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Crack Lua Neverlose illusion.lua src leak

Забаненный
Забаненный
Статус
Оффлайн
Регистрация
16 Фев 2022
Сообщения
51
Реакции
27
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
hikoki#0001 - Прости, ты хороший парень, но ты сделал одну вещь - заскамил очень много людей, они до последнего ждали обновления твоей луашки, я для тебя даже ее подчинил, но не знаю , ты странный...

Код:
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local font1 = Render.InitFont("Verdana Bold", 10);
local font2 = Render.InitFont("Verdana", 11);
local font3 = Render.InitFont("Verdana Bold", 22);
local dt_charging
local slowwalk = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Slow Walk");
local legmove = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement");
local yawadd = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Add");
local yawmodifier = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Modifier");
local modefierdegree = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Modifier Degree");
local inverted = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Inverter");
local fakel = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Left Limit");
local faker = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Right Limit");
local fakeop = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Fake Options");
local menu_FakeLag_limit = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Limit")
local menu_FakeLag_enable = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Enable Fake Lag")
local side_pitch
local side_yaw
local last_spamd = GlobalVars.tickcount;
local currentTime = GlobalVars.curtime
local islegitaa = 0;
local user_name = Cheat.GetCheatUserName();
local chocking = ClientState.m_choked_commands
EngineClient.ExecuteClientCmd("cl_use_opens_buy_menu 0")
local fade_in_animation = 0
local fade_arrows_animation = 0
local fade_min_animation = 0
local fade_anti_aimbot_animation = 0

Menu.Text("Aimbot", "                          ~~ [AIMBOT] ~~")
local c_menu_doubletap = Menu.Switch("Aimbot", "DT Override", false);
local c_menu_dormant_aim = Menu.Switch("Aimbot", "Dormant Aimbot", false);
--Menu.Text("Aimbot", "                          ~~ [AIMBOT] ~~")

Menu.Text("Anti-Aim", "                                  ~~ [AA] ~~")

local c_menu_aa_override = Menu.Switch("Anti-Aim", "AA Override", false);
local c_menu_AntiAim_preset = Menu.Combo("Anti-Aim", "Anti-Aim Preset", {"Minority", "Hybrid", "Custom"}, 0)
local c_menu_AntiAim_custom = Menu.Combo("Anti-Aim", "Condition", {"Stand/Move", "In Air", "Crouch", "Slow Walk"}, 0)
local c_menu_freestanding_mode_move = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_freestanding_mode_in_air = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_freestanding_mode_crouch = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_freestanding_mode_slowwalk = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_low_delta_flags = Menu.MultiCombo("Anti-Aim", "Low delta flags", {"Slowwalk"}, 0)
local c_menu_custom_FakeLag = Menu.Switch("Anti-Aim", "FakeLag", false)
local c_menu_FakeLag_modes = Menu.Combo("Anti-Aim", "FakeLag Modifier", {"Adaptive", "Fluctuate"}, 0)
local c_menu_FakeLag_fluctuate_timing = Menu.SliderFloat("Anti-Aim", "Fluctuate Timing", 12.9, 0.0, 20.0, "Recomended Default values(12.9)!")
local c_menu_jitter_inair = Menu.Switch("Anti-Aim", "Jitter in air", false);
local legitaa = Menu.Switch("Anti-Aim", "Legit AA on Key", false);
local leg_breaker = Menu.Switch("Anti-Aim", "Break feet yaw", false);
local c_menu_yaw_offset = Menu.SliderInt("Anti-Aim", "Yaw offset", 45, 0, 60, "if limit < 30 leg breaker will not work");
local c_menu_yaw_offset_slowwalk = Menu.SliderInt("Anti-Aim", "Yaw offset [Slowwalk]", 18, 0, 60, "Recomended Default values(18)!");

--Menu.Text("Anti-Aim", "                                  ~~ [AA] ~~")

Menu.Text("Visuals", "                           ~~ [VISUALS] ~~")
local c_menu_indicators = Menu.Combo("Visuals", "Indicator type", {"Disabled", "ATOZ v1"}, 0);
local c_menu_gradient_color = Menu.ColorEdit("Visuals", "ATOZ indicator bar Color", Color.new(213 / 255, 121 / 255, 255 / 255, 255));
local c_menu_enable_arrows = Menu.ComboColor("Visuals", "Arrows type", {"Disabled", "ATOZ", "Team Skeet"}, 0, Color.new(213 / 255, 121 / 255, 255 / 255, 255));

local c_menu_mindmg_indi = Menu.Switch("Visuals", "Min. Damage Indicator", false, "Show only visible damage. \nIf you want the damage to be shown on the button, put a bind on the min.dmg button");
local c_menu_mindmg_indi_pos = Menu.Combo("Visuals", "Position", {"Default", "Top Right", "Top Left", "Top Middle"}, 3)
--Menu.Text("Visuals", "                           ~~ [VISUALS] ~~")

Menu.Text("Main", "                              ~~ [MAIN] ~~")
Menu.Text("Main", "Welcome back, " .. user_name .. "!")
Menu.Text("Main", "Latest Update: August 2, 2021 \n - Minor Fixes")
Menu.Text("Main", "If you have problems, write me in the discord (Hikoki ;w;#1267).")


local function calcDist(target1, target2)
    local lx = target1.x;
    local ly = target1.y;
    local lz = target1.z;
    local tx = target2.x;
    local ty = target2.y;
    local tz = target2.z;
    local dx = lx - tx;
    local dy = ly - ty;
    local dz = lz - tz;
    return math.sqrt(dx * dx + dy * dy + dz * dz);
end

local function rtd(radians)
    return radians * 180 / math.pi
end

local function deg_yaw(vec1, vec2)
    local  x = vec2.x - vec1.x
    local  z = vec2.y - vec1.y
    local  y = vec1.z - vec2.z
    return rtd(math.atan2(z, x))
end

local function deg_pitch(vec1, vec2)
    local  x = vec2.x - vec1.x
    local  z = vec2.y - vec1.y
    local  y = vec1.z - vec2.z - 38
    return rtd(math.atan2(y, math.sqrt(x * x + z * z)))
end

local function run_aim(cmd)
    if (c_menu_dormant_aim:GetBool() == true) then
       for idx = 1, GlobalVars.maxClients + 1 do
          local ent = EntityList.GetClientEntity(idx)
 
          if ent and ent:IsPlayer() then
             local lc_player = ent:GetPlayer()
             local health = lc_player:GetProp("DT_BasePlayer", "m_iHealth")
             local network = lc_player:GetNetworkState()
 
