руками.
Пожалуйста, авторизуйтесь для просмотра ссылки.
Код:
-- by @elleqt from yougame
-- url: https://yougame.biz/threads/160211
local functions_to_delay = {}
local current_time = GlobalVars.realtime
local function call_delay(fn, arguments, time)
current_time = GlobalVars.realtime
if fn == nil or time == nil then
if #functions_to_delay < 1 then return false end
for i = 1, #functions_to_delay do
if functions_to_delay[i] ~= nil and current_time > functions_to_delay[i].time_to_delay then
if functions_to_delay[i].params ~= nil then
functions_to_delay[i].funct(functions_to_delay[i].params)
else
functions_to_delay[i].funct()
end
table.remove(functions_to_delay, i)
end
end
return true
end
table.insert(functions_to_delay, {
funct = fn,
params = arguments,
time_to_delay = math.max(current_time + time + 0.01, current_time + time)
})
return true
end
local panorama = Panorama.Open()
local CompetitiveMatchAPI = panorama.CompetitiveMatchAPI
local function reconnect()
if CompetitiveMatchAPI.HasOngoingMatch() then
CompetitiveMatchAPI.ActionReconnectToOngoingMatch('', '', '', '')
end
end
function derank(event)
if event:GetName() == "round_freeze_end" then
local local_player = EntityList.GetLocalPlayer()
local local_team = local_player:GetProp("m_iTeamNum")
local local_player_info = local_player:GetPlayerInfo()
local local_player_steamID = local_player_info.iSteamID
local players = EntityList.GetPlayers()
local teammates_steamID = {}
for i, player in pairs(players) do
local player_info = player:GetPlayerInfo()
local player_steamID = player_info.iSteamID
if player:GetProp("m_iTeamNum") == local_team then
table.insert(teammates_steamID, player_steamID)
end
end
local team_index = 0
for i, teammate_steamID in pairs(teammates_steamID) do
if teammate_steamID == local_steam64 then
team_index = i
end
end
local game_rules = EntityList.GetGameRules()
local total_rounds_played = game_rules:GetProp("m_totalRoundsPlayed")
local delay = 5 + ((total_rounds_played + team_index - 1) % #teammates_steamID) * 0.1
call_delay(reconnect, "", delay + 0.2)
end
end
function draw()
call_delay()
end
Cheat.RegisterCallback("draw", draw)
Cheat.RegisterCallback("events", derank)