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LUA скрипт [NEVERLOSE] Snow , Поднимаем новогоднее настроение НЛ юзерам! Free

  • Автор темы Автор темы restenj
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Эксперт
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Регистрация
22 Мар 2020
Сообщения
2,233
Реакции
486
Код:
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local background_alpha = 0
local snowflake_alpha = 0
local screen = EngineClient.GetScreenSize();
local function clamp(min, max, val)
    if val > max then return max end
    if val < min then return min end
    return val
end

local function draw_line(x, y, x1, y1, r, g, b, a)
  Render.Line(Vector2.new(x, y), Vector2.new(x1, y1), Color.new(r, g, b, a))
end

local function draw_snowflake(x, y, size)
    local base = 4 + size
    draw_line(x - base, y - base, x + base + 1, y + base + 1, 255, 255, 255, snowflake_alpha - 75)
    draw_line(x + base, y - base, x - base, y + base, 255, 255, 255, snowflake_alpha - 75)
    base = 5 + size
    draw_line(x - base, y, x + base + 1, y, 255, 255, 255, snowflake_alpha - 75)
    draw_line(x, y - base, x, y + base + 1, 255, 255, 255, snowflake_alpha - 75)
end

local snowflakes = {}
local time = 0
local stored_time = 0

local function on_render()
    background_alpha = clamp(0, 255, background_alpha + 10)
    snowflake_alpha = clamp(0, 255, snowflake_alpha + 10)
    background_alpha = clamp(0, 255, background_alpha - 10)
    snowflake_alpha = clamp(0, 255, snowflake_alpha - 10)
    snowflake_alpha = 255
    local frametime = GlobalVars.frametime
    time = time + frametime
    if #snowflakes < 128 then
        if time > stored_time then
            stored_time = time
            table.insert(snowflakes, {math.random(10, screen.x - 10),1, math.random(1, 3), math.random(-60, 60) / 100,math.random(-3, 0)})
        end
    end
    local fps = 1 / frametime
    for i = 1, #snowflakes do
        local snowflake = snowflakes[i]
        local x, y, vspeed, hspeed, size = snowflake[1], snowflake[2], snowflake[3], snowflake[4], snowflake[5]
        if screen.y <= y then
            snowflake[1] = math.random(10, screen.x - 10)
            snowflake[2] = 1
            snowflake[3] = math.random(1, 3)
            snowflake[4] = math.random(-60, 60) / 100
            snowflake[5] = math.random(-3, 0)
        end
        draw_snowflake(x, y, size)
        snowflake[2] = snowflake[2] + vspeed / fps * 100
        snowflake[1] = snowflake[1] + hspeed / fps * 100
    end
end
Cheat.RegisterCallback("draw", on_render)
unknown (8).png

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Последнее редактирование:
Код:
Expand Collapse Copy
local background_alpha = 0
local snowflake_alpha = 0
local screen = render.screen_size()
local function clamp(min, max, val)
    if val > max then
        return max
    end
    if val < min then
        return min
    end
    return val
end

local function draw_line(x, y, x1, y1, r, g, b, a)
    render.line(vector(x, y), vector(x1, y1), color(r, g, b, a))
end

local function draw_snowflake(x, y, size)
    local base = 4 + size
    draw_line(x - base, y - base, x + base + 1, y + base + 1, 255, 255, 255, snowflake_alpha - 75)
    draw_line(x + base, y - base, x - base, y + base, 255, 255, 255, snowflake_alpha - 75)
    base = 5 + size
    draw_line(x - base, y, x + base + 1, y, 255, 255, 255, snowflake_alpha - 75)
    draw_line(x, y - base, x, y + base + 1, 255, 255, 255, snowflake_alpha - 75)
end