             if not lc_player:IsTeamMate() and lc_player:IsDormant() and health > 0 then
                local enemy = lc_player
                local entity = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
                local player = entity:GetPlayer()
                local hitbox_center = player:GetHitboxCenter(0)
                   local origin = enemy:GetRenderOrigin()
                local trace_result  = Cheat.FireBullet(player,  hitbox_center, origin)
                if (trace_result.damage  > 4) then
                   local yaw = deg_yaw(hitbox_center, origin) +1.5
                   local pitch  = deg_pitch(hitbox_center, origin)
                   local active_weapon = player:GetActiveWeapon()
                   local weapon_inaccuracy = active_weapon:GetInaccuracy(active_weapon)
                   if(weapon_inaccuracy < 0.01) then
                      EngineClient.SetViewAngles(QAngle.new(pitch, yaw, 0))
                      cmd.buttons = cmd.buttons and 1        
                   end
                end      
             end
          end
       end
    end
    if leg_breaker:GetBool() then
        Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement"):SetInt(ClientState.m_choked_commands == 0 and 1 or 2)
    end
end

Cheat.RegisterCallback("draw", function()
    if c_menu_aa_override:GetBool() then
        c_menu_AntiAim_preset:SetVisible(true)
        c_menu_low_delta_flags:SetVisible(true)
        c_menu_jitter_inair:SetVisible(true)
    else
        c_menu_AntiAim_preset:SetVisible(false)
        c_menu_low_delta_flags:SetVisible(false)
        c_menu_jitter_inair:SetVisible(false)
    end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 then
        c_menu_AntiAim_custom:SetVisible(true)
        c_menu_yaw_offset:SetVisible(true)
        c_menu_yaw_offset_slowwalk:SetVisible(true)
    else
        c_menu_AntiAim_custom:SetVisible(false)
        c_menu_yaw_offset:SetVisible(false)
        c_menu_yaw_offset_slowwalk:SetVisible(false)
    end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 0 then c_menu_freestanding_mode_move:SetVisible(true) else c_menu_freestanding_mode_move:SetVisible(false)  end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 1 then c_menu_freestanding_mode_in_air:SetVisible(true) else c_menu_freestanding_mode_in_air:SetVisible(false)  end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 2 then c_menu_freestanding_mode_crouch:SetVisible(true) else c_menu_freestanding_mode_crouch:SetVisible(false)  end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 3 then c_menu_freestanding_mode_slowwalk:SetVisible(true) else c_menu_freestanding_mode_slowwalk:SetVisible(false)  end
   
    if c_menu_FakeLag_modes:GetInt() == 1 and c_menu_custom_FakeLag:GetBool() then c_menu_FakeLag_fluctuate_timing:SetVisible(true) else c_menu_FakeLag_fluctuate_timing:SetVisible(false) end
    if c_menu_mindmg_indi:GetBool() then c_menu_mindmg_indi_pos:SetVisible(true); else c_menu_mindmg_indi_pos:SetVisible(false); end

    c_menu_FakeLag_modes:SetVisible(c_menu_custom_FakeLag:GetBool())

    if c_menu_indicators:GetInt() == 1 then
        c_menu_gradient_color:SetVisible(true)
    else
        c_menu_gradient_color:SetVisible(false)
    end

    local w = 25;
    local bgGap = 4;
    local screen_size = EngineClient.GetScreenSize()
    local x = screen_size.x / 2;
    local y = screen_size.y / 2;

    local fakeduck = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Fake Duck");
    local isDT = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap");
    local isHS = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Hide Shots");
    local yawbase = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Base");
    local damage = Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage");
    local chrg = Exploits.GetCharge();
    local inverter_state = AntiAim.GetInverterState();
    local real_rotation = AntiAim.GetCurrentRealRotation();
    local desync_rotation = AntiAim.GetFakeRotation();
    local max_desync_delta = AntiAim.GetMaxDesyncDelta();
    local min_desync_delta = AntiAim.GetMinDesyncDelta();  
    local desync_delta = real_rotation - desync_rotation
    if (desync_delta > max_desync_delta) then
        desync_delta = max_desync_delta
    elseif (desync_delta < min_desync_delta) then
        desync_delta = min_desync_delta
    end  
   
    if c_menu_mindmg_indi_pos:GetInt() == 0 then x_mindmg = screen_size.x / 2 + 20; elseif c_menu_mindmg_indi_pos:GetInt() == 1 then x_mindmg = screen_size.x / 2 + 40; elseif c_menu_mindmg_indi_pos:GetInt() == 2 then x_mindmg = screen_size.x / 2 - 40; end
    if c_menu_mindmg_indi_pos:GetInt() == 0 then y_mindmg = screen_size.y / 2 - 1; else y_mindmg = screen_size.y / 2 - 40; end
    if c_menu_mindmg_indi_pos:GetInt() == 3 then
        if damage:GetInt() > 99 then x_mindmg = screen_size.x / 2 + 7; elseif damage:GetInt() < 99 then x_mindmg = screen_size.x / 2 + 10; end
        if damage:GetInt() < 10 then x_mindmg = screen_size.x / 2 + 13; end
    end

    local textSize = Render.CalcTextSize("Invictus", 12);
    local textSize1 = Render.CalcTextSize("IDEAL YAW", 12);

    local textSize_desync = Render.CalcTextSize("" .. desync_delta, 12);

    local add_y = 0;
    local default_x = screen_size.x / 2 + 960;
    local dt_x = screen_size.x / 2 + 960;
    local add_y_skeet_indi = 0;
    local player = EntityList.GetLocalPlayer();
    local IsConnected = EngineClient.IsConnected()
    if not player then
        return
    end  
    local lifeState = player:GetProp("m_lifeState");
   
    if not lifeState then
        if c_menu_indicators:GetInt() == 1 then
            if (fade_in_animation < 1) then
                fade_in_animation = fade_in_animation + 0.03
            end
        else
            fade_in_animation = 0
        end

        if c_menu_mindmg_indi:GetBool() then
            if (fade_min_animation < 1) then
                fade_min_animation = fade_min_animation + 0.03
            end
        else
            fade_min_animation = 0
        end

        if c_menu_enable_arrows:GetInt() == 1 or c_menu_enable_arrows:GetInt() == 2 then
            if (fade_arrows_animation < 1) then
                fade_arrows_animation = fade_arrows_animation + 0.03
            end
        else
            fade_arrows_animation = 0
        end
    else
        fade_in_animation = 0
        fade_min_animation = 0
        fade_arrows_animation = 0
        fade_anti_aimbot_animation = 0
    end
   
