• На форуме разыгрывается более 300 ключей на приватные читы! Для этого нужно всего-лишь нажать соответствующую кнопку в теме!

    Подробности по ссылке:
    https://t.me/yougame_official/66

Crack Lua Neverlose illusion.lua src leak

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Оффлайн
Регистрация
16 Фев 2022
Сообщения
51
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27
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0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

Данный скрипт не проверялся модераторами, так как является кряком приватной LUA и в нём может присутствовать обфускация. Даже известные пользователи могут выложить вредоносный скрипт под видом крякнутого, поэтому любое использование исключительно на свой страх и риск.

hikoki#0001 - Прости, ты хороший парень, но ты сделал одну вещь - заскамил очень много людей, они до последнего ждали обновления твоей луашки, я для тебя даже ее подчинил, но не знаю , ты странный...

Код:
local font1 = Render.InitFont("Verdana Bold", 10);
local font2 = Render.InitFont("Verdana", 11);
local font3 = Render.InitFont("Verdana Bold", 22);
local dt_charging
local slowwalk = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Slow Walk");
local legmove = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement");
local yawadd = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Add");
local yawmodifier = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Modifier");
local modefierdegree = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Modifier Degree");
local inverted = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Inverter");
local fakel = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Left Limit");
local faker = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Right Limit");
local fakeop = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Fake Options");
local menu_FakeLag_limit = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Limit")
local menu_FakeLag_enable = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Enable Fake Lag")
local side_pitch
local side_yaw
local last_spamd = GlobalVars.tickcount;
local currentTime = GlobalVars.curtime
local islegitaa = 0;
local user_name = Cheat.GetCheatUserName();
local chocking = ClientState.m_choked_commands
EngineClient.ExecuteClientCmd("cl_use_opens_buy_menu 0")
local fade_in_animation = 0
local fade_arrows_animation = 0
local fade_min_animation = 0
local fade_anti_aimbot_animation = 0

Menu.Text("Aimbot", "                          ~~ [AIMBOT] ~~")
local c_menu_doubletap = Menu.Switch("Aimbot", "DT Override", false);
local c_menu_dormant_aim = Menu.Switch("Aimbot", "Dormant Aimbot", false);
--Menu.Text("Aimbot", "                          ~~ [AIMBOT] ~~")

Menu.Text("Anti-Aim", "                                  ~~ [AA] ~~")

local c_menu_aa_override = Menu.Switch("Anti-Aim", "AA Override", false);
local c_menu_AntiAim_preset = Menu.Combo("Anti-Aim", "Anti-Aim Preset", {"Minority", "Hybrid", "Custom"}, 0)
local c_menu_AntiAim_custom = Menu.Combo("Anti-Aim", "Condition", {"Stand/Move", "In Air", "Crouch", "Slow Walk"}, 0)
local c_menu_freestanding_mode_move = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_freestanding_mode_in_air = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_freestanding_mode_crouch = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_freestanding_mode_slowwalk = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_low_delta_flags = Menu.MultiCombo("Anti-Aim", "Low delta flags", {"Slowwalk"}, 0)
local c_menu_custom_FakeLag = Menu.Switch("Anti-Aim", "FakeLag", false)
local c_menu_FakeLag_modes = Menu.Combo("Anti-Aim", "FakeLag Modifier", {"Adaptive", "Fluctuate"}, 0)
local c_menu_FakeLag_fluctuate_timing = Menu.SliderFloat("Anti-Aim", "Fluctuate Timing", 12.9, 0.0, 20.0, "Recomended Default values(12.9)!")
local c_menu_jitter_inair = Menu.Switch("Anti-Aim", "Jitter in air", false);
local legitaa = Menu.Switch("Anti-Aim", "Legit AA on Key", false);
local leg_breaker = Menu.Switch("Anti-Aim", "Break feet yaw", false);
local c_menu_yaw_offset = Menu.SliderInt("Anti-Aim", "Yaw offset", 45, 0, 60, "if limit < 30 leg breaker will not work");
local c_menu_yaw_offset_slowwalk = Menu.SliderInt("Anti-Aim", "Yaw offset [Slowwalk]", 18, 0, 60, "Recomended Default values(18)!");

--Menu.Text("Anti-Aim", "                                  ~~ [AA] ~~")