local snowflakes = {}
local time = 0
local stored_time = 0

events.render:set(function()
    background_alpha = clamp(0, 255, background_alpha + 10)
    snowflake_alpha = clamp(0, 255, snowflake_alpha + 10)
    background_alpha = clamp(0, 255, background_alpha - 10)
    snowflake_alpha = clamp(0, 255, snowflake_alpha - 10)
    snowflake_alpha = 255
    local frametime = globals.frametime
    time = time + frametime
    if #snowflakes < 128 then
        if time > stored_time then
            stored_time = time
            table.insert(snowflakes, {math.random(10, screen.x - 10), 1, math.random(1, 3), math.random(-60, 60) / 100,
                                      math.random(-3, 0)})
        end
    end
    local fps = 1 / frametime
    for i = 1, #snowflakes do
        local snowflake = snowflakes[i]
        local x, y, vspeed, hspeed, size = snowflake[1], snowflake[2], snowflake[3], snowflake[4], snowflake[5]
        if screen.y <= y then
            snowflake[1] = math.random(10, screen.x - 10)
            snowflake[2] = 1
            snowflake[3] = math.random(1, 3)
            snowflake[4] = math.random(-60, 60) / 100
            snowflake[5] = math.random(-3, 0)
        end
        draw_snowflake(x, y, size)
        snowflake[2] = snowflake[2] + vspeed / fps * 100
        snowflake[1] = snowflake[1] + hspeed / fps * 100
    end
end)
Updated
 
Код:
Expand Collapse Copy
local background_alpha = 0
local snowflake_alpha = 0
local screen = EngineClient.GetScreenSize();
local function clamp(min, max, val)
    if val > max then return max end
    if val < min then return min end
    return val
end

local function draw_line(x, y, x1, y1, r, g, b, a)
  Render.Line(Vector2.new(x, y), Vector2.new(x1, y1), Color.new(r, g, b, a))
end

local function draw_snowflake(x, y, size)
    local base = 4 + size
    draw_line(x - base, y - base, x + base + 1, y + base + 1, 255, 255, 255, snowflake_alpha - 75)
    draw_line(x + base, y - base, x - base, y + base, 255, 255, 255, snowflake_alpha - 75)
    base = 5 + size
    draw_line(x - base, y, x + base + 1, y, 255, 255, 255, snowflake_alpha - 75)
    draw_line(x, y - base, x, y + base + 1, 255, 255, 255, snowflake_alpha - 75)
end

local snowflakes = {}
local time = 0
local stored_time = 0

local function on_render()
    background_alpha = clamp(0, 255, background_alpha + 10)
    snowflake_alpha = clamp(0, 255, snowflake_alpha + 10)
    background_alpha = clamp(0, 255, background_alpha - 10)
    snowflake_alpha = clamp(0, 255, snowflake_alpha - 10)
    snowflake_alpha = 255
    local frametime = GlobalVars.frametime
    time = time + frametime
    if #snowflakes < 128 then
        if time > stored_time then
            stored_time = time
            table.insert(snowflakes, {math.random(10, screen.x - 10),1, math.random(1, 3), math.random(-60, 60) / 100,math.random(-3, 0)})
        end
    end
    local fps = 1 / frametime
    for i = 1, #snowflakes do
        local snowflake = snowflakes[i]
        local x, y, vspeed, hspeed, size = snowflake[1], snowflake[2], snowflake[3], snowflake[4], snowflake[5]
        if screen.y <= y then
            snowflake[1] = math.random(10, screen.x - 10)
            snowflake[2] = 1
            snowflake[3] = math.random(1, 3)
            snowflake[4] = math.random(-60, 60) / 100
            snowflake[5] = math.random(-3, 0)
        end
        draw_snowflake(x, y, size)
        snowflake[2] = snowflake[2] + vspeed / fps * 100
        snowflake[1] = snowflake[1] + hspeed / fps * 100
    end
end
Cheat.RegisterCallback("draw", on_render)
Посмотреть вложение 185837
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Это даже не в мире лол
 
Это даже не в мире лол
Братан, это колхоз, почитай про партиклы или замену текстур, ну на край спасти со скита луашку remap.lua
Это фикс старой луашки, которой год (даже больше), увидел, что ее на маркете продают, вот и обновил =)
 
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