    if currentTime + 0.7 < GlobalVars.curtime then
        currentTime = GlobalVars.curtime
        chocking = ClientState.m_choked_commands
        fake_indi = desync_delta
    end
   


    if not lifeState then
        local box_color = c_menu_gradient_color:GetColor()
        if c_menu_indicators:GetInt() == 1 then
            Render.Text(tostring(math.abs(math.floor(desync_delta))).."°", Vector2.new((x + 1 + (w / 2)) - (textSize.x / 2), y + 18 + bgGap), Color.new(0, 0, 0, fade_in_animation), 11, font2, false);
            Render.Text(tostring(math.abs(math.floor(desync_delta))).."°", Vector2.new((x + (w / 2)) - (textSize.x / 2), y + 17 + bgGap), Color.new(1, 1, 1, fade_in_animation), 11, font2, false);
            Render.GradientBoxFilled(Vector2.new(screen_size.x / 2, screen_size.y / 2 + 35), Vector2.new(screen_size.x / 2 + (math.abs(desync_delta * 58 / 100)), screen_size.y / 2 + 38), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0))
            Render.GradientBoxFilled(Vector2.new(screen_size.x / 2, screen_size.y / 2 + 35), Vector2.new(screen_size.x / 2 + (-math.abs(desync_delta * 58 / 100)), screen_size.y / 2 + 38), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0))
            Render.Text("minority", Vector2.new((x - 12 + (w / 2)) - (textSize.x / 2), y + 34 + bgGap), Color.new(0, 0, 0, fade_in_animation), 11, font2, false);
            Render.Text("minority", Vector2.new((x - 13 + (w / 2)) - (textSize.x / 2), y + 33 + bgGap), Color.new(1, 1, 1, fade_in_animation), 11, font2, false);
        end
        if c_menu_mindmg_indi:GetBool() then
            Render.Text("" .. damage:GetInt(), Vector2.new((x_mindmg + (w / 2)) - 28, y_mindmg + bgGap), Color.new(1, 1, 1, fade_min_animation), 10, font1, true);
        end

        if c_menu_enable_arrows:GetInt() == 1 then
            if inverter_state then
                Render.Text("<", Vector2.new((x + 28 - 54) - (textSize1.x / 2), y - 17 + bgGap), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation), 26, true);
                Render.Text(">", Vector2.new((x + 28 + 42) - (textSize1.x / 2), y - 17 + bgGap), Color.new(0.8, 0.8, 0.8, fade_arrows_animation), 26, true);
            else
                Render.Text("<", Vector2.new((x + 28 - 54) - (textSize1.x / 2), y - 17 + bgGap), Color.new(0.8, 0.8, 0.8, fade_arrows_animation), 26, true);
                Render.Text(">", Vector2.new((x + 28 + 42) - (textSize1.x / 2), y - 17 + bgGap), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation), 26, true);  
            end      
        elseif c_menu_enable_arrows:GetInt() == 2 then
            if inverter_state then
                Render.BoxFilled(Vector2.new(x - 48, y - 10), Vector2.new(x - 46, y + 9), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation))
                Render.BoxFilled(Vector2.new(x + 49, y - 10), Vector2.new(x + 47, y + 9), Color.new(0, 0, 0, fade_arrows_animation - 0.7))
            else
                Render.BoxFilled(Vector2.new(x + 49, y - 10), Vector2.new(x + 47, y + 9), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation))
                Render.BoxFilled(Vector2.new(x - 48, y - 10), Vector2.new(x - 46, y + 9), Color.new(0, 0, 0, fade_arrows_animation - 0.7))
            end
            if yawbase:GetInt() == 2 then
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x - 50, y - 10), Vector2.new(x - 50, y + 9), Vector2.new(x - 66, y))
                Render.PolyFilled(c_menu_enable_arrows:GetColor(), Vector2.new(x + 52, y - 10), Vector2.new(x + 52, y + 9), Vector2.new(x + 66, y))
            elseif yawbase:GetInt() == 3 then          
                Render.PolyFilled(c_menu_enable_arrows:GetColor(), Vector2.new(x - 50, y - 10), Vector2.new(x - 50, y + 9), Vector2.new(x - 66, y))
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x + 52, y - 10), Vector2.new(x + 52, y + 9), Vector2.new(x + 66, y))
            else
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x - 50, y - 10), Vector2.new(x - 50, y + 9), Vector2.new(x - 66, y))
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x + 52, y - 10), Vector2.new(x + 52, y + 9), Vector2.new(x + 66, y))
            end
        end
    end
end)

local function adaptive_FakeLag()
    local local_idx = EngineClient.GetLocalPlayer()
    local local_entity = EntityList.GetClientEntity(local_idx)
    local sent_packets_num = FakeLag.SentPackets()
    local oldOrigin
    if local_entity == nil then return end
    local is_key_pressed = Cheat.IsKeyDown(0x45)
    local local_player = local_entity:GetPlayer();
    local wish_ticks = 0
    local adaptive_ticks = 2
    local speed_x = local_player:GetProp("DT_BasePlayer", "m_vecVelocity[0]")
    local GetAbsOrigin = local_player:GetProp("DT_BasePlayer", "m_vecAbsOrigin")
    local speed_y = local_player:GetProp("DT_BasePlayer", "m_vecVelocity[1]")
    local speed_per_tick = math.sqrt(speed_x * speed_x + speed_y * speed_y) *  GlobalVars.interval_per_tick
    if c_menu_custom_FakeLag:GetBool() then
        while (wish_ticks * speed_per_tick) <= 68.0 do
            if (((adaptive_ticks - 1) * speed_per_tick) > 68.0) then
            wish_ticks = wish_ticks + 1;
            break
            end
   
            if ((adaptive_ticks * speed_per_tick) > 68.0) then
            wish_ticks = wish_ticks + 2;
            break
            end
   
            if ((adaptive_ticks + 1) * speed_per_tick) > 68.0 then
            wish_ticks = wish_ticks + 3;
            break
            end
   
            if ((adaptive_ticks + 2) * speed_per_tick) > 68.0 then
            wish_ticks = wish_ticks + 4;
            break
            end
   
            adaptive_ticks = adaptive_ticks + 5;
            wish_ticks = wish_ticks + 5;
   
            if adaptive_ticks > 15 then
            break
            end
        end
   
        local weapon = local_player:GetActiveWeapon();
        if weapon ~= nil then
            if weapon:GetWeaponID() == 64 then
                if wish_ticks > 15  then
                    wish_ticks = 15
                end
            end
        end
        if is_key_pressed then
            FakeLag.SetState(false)
        end
        if ClientState.m_choked_commands < wish_ticks then
        FakeLag.SetState(false)
        end
    end
end