Menu.Text("Visuals", "                           ~~ [VISUALS] ~~")
local c_menu_indicators = Menu.Combo("Visuals", "Indicator type", {"Disabled", "ATOZ v1"}, 0);
local c_menu_gradient_color = Menu.ColorEdit("Visuals", "ATOZ indicator bar Color", Color.new(213 / 255, 121 / 255, 255 / 255, 255));
local c_menu_enable_arrows = Menu.ComboColor("Visuals", "Arrows type", {"Disabled", "ATOZ", "Team Skeet"}, 0, Color.new(213 / 255, 121 / 255, 255 / 255, 255));

local c_menu_mindmg_indi = Menu.Switch("Visuals", "Min. Damage Indicator", false, "Show only visible damage. \nIf you want the damage to be shown on the button, put a bind on the min.dmg button");
local c_menu_mindmg_indi_pos = Menu.Combo("Visuals", "Position", {"Default", "Top Right", "Top Left", "Top Middle"}, 3)
--Menu.Text("Visuals", "                           ~~ [VISUALS] ~~")

Menu.Text("Main", "                              ~~ [MAIN] ~~")
Menu.Text("Main", "Welcome back, " .. user_name .. "!")
Menu.Text("Main", "Latest Update: August 2, 2021 \n - Minor Fixes")
Menu.Text("Main", "If you have problems, write me in the discord (Hikoki ;w;#1267).")


local function calcDist(target1, target2)
    local lx = target1.x;
    local ly = target1.y;
    local lz = target1.z;
    local tx = target2.x;
    local ty = target2.y;
    local tz = target2.z;
    local dx = lx - tx;
    local dy = ly - ty;
    local dz = lz - tz;
    return math.sqrt(dx * dx + dy * dy + dz * dz);
end

local function rtd(radians)
    return radians * 180 / math.pi
end

local function deg_yaw(vec1, vec2)
    local  x = vec2.x - vec1.x
    local  z = vec2.y - vec1.y
    local  y = vec1.z - vec2.z
    return rtd(math.atan2(z, x))
end

local function deg_pitch(vec1, vec2)
    local  x = vec2.x - vec1.x
    local  z = vec2.y - vec1.y
    local  y = vec1.z - vec2.z - 38
    return rtd(math.atan2(y, math.sqrt(x * x + z * z)))
end

local function run_aim(cmd)
    if (c_menu_dormant_aim:GetBool() == true) then
       for idx = 1, GlobalVars.maxClients + 1 do
          local ent = EntityList.GetClientEntity(idx)
 
          if ent and ent:IsPlayer() then
             local lc_player = ent:GetPlayer()
             local health = lc_player:GetProp("DT_BasePlayer", "m_iHealth")
             local network = lc_player:GetNetworkState()
 
             if not lc_player:IsTeamMate() and lc_player:IsDormant() and health > 0 then
                local enemy = lc_player
                local entity = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
                local player = entity:GetPlayer()
                local hitbox_center = player:GetHitboxCenter(0)
                   local origin = enemy:GetRenderOrigin()
                local trace_result  = Cheat.FireBullet(player,  hitbox_center, origin)
                if (trace_result.damage  > 4) then
                   local yaw = deg_yaw(hitbox_center, origin) +1.5
                   local pitch  = deg_pitch(hitbox_center, origin)
                   local active_weapon = player:GetActiveWeapon()
                   local weapon_inaccuracy = active_weapon:GetInaccuracy(active_weapon)
                   if(weapon_inaccuracy < 0.01) then
                      EngineClient.SetViewAngles(QAngle.new(pitch, yaw, 0))
                      cmd.buttons = cmd.buttons and 1        
                   end
                end      
             end
          end
       end
    end
    if leg_breaker:GetBool() then
        Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement"):SetInt(ClientState.m_choked_commands == 0 and 1 or 2)
    end
end

Cheat.RegisterCallback("draw", function()
    if c_menu_aa_override:GetBool() then
        c_menu_AntiAim_preset:SetVisible(true)
        c_menu_low_delta_flags:SetVisible(true)
        c_menu_jitter_inair:SetVisible(true)
    else
        c_menu_AntiAim_preset:SetVisible(false)
        c_menu_low_delta_flags:SetVisible(false)
        c_menu_jitter_inair:SetVisible(false)
    end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 then
        c_menu_AntiAim_custom:SetVisible(true)
        c_menu_yaw_offset:SetVisible(true)
        c_menu_yaw_offset_slowwalk:SetVisible(true)
    else
        c_menu_AntiAim_custom:SetVisible(false)
        c_menu_yaw_offset:SetVisible(false)
        c_menu_yaw_offset_slowwalk:SetVisible(false)
    end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 0 then c_menu_freestanding_mode_move:SetVisible(true) else c_menu_freestanding_mode_move:SetVisible(false)  end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 1 then c_menu_freestanding_mode_in_air:SetVisible(true) else c_menu_freestanding_mode_in_air:SetVisible(false)  end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 2 then c_menu_freestanding_mode_crouch:SetVisible(true) else c_menu_freestanding_mode_crouch:SetVisible(false)  end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 3 then c_menu_freestanding_mode_slowwalk:SetVisible(true) else c_menu_freestanding_mode_slowwalk:SetVisible(false)  end
   
