UE4 Plugin Kai Locomotion System

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3 Май 2021
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V4.26 - 4.27
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Трейлер / Trailer:

Технические детали / Technical Details:
Features:
  • Plug and Play Animation Blueprint
  • Blueprint Library written in c++
  • Foot Lock Transition Control Rig (Beta)
  • Animation Modifiers to extract, create, copy and edit animation curves
Code Modules:
  • Kai_Locomotion [Runtime]
Number of Blueprints: 14
Number of C++ Classes: 2
Network Replicated: (Yes)
Supported Development Platforms: (Windows)
Supported Target Build Platforms: (Windows)
Documentation:
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Important/Additional Notes: The System is still evolving with the plan being to add other locomotion methods (flying. swimming, climbing), big update with a lot cleaner code in unreal engine 5 (using new engine animation blueprint features). And an automatic predictive feet IK.

Final Goal is to have a plug and play animation blueprint that provides movement in a quality that matches the amazing visual and sounds that can be created in ue5. Will use any tools available to accomplish it be it the in engine implementation of Motion Matching [ue5] or sticking to traditional state machines like it is currently whatever is best (price will probably go bit higher as more features get added).

Disclaimer : This Works Best When the Braking Deceleration In character movement component is set to a low value (i use 20-50) and a bit lower ground friction (I use 4-5), this help gives character more human like weight

*Requires Control Rig Plugin To Be Activated

V4.27
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V4.26
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