local function fluctuate_FakeLag()
    local random1 = 0
    local random2 = 0
    local used = false

    if c_menu_custom_FakeLag:GetBool() then
        if used then
            random1 = math.random(1, c_menu_FakeLag_fluctuate_timing:GetFloat())
            used = false
        else
            random1 = math.random(1, c_menu_FakeLag_fluctuate_timing:GetFloat())
            used = true
        end
        if random1 == 1 then
            menu_FakeLag_limit:SetInt(0)
        else
            menu_FakeLag_limit:SetInt(15)
        end
    end
end

local function fake_lag()
    local local_idx = EngineClient.GetLocalPlayer()
    local local_entity = EntityList.GetClientEntity(local_idx)
    local local_player = local_entity:GetPlayer();

    if (c_menu_FakeLag_modes:GetInt()) == 0 and dt_charging == false then --adaptive FakeLag (AIMWARE_PASTED)
        adaptive_FakeLag()
    elseif (c_menu_FakeLag_modes:GetInt()) == 1 then --fluctuate FakeLag
        fluctuate_FakeLag()
    end
end

local ui_callback = function()  
    if c_menu_doubletap:GetBool() then
        Exploits.OverrideDoubleTapSpeed(14)
    end
end

local function AntiAims()
    local player = EntityList.GetLocalPlayer();
    if not player then
        return
    end
    local flags = player:GetProp("m_fFlags");
    --print(flags) -- 257(stand), 263(crouch), 256(air)
   
    if c_menu_aa_override:GetBool() then
        if c_menu_AntiAim_preset:GetInt() == 0 then
            if flags == 257 and not slowwalk:GetBool() then
                fakel:SetInt(45)
                faker:SetInt(45)
                fakeop:SetInt(8)

                yawadd:SetInt(-6)
                yawmodifier:SetInt(0)
            elseif flags == 256 then
                fakel:SetInt(58)
                faker:SetInt(58)
                if c_menu_jitter_inair:GetBool() then
                    fakeop:SetInt(2)
                else
                    fakeop:SetInt(0)
                end

                yawadd:SetInt(0)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 263 then
                fakel:SetInt(25)
                faker:SetInt(25)
                fakeop:SetInt(8)

                yawadd:SetInt(5)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 257 and slowwalk:GetBool() then
                if c_menu_low_delta_flags:GetInt() == 1 then
                    fakel:SetInt(25)
                    faker:SetInt(25)
                    fakeop:SetInt(8)
       
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                else
                    fakel:SetInt(18)
                    faker:SetInt(18)
                    fakeop:SetInt(8)

                    yawadd:SetInt(-5)
                    yawmodifier:SetInt(1)
                    modefierdegree:SetInt(6)
                end
            end
        end
        if c_menu_AntiAim_preset:GetInt() == 1 then
            if flags == 257 and not slowwalk:GetBool() then
                fakel:SetInt(45)
                faker:SetInt(45)
                fakeop:SetInt(0)

                yawadd:SetInt(-1)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(30)
            elseif flags == 256 then
                fakel:SetInt(58)
                faker:SetInt(58)
                if c_menu_jitter_inair:GetBool() then
                    fakeop:SetInt(2)
                else
                    fakeop:SetInt(0)
                end

                yawadd:SetInt(0)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 263 then
                fakel:SetInt(25)
                faker:SetInt(25)
                fakeop:SetInt(8)

                yawadd:SetInt(5)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 257 and slowwalk:GetBool() then
                if c_menu_low_delta_flags:GetInt() == 1 then
                    fakel:SetInt(25)
                    faker:SetInt(25)
                    fakeop:SetInt(8)
       
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                else
                    fakel:SetInt(45)
                    faker:SetInt(45)
                    fakeop:SetInt(2)
   
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                end
            end
        end
        if c_menu_AntiAim_preset:GetInt() == 2 then
            if flags == 257 and not slowwalk:GetBool() then
                fakel:SetInt(c_menu_yaw_offset:GetInt())
                faker:SetInt(c_menu_yaw_offset:GetInt())
                fakeop:SetInt(c_menu_freestanding_mode_move:GetInt())

                yawadd:SetInt(-6)
                yawmodifier:SetInt(0)
            elseif flags == 256 then
                fakel:SetInt(c_menu_yaw_offset:GetInt())
                faker:SetInt(c_menu_yaw_offset:GetInt())
                if c_menu_jitter_inair:GetBool() then
                    fakeop:SetInt(2)              
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(1)
                    modefierdegree:SetInt(30)
                else
                    fakeop:SetInt(c_menu_freestanding_mode_in_air:GetInt())
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                end
            elseif flags == 263 then
                fakel:SetInt(c_menu_yaw_offset:GetInt())
                faker:SetInt(c_menu_yaw_offset:GetInt())
                fakeop:SetInt(c_menu_freestanding_mode_crouch:GetInt())

                yawadd:SetInt(5)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 257 and slowwalk:GetBool() then
                if c_menu_low_delta_flags:GetInt() == 1 then
                    fakel:SetInt(25)
                    faker:SetInt(25)
                    fakeop:SetInt(8)
       
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                else
                    fakel:SetInt(c_menu_yaw_offset_slowwalk:GetInt())
                    faker:SetInt(c_menu_yaw_offset_slowwalk:GetInt())
                    fakeop:SetInt(c_menu_freestanding_mode_slowwalk:GetInt())
   
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                end
            end
        end
    end

    local C4 = EntityList.GetEntitiesByClassID(129);
   
    if legitaa:GetBool() then
        for C4i = 1, #C4 do            
            if calcDist(C4[C4i]:GetRenderOrigin(), player:GetRenderOrigin()) < 100 then
                return
            end
        end
        islegitaa = 1;
        if GlobalVars.tickcount - last_spamd > 2 then
            EngineClient.ExecuteClientCmd("+use")
            last_spamd = GlobalVars.tickcount
        end
        if GlobalVars.tickcount - last_spamd > 1 then
            EngineClient.ExecuteClientCmd("-use")
        end
    else
        if islegitaa == 1 then
            EngineClient.ExecuteClientCmd("-use")
            islegitaa = 0;
        end
    end
   
    if GlobalVars.tickcount - last_spamd < 0 then
        last_spamd = GlobalVars.tickcount
    end
end

Cheat.RegisterCallback("createmove", AntiAims)
c_menu_doubletap:RegisterCallback(ui_callback)
Cheat.RegisterCallback("prediction", run_aim)
Cheat.RegisterCallback("pre_prediction", fake_lag)
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
чел водички выпей
 
hikoki#0001 - Прости, ты хороший парень, но ты сделал одну вещь - заскамил очень много людей, они до последнего ждали обновления твоей луашки, я для тебя даже ее подчинил, но не знаю , ты странный...