    if c_menu_FakeLag_modes:GetInt() == 1 and c_menu_custom_FakeLag:GetBool() then c_menu_FakeLag_fluctuate_timing:SetVisible(true) else c_menu_FakeLag_fluctuate_timing:SetVisible(false) end
    if c_menu_mindmg_indi:GetBool() then c_menu_mindmg_indi_pos:SetVisible(true); else c_menu_mindmg_indi_pos:SetVisible(false); end

    c_menu_FakeLag_modes:SetVisible(c_menu_custom_FakeLag:GetBool())

    if c_menu_indicators:GetInt() == 1 then
        c_menu_gradient_color:SetVisible(true)
    else
        c_menu_gradient_color:SetVisible(false)
    end

    local w = 25;
    local bgGap = 4;
    local screen_size = EngineClient.GetScreenSize()
    local x = screen_size.x / 2;
    local y = screen_size.y / 2;

    local fakeduck = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Fake Duck");
    local isDT = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap");
    local isHS = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Hide Shots");
    local yawbase = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Base");
    local damage = Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage");
    local chrg = Exploits.GetCharge();
    local inverter_state = AntiAim.GetInverterState();
    local real_rotation = AntiAim.GetCurrentRealRotation();
    local desync_rotation = AntiAim.GetFakeRotation();
    local max_desync_delta = AntiAim.GetMaxDesyncDelta();
    local min_desync_delta = AntiAim.GetMinDesyncDelta();  
    local desync_delta = real_rotation - desync_rotation
    if (desync_delta > max_desync_delta) then
        desync_delta = max_desync_delta
    elseif (desync_delta < min_desync_delta) then
        desync_delta = min_desync_delta
    end  
   
    if c_menu_mindmg_indi_pos:GetInt() == 0 then x_mindmg = screen_size.x / 2 + 20; elseif c_menu_mindmg_indi_pos:GetInt() == 1 then x_mindmg = screen_size.x / 2 + 40; elseif c_menu_mindmg_indi_pos:GetInt() == 2 then x_mindmg = screen_size.x / 2 - 40; end
    if c_menu_mindmg_indi_pos:GetInt() == 0 then y_mindmg = screen_size.y / 2 - 1; else y_mindmg = screen_size.y / 2 - 40; end
    if c_menu_mindmg_indi_pos:GetInt() == 3 then
        if damage:GetInt() > 99 then x_mindmg = screen_size.x / 2 + 7; elseif damage:GetInt() < 99 then x_mindmg = screen_size.x / 2 + 10; end
        if damage:GetInt() < 10 then x_mindmg = screen_size.x / 2 + 13; end
    end

    local textSize = Render.CalcTextSize("Invictus", 12);
    local textSize1 = Render.CalcTextSize("IDEAL YAW", 12);

    local textSize_desync = Render.CalcTextSize("" .. desync_delta, 12);

    local add_y = 0;
    local default_x = screen_size.x / 2 + 960;
    local dt_x = screen_size.x / 2 + 960;
    local add_y_skeet_indi = 0;
    local player = EntityList.GetLocalPlayer();
    local IsConnected = EngineClient.IsConnected()
    if not player then
        return
    end  
    local lifeState = player:GetProp("m_lifeState");
   
    if not lifeState then
        if c_menu_indicators:GetInt() == 1 then
            if (fade_in_animation < 1) then
                fade_in_animation = fade_in_animation + 0.03
            end
        else
            fade_in_animation = 0
        end

        if c_menu_mindmg_indi:GetBool() then
            if (fade_min_animation < 1) then
                fade_min_animation = fade_min_animation + 0.03
            end
        else
            fade_min_animation = 0
        end