Код:
Expand Collapse Copy
local font1 = Render.InitFont("Verdana Bold", 10);
local font2 = Render.InitFont("Verdana", 11);
local font3 = Render.InitFont("Verdana Bold", 22);
local dt_charging
local slowwalk = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Slow Walk");
local legmove = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement");
local yawadd = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Add");
local yawmodifier = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Modifier");
local modefierdegree = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Modifier Degree");
local inverted = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Inverter");
local fakel = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Left Limit");
local faker = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Right Limit");
local fakeop = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Fake Options");
local menu_FakeLag_limit = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Limit")
local menu_FakeLag_enable = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Enable Fake Lag")
local side_pitch
local side_yaw
local last_spamd = GlobalVars.tickcount;
local currentTime = GlobalVars.curtime
local islegitaa = 0;
local user_name = Cheat.GetCheatUserName();
local chocking = ClientState.m_choked_commands
EngineClient.ExecuteClientCmd("cl_use_opens_buy_menu 0")
local fade_in_animation = 0
local fade_arrows_animation = 0
local fade_min_animation = 0
local fade_anti_aimbot_animation = 0

Menu.Text("Aimbot", "                          ~~ [AIMBOT] ~~")
local c_menu_doubletap = Menu.Switch("Aimbot", "DT Override", false);
local c_menu_dormant_aim = Menu.Switch("Aimbot", "Dormant Aimbot", false);
--Menu.Text("Aimbot", "                          ~~ [AIMBOT] ~~")

Menu.Text("Anti-Aim", "                                  ~~ [AA] ~~")

local c_menu_aa_override = Menu.Switch("Anti-Aim", "AA Override", false);
local c_menu_AntiAim_preset = Menu.Combo("Anti-Aim", "Anti-Aim Preset", {"Minority", "Hybrid", "Custom"}, 0)
local c_menu_AntiAim_custom = Menu.Combo("Anti-Aim", "Condition", {"Stand/Move", "In Air", "Crouch", "Slow Walk"}, 0)
local c_menu_freestanding_mode_move = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_freestanding_mode_in_air = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_freestanding_mode_crouch = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_freestanding_mode_slowwalk = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_low_delta_flags = Menu.MultiCombo("Anti-Aim", "Low delta flags", {"Slowwalk"}, 0)
local c_menu_custom_FakeLag = Menu.Switch("Anti-Aim", "FakeLag", false)
local c_menu_FakeLag_modes = Menu.Combo("Anti-Aim", "FakeLag Modifier", {"Adaptive", "Fluctuate"}, 0)
local c_menu_FakeLag_fluctuate_timing = Menu.SliderFloat("Anti-Aim", "Fluctuate Timing", 12.9, 0.0, 20.0, "Recomended Default values(12.9)!")
local c_menu_jitter_inair = Menu.Switch("Anti-Aim", "Jitter in air", false);
local legitaa = Menu.Switch("Anti-Aim", "Legit AA on Key", false);
local leg_breaker = Menu.Switch("Anti-Aim", "Break feet yaw", false);
local c_menu_yaw_offset = Menu.SliderInt("Anti-Aim", "Yaw offset", 45, 0, 60, "if limit < 30 leg breaker will not work");
local c_menu_yaw_offset_slowwalk = Menu.SliderInt("Anti-Aim", "Yaw offset [Slowwalk]", 18, 0, 60, "Recomended Default values(18)!");

--Menu.Text("Anti-Aim", "                                  ~~ [AA] ~~")

Menu.Text("Visuals", "                           ~~ [VISUALS] ~~")
local c_menu_indicators = Menu.Combo("Visuals", "Indicator type", {"Disabled", "ATOZ v1"}, 0);
local c_menu_gradient_color = Menu.ColorEdit("Visuals", "ATOZ indicator bar Color", Color.new(213 / 255, 121 / 255, 255 / 255, 255));
local c_menu_enable_arrows = Menu.ComboColor("Visuals", "Arrows type", {"Disabled", "ATOZ", "Team Skeet"}, 0, Color.new(213 / 255, 121 / 255, 255 / 255, 255));

local c_menu_mindmg_indi = Menu.Switch("Visuals", "Min. Damage Indicator", false, "Show only visible damage. \nIf you want the damage to be shown on the button, put a bind on the min.dmg button");
local c_menu_mindmg_indi_pos = Menu.Combo("Visuals", "Position", {"Default", "Top Right", "Top Left", "Top Middle"}, 3)
--Menu.Text("Visuals", "                           ~~ [VISUALS] ~~")

Menu.Text("Main", "                              ~~ [MAIN] ~~")
Menu.Text("Main", "Welcome back, " .. user_name .. "!")
Menu.Text("Main", "Latest Update: August 2, 2021 \n - Minor Fixes")
Menu.Text("Main", "If you have problems, write me in the discord (Hikoki ;w;#1267).")


local function calcDist(target1, target2)
    local lx = target1.x;
    local ly = target1.y;
    local lz = target1.z;
    local tx = target2.x;
    local ty = target2.y;
    local tz = target2.z;
    local dx = lx - tx;
    local dy = ly - ty;
    local dz = lz - tz;
    return math.sqrt(dx * dx + dy * dy + dz * dz);
end

local function rtd(radians)
    return radians * 180 / math.pi
end

local function deg_yaw(vec1, vec2)
    local  x = vec2.x - vec1.x
    local  z = vec2.y - vec1.y
    local  y = vec1.z - vec2.z
    return rtd(math.atan2(z, x))
end

local function deg_pitch(vec1, vec2)
    local  x = vec2.x - vec1.x
    local  z = vec2.y - vec1.y
    local  y = vec1.z - vec2.z - 38
    return rtd(math.atan2(y, math.sqrt(x * x + z * z)))
end

local function run_aim(cmd)
    if (c_menu_dormant_aim:GetBool() == true) then
       for idx = 1, GlobalVars.maxClients + 1 do
          local ent = EntityList.GetClientEntity(idx)
 
          if ent and ent:IsPlayer() then
             local lc_player = ent:GetPlayer()
             local health = lc_player:GetProp("DT_BasePlayer", "m_iHealth")
             local network = lc_player:GetNetworkState()
 
             if not lc_player:IsTeamMate() and lc_player:IsDormant() and health > 0 then
                local enemy = lc_player
                local entity = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
                local player = entity:GetPlayer()
                local hitbox_center = player:GetHitboxCenter(0)
                   local origin = enemy:GetRenderOrigin()
                local trace_result  = Cheat.FireBullet(player,  hitbox_center, origin)
                if (trace_result.damage  > 4) then
                   local yaw = deg_yaw(hitbox_center, origin) +1.5
                   local pitch  = deg_pitch(hitbox_center, origin)
                   local active_weapon = player:GetActiveWeapon()
                   local weapon_inaccuracy = active_weapon:GetInaccuracy(active_weapon)
                   if(weapon_inaccuracy < 0.01) then
                      EngineClient.SetViewAngles(QAngle.new(pitch, yaw, 0))
                      cmd.buttons = cmd.buttons and 1        
                   end
                end      
             end
          end
       end
    end
    if leg_breaker:GetBool() then
        Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement"):SetInt(ClientState.m_choked_commands == 0 and 1 or 2)
    end
end

Cheat.RegisterCallback("draw", function()
    if c_menu_aa_override:GetBool() then
        c_menu_AntiAim_preset:SetVisible(true)
        c_menu_low_delta_flags:SetVisible(true)
        c_menu_jitter_inair:SetVisible(true)
    else
        c_menu_AntiAim_preset:SetVisible(false)
        c_menu_low_delta_flags:SetVisible(false)
        c_menu_jitter_inair:SetVisible(false)
    end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 then
        c_menu_AntiAim_custom:SetVisible(true)
        c_menu_yaw_offset:SetVisible(true)
        c_menu_yaw_offset_slowwalk:SetVisible(true)
    else
        c_menu_AntiAim_custom:SetVisible(false)
        c_menu_yaw_offset:SetVisible(false)
        c_menu_yaw_offset_slowwalk:SetVisible(false)
    end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 0 then c_menu_freestanding_mode_move:SetVisible(true) else c_menu_freestanding_mode_move:SetVisible(false)  end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 1 then c_menu_freestanding_mode_in_air:SetVisible(true) else c_menu_freestanding_mode_in_air:SetVisible(false)  end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 2 then c_menu_freestanding_mode_crouch:SetVisible(true) else c_menu_freestanding_mode_crouch:SetVisible(false)  end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 3 then c_menu_freestanding_mode_slowwalk:SetVisible(true) else c_menu_freestanding_mode_slowwalk:SetVisible(false)  end
   
    if c_menu_FakeLag_modes:GetInt() == 1 and c_menu_custom_FakeLag:GetBool() then c_menu_FakeLag_fluctuate_timing:SetVisible(true) else c_menu_FakeLag_fluctuate_timing:SetVisible(false) end
    if c_menu_mindmg_indi:GetBool() then c_menu_mindmg_indi_pos:SetVisible(true); else c_menu_mindmg_indi_pos:SetVisible(false); end

    c_menu_FakeLag_modes:SetVisible(c_menu_custom_FakeLag:GetBool())

    if c_menu_indicators:GetInt() == 1 then
        c_menu_gradient_color:SetVisible(true)
    else
        c_menu_gradient_color:SetVisible(false)
    end

    local w = 25;
    local bgGap = 4;
    local screen_size = EngineClient.GetScreenSize()
    local x = screen_size.x / 2;
    local y = screen_size.y / 2;

    local fakeduck = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Fake Duck");
    local isDT = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap");
    local isHS = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Hide Shots");
    local yawbase = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Base");
    local damage = Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage");
    local chrg = Exploits.GetCharge();
    local inverter_state = AntiAim.GetInverterState();
    local real_rotation = AntiAim.GetCurrentRealRotation();
    local desync_rotation = AntiAim.GetFakeRotation();
    local max_desync_delta = AntiAim.GetMaxDesyncDelta();
    local min_desync_delta = AntiAim.GetMinDesyncDelta();  
    local desync_delta = real_rotation - desync_rotation
    if (desync_delta > max_desync_delta) then
        desync_delta = max_desync_delta
    elseif (desync_delta < min_desync_delta) then
        desync_delta = min_desync_delta
    end  
   
    if c_menu_mindmg_indi_pos:GetInt() == 0 then x_mindmg = screen_size.x / 2 + 20; elseif c_menu_mindmg_indi_pos:GetInt() == 1 then x_mindmg = screen_size.x / 2 + 40; elseif c_menu_mindmg_indi_pos:GetInt() == 2 then x_mindmg = screen_size.x / 2 - 40; end
    if c_menu_mindmg_indi_pos:GetInt() == 0 then y_mindmg = screen_size.y / 2 - 1; else y_mindmg = screen_size.y / 2 - 40; end
    if c_menu_mindmg_indi_pos:GetInt() == 3 then
        if damage:GetInt() > 99 then x_mindmg = screen_size.x / 2 + 7; elseif damage:GetInt() < 99 then x_mindmg = screen_size.x / 2 + 10; end
        if damage:GetInt() < 10 then x_mindmg = screen_size.x / 2 + 13; end
    end

    local textSize = Render.CalcTextSize("Invictus", 12);
    local textSize1 = Render.CalcTextSize("IDEAL YAW", 12);

    local textSize_desync = Render.CalcTextSize("" .. desync_delta, 12);

    local add_y = 0;
    local default_x = screen_size.x / 2 + 960;
    local dt_x = screen_size.x / 2 + 960;
    local add_y_skeet_indi = 0;
    local player = EntityList.GetLocalPlayer();
    local IsConnected = EngineClient.IsConnected()
    if not player then
        return
    end  
    local lifeState = player:GetProp("m_lifeState");
   
    if not lifeState then
        if c_menu_indicators:GetInt() == 1 then
            if (fade_in_animation < 1) then
                fade_in_animation = fade_in_animation + 0.03
            end
        else
            fade_in_animation = 0
        end

        if c_menu_mindmg_indi:GetBool() then
            if (fade_min_animation < 1) then
                fade_min_animation = fade_min_animation + 0.03
            end
        else
            fade_min_animation = 0
        end

        if c_menu_enable_arrows:GetInt() == 1 or c_menu_enable_arrows:GetInt() == 2 then
            if (fade_arrows_animation < 1) then
                fade_arrows_animation = fade_arrows_animation + 0.03
            end
        else
            fade_arrows_animation = 0
        end
    else
        fade_in_animation = 0
        fade_min_animation = 0
        fade_arrows_animation = 0
        fade_anti_aimbot_animation = 0
    end
   
    if currentTime + 0.7 < GlobalVars.curtime then
        currentTime = GlobalVars.curtime
        chocking = ClientState.m_choked_commands
        fake_indi = desync_delta
    end
   


    if not lifeState then
        local box_color = c_menu_gradient_color:GetColor()
        if c_menu_indicators:GetInt() == 1 then
            Render.Text(tostring(math.abs(math.floor(desync_delta))).."°", Vector2.new((x + 1 + (w / 2)) - (textSize.x / 2), y + 18 + bgGap), Color.new(0, 0, 0, fade_in_animation), 11, font2, false);
            Render.Text(tostring(math.abs(math.floor(desync_delta))).."°", Vector2.new((x + (w / 2)) - (textSize.x / 2), y + 17 + bgGap), Color.new(1, 1, 1, fade_in_animation), 11, font2, false);
            Render.GradientBoxFilled(Vector2.new(screen_size.x / 2, screen_size.y / 2 + 35), Vector2.new(screen_size.x / 2 + (math.abs(desync_delta * 58 / 100)), screen_size.y / 2 + 38), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0))
            Render.GradientBoxFilled(Vector2.new(screen_size.x / 2, screen_size.y / 2 + 35), Vector2.new(screen_size.x / 2 + (-math.abs(desync_delta * 58 / 100)), screen_size.y / 2 + 38), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0))
            Render.Text("minority", Vector2.new((x - 12 + (w / 2)) - (textSize.x / 2), y + 34 + bgGap), Color.new(0, 0, 0, fade_in_animation), 11, font2, false);
            Render.Text("minority", Vector2.new((x - 13 + (w / 2)) - (textSize.x / 2), y + 33 + bgGap), Color.new(1, 1, 1, fade_in_animation), 11, font2, false);
        end
        if c_menu_mindmg_indi:GetBool() then
            Render.Text("" .. damage:GetInt(), Vector2.new((x_mindmg + (w / 2)) - 28, y_mindmg + bgGap), Color.new(1, 1, 1, fade_min_animation), 10, font1, true);
        end

        if c_menu_enable_arrows:GetInt() == 1 then
            if inverter_state then
                Render.Text("<", Vector2.new((x + 28 - 54) - (textSize1.x / 2), y - 17 + bgGap), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation), 26, true);
                Render.Text(">", Vector2.new((x + 28 + 42) - (textSize1.x / 2), y - 17 + bgGap), Color.new(0.8, 0.8, 0.8, fade_arrows_animation), 26, true);
            else
                Render.Text("<", Vector2.new((x + 28 - 54) - (textSize1.x / 2), y - 17 + bgGap), Color.new(0.8, 0.8, 0.8, fade_arrows_animation), 26, true);
                Render.Text(">", Vector2.new((x + 28 + 42) - (textSize1.x / 2), y - 17 + bgGap), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation), 26, true);  
            end      
        elseif c_menu_enable_arrows:GetInt() == 2 then
            if inverter_state then
                Render.BoxFilled(Vector2.new(x - 48, y - 10), Vector2.new(x - 46, y + 9), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation))
                Render.BoxFilled(Vector2.new(x + 49, y - 10), Vector2.new(x + 47, y + 9), Color.new(0, 0, 0, fade_arrows_animation - 0.7))
            else
                Render.BoxFilled(Vector2.new(x + 49, y - 10), Vector2.new(x + 47, y + 9), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation))
                Render.BoxFilled(Vector2.new(x - 48, y - 10), Vector2.new(x - 46, y + 9), Color.new(0, 0, 0, fade_arrows_animation - 0.7))
            end
            if yawbase:GetInt() == 2 then
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x - 50, y - 10), Vector2.new(x - 50, y + 9), Vector2.new(x - 66, y))
                Render.PolyFilled(c_menu_enable_arrows:GetColor(), Vector2.new(x + 52, y - 10), Vector2.new(x + 52, y + 9), Vector2.new(x + 66, y))
            elseif yawbase:GetInt() == 3 then          
                Render.PolyFilled(c_menu_enable_arrows:GetColor(), Vector2.new(x - 50, y - 10), Vector2.new(x - 50, y + 9), Vector2.new(x - 66, y))
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x + 52, y - 10), Vector2.new(x + 52, y + 9), Vector2.new(x + 66, y))
            else
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x - 50, y - 10), Vector2.new(x - 50, y + 9), Vector2.new(x - 66, y))
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x + 52, y - 10), Vector2.new(x + 52, y + 9), Vector2.new(x + 66, y))
            end
        end
    end
end)

local function adaptive_FakeLag()
    local local_idx = EngineClient.GetLocalPlayer()
    local local_entity = EntityList.GetClientEntity(local_idx)
    local sent_packets_num = FakeLag.SentPackets()
    local oldOrigin
    if local_entity == nil then return end
    local is_key_pressed = Cheat.IsKeyDown(0x45)
    local local_player = local_entity:GetPlayer();
    local wish_ticks = 0
    local adaptive_ticks = 2
    local speed_x = local_player:GetProp("DT_BasePlayer", "m_vecVelocity[0]")
    local GetAbsOrigin = local_player:GetProp("DT_BasePlayer", "m_vecAbsOrigin")
    local speed_y = local_player:GetProp("DT_BasePlayer", "m_vecVelocity[1]")
    local speed_per_tick = math.sqrt(speed_x * speed_x + speed_y * speed_y) *  GlobalVars.interval_per_tick
    if c_menu_custom_FakeLag:GetBool() then
        while (wish_ticks * speed_per_tick) <= 68.0 do
            if (((adaptive_ticks - 1) * speed_per_tick) > 68.0) then
            wish_ticks = wish_ticks + 1;
            break
            end
   
            if ((adaptive_ticks * speed_per_tick) > 68.0) then
            wish_ticks = wish_ticks + 2;
            break
            end
   
            if ((adaptive_ticks + 1) * speed_per_tick) > 68.0 then
            wish_ticks = wish_ticks + 3;
            break
            end
   
            if ((adaptive_ticks + 2) * speed_per_tick) > 68.0 then
            wish_ticks = wish_ticks + 4;
            break
            end
   
            adaptive_ticks = adaptive_ticks + 5;
            wish_ticks = wish_ticks + 5;
   
            if adaptive_ticks > 15 then
            break
            end
        end
   
        local weapon = local_player:GetActiveWeapon();
        if weapon ~= nil then
            if weapon:GetWeaponID() == 64 then
                if wish_ticks > 15  then
                    wish_ticks = 15
                end
            end
        end
        if is_key_pressed then
            FakeLag.SetState(false)
        end
        if ClientState.m_choked_commands < wish_ticks then
        FakeLag.SetState(false)
        end
    end
end

local function fluctuate_FakeLag()
    local random1 = 0
    local random2 = 0
    local used = false

    if c_menu_custom_FakeLag:GetBool() then
        if used then
            random1 = math.random(1, c_menu_FakeLag_fluctuate_timing:GetFloat())
            used = false
        else
            random1 = math.random(1, c_menu_FakeLag_fluctuate_timing:GetFloat())
            used = true
        end
        if random1 == 1 then
            menu_FakeLag_limit:SetInt(0)
        else
            menu_FakeLag_limit:SetInt(15)
        end
    end
end

local function fake_lag()
    local local_idx = EngineClient.GetLocalPlayer()
    local local_entity = EntityList.GetClientEntity(local_idx)
    local local_player = local_entity:GetPlayer();

    if (c_menu_FakeLag_modes:GetInt()) == 0 and dt_charging == false then --adaptive FakeLag (AIMWARE_PASTED)
        adaptive_FakeLag()
    elseif (c_menu_FakeLag_modes:GetInt()) == 1 then --fluctuate FakeLag
        fluctuate_FakeLag()
    end
end

local ui_callback = function()  
    if c_menu_doubletap:GetBool() then
        Exploits.OverrideDoubleTapSpeed(14)
    end
end

local function AntiAims()
    local player = EntityList.GetLocalPlayer();
    if not player then
        return
    end
    local flags = player:GetProp("m_fFlags");
    --print(flags) -- 257(stand), 263(crouch), 256(air)
   
    if c_menu_aa_override:GetBool() then
        if c_menu_AntiAim_preset:GetInt() == 0 then
            if flags == 257 and not slowwalk:GetBool() then
                fakel:SetInt(45)
                faker:SetInt(45)
                fakeop:SetInt(8)

                yawadd:SetInt(-6)
                yawmodifier:SetInt(0)
            elseif flags == 256 then
                fakel:SetInt(58)
                faker:SetInt(58)
                if c_menu_jitter_inair:GetBool() then
                    fakeop:SetInt(2)
                else
                    fakeop:SetInt(0)
                end

                yawadd:SetInt(0)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 263 then
                fakel:SetInt(25)
                faker:SetInt(25)
                fakeop:SetInt(8)

                yawadd:SetInt(5)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 257 and slowwalk:GetBool() then
                if c_menu_low_delta_flags:GetInt() == 1 then
                    fakel:SetInt(25)
                    faker:SetInt(25)
                    fakeop:SetInt(8)
       
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                else
                    fakel:SetInt(18)
                    faker:SetInt(18)
                    fakeop:SetInt(8)

                    yawadd:SetInt(-5)
                    yawmodifier:SetInt(1)
                    modefierdegree:SetInt(6)
                end
            end
        end
        if c_menu_AntiAim_preset:GetInt() == 1 then
            if flags == 257 and not slowwalk:GetBool() then
                fakel:SetInt(45)
                faker:SetInt(45)
                fakeop:SetInt(0)

                yawadd:SetInt(-1)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(30)
            elseif flags == 256 then
                fakel:SetInt(58)
                faker:SetInt(58)
                if c_menu_jitter_inair:GetBool() then
                    fakeop:SetInt(2)
                else
                    fakeop:SetInt(0)
                end

                yawadd:SetInt(0)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 263 then
                fakel:SetInt(25)
                faker:SetInt(25)
                fakeop:SetInt(8)

                yawadd:SetInt(5)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 257 and slowwalk:GetBool() then
                if c_menu_low_delta_flags:GetInt() == 1 then
                    fakel:SetInt(25)
                    faker:SetInt(25)
                    fakeop:SetInt(8)
       
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                else
                    fakel:SetInt(45)
                    faker:SetInt(45)
                    fakeop:SetInt(2)
   
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                end
            end
        end
        if c_menu_AntiAim_preset:GetInt() == 2 then
            if flags == 257 and not slowwalk:GetBool() then
                fakel:SetInt(c_menu_yaw_offset:GetInt())
                faker:SetInt(c_menu_yaw_offset:GetInt())
                fakeop:SetInt(c_menu_freestanding_mode_move:GetInt())

                yawadd:SetInt(-6)
                yawmodifier:SetInt(0)
            elseif flags == 256 then
                fakel:SetInt(c_menu_yaw_offset:GetInt())
                faker:SetInt(c_menu_yaw_offset:GetInt())
                if c_menu_jitter_inair:GetBool() then
                    fakeop:SetInt(2)              
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(1)
                    modefierdegree:SetInt(30)
                else
                    fakeop:SetInt(c_menu_freestanding_mode_in_air:GetInt())
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                end
            elseif flags == 263 then
                fakel:SetInt(c_menu_yaw_offset:GetInt())
                faker:SetInt(c_menu_yaw_offset:GetInt())
                fakeop:SetInt(c_menu_freestanding_mode_crouch:GetInt())

                yawadd:SetInt(5)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 257 and slowwalk:GetBool() then
                if c_menu_low_delta_flags:GetInt() == 1 then
                    fakel:SetInt(25)
                    faker:SetInt(25)
                    fakeop:SetInt(8)
       
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                else
                    fakel:SetInt(c_menu_yaw_offset_slowwalk:GetInt())
                    faker:SetInt(c_menu_yaw_offset_slowwalk:GetInt())
                    fakeop:SetInt(c_menu_freestanding_mode_slowwalk:GetInt())
   
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                end
            end
        end
    end

    local C4 = EntityList.GetEntitiesByClassID(129);
   
    if legitaa:GetBool() then
        for C4i = 1, #C4 do            
            if calcDist(C4[C4i]:GetRenderOrigin(), player:GetRenderOrigin()) < 100 then
                return
            end
        end
        islegitaa = 1;
        if GlobalVars.tickcount - last_spamd > 2 then
            EngineClient.ExecuteClientCmd("+use")
            last_spamd = GlobalVars.tickcount
        end
        if GlobalVars.tickcount - last_spamd > 1 then
            EngineClient.ExecuteClientCmd("-use")
        end
    else
        if islegitaa == 1 then
            EngineClient.ExecuteClientCmd("-use")
            islegitaa = 0;
        end
    end
   
    if GlobalVars.tickcount - last_spamd < 0 then
        last_spamd = GlobalVars.tickcount
    end
end

Cheat.RegisterCallback("createmove", AntiAims)
c_menu_doubletap:RegisterCallback(ui_callback)
Cheat.RegisterCallback("prediction", run_aim)
Cheat.RegisterCallback("pre_prediction", fake_lag)
Лей сауроны фантом явы епта
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Ебать, передохни. Такой стрик уже набил
1646237444087.png
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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