        if c_menu_enable_arrows:GetInt() == 1 or c_menu_enable_arrows:GetInt() == 2 then
            if (fade_arrows_animation < 1) then
                fade_arrows_animation = fade_arrows_animation + 0.03
            end
        else
            fade_arrows_animation = 0
        end
    else
        fade_in_animation = 0
        fade_min_animation = 0
        fade_arrows_animation = 0
        fade_anti_aimbot_animation = 0
    end
   
    if currentTime + 0.7 < GlobalVars.curtime then
        currentTime = GlobalVars.curtime
        chocking = ClientState.m_choked_commands
        fake_indi = desync_delta
    end
   


    if not lifeState then
        local box_color = c_menu_gradient_color:GetColor()
        if c_menu_indicators:GetInt() == 1 then
            Render.Text(tostring(math.abs(math.floor(desync_delta))).."°", Vector2.new((x + 1 + (w / 2)) - (textSize.x / 2), y + 18 + bgGap), Color.new(0, 0, 0, fade_in_animation), 11, font2, false);
            Render.Text(tostring(math.abs(math.floor(desync_delta))).."°", Vector2.new((x + (w / 2)) - (textSize.x / 2), y + 17 + bgGap), Color.new(1, 1, 1, fade_in_animation), 11, font2, false);
            Render.GradientBoxFilled(Vector2.new(screen_size.x / 2, screen_size.y / 2 + 35), Vector2.new(screen_size.x / 2 + (math.abs(desync_delta * 58 / 100)), screen_size.y / 2 + 38), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0))
            Render.GradientBoxFilled(Vector2.new(screen_size.x / 2, screen_size.y / 2 + 35), Vector2.new(screen_size.x / 2 + (-math.abs(desync_delta * 58 / 100)), screen_size.y / 2 + 38), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0))
            Render.Text("minority", Vector2.new((x - 12 + (w / 2)) - (textSize.x / 2), y + 34 + bgGap), Color.new(0, 0, 0, fade_in_animation), 11, font2, false);
            Render.Text("minority", Vector2.new((x - 13 + (w / 2)) - (textSize.x / 2), y + 33 + bgGap), Color.new(1, 1, 1, fade_in_animation), 11, font2, false);
        end
        if c_menu_mindmg_indi:GetBool() then
            Render.Text("" .. damage:GetInt(), Vector2.new((x_mindmg + (w / 2)) - 28, y_mindmg + bgGap), Color.new(1, 1, 1, fade_min_animation), 10, font1, true);
        end

        if c_menu_enable_arrows:GetInt() == 1 then
            if inverter_state then
                Render.Text("<", Vector2.new((x + 28 - 54) - (textSize1.x / 2), y - 17 + bgGap), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation), 26, true);
                Render.Text(">", Vector2.new((x + 28 + 42) - (textSize1.x / 2), y - 17 + bgGap), Color.new(0.8, 0.8, 0.8, fade_arrows_animation), 26, true);
            else
                Render.Text("<", Vector2.new((x + 28 - 54) - (textSize1.x / 2), y - 17 + bgGap), Color.new(0.8, 0.8, 0.8, fade_arrows_animation), 26, true);
                Render.Text(">", Vector2.new((x + 28 + 42) - (textSize1.x / 2), y - 17 + bgGap), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation), 26, true);  
            end      
        elseif c_menu_enable_arrows:GetInt() == 2 then
            if inverter_state then
                Render.BoxFilled(Vector2.new(x - 48, y - 10), Vector2.new(x - 46, y + 9), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation))
                Render.BoxFilled(Vector2.new(x + 49, y - 10), Vector2.new(x + 47, y + 9), Color.new(0, 0, 0, fade_arrows_animation - 0.7))
            else
                Render.BoxFilled(Vector2.new(x + 49, y - 10), Vector2.new(x + 47, y + 9), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation))
                Render.BoxFilled(Vector2.new(x - 48, y - 10), Vector2.new(x - 46, y + 9), Color.new(0, 0, 0, fade_arrows_animation - 0.7))
            end
            if yawbase:GetInt() == 2 then
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x - 50, y - 10), Vector2.new(x - 50, y + 9), Vector2.new(x - 66, y))
                Render.PolyFilled(c_menu_enable_arrows:GetColor(), Vector2.new(x + 52, y - 10), Vector2.new(x + 52, y + 9), Vector2.new(x + 66, y))
            elseif yawbase:GetInt() == 3 then          
                Render.PolyFilled(c_menu_enable_arrows:GetColor(), Vector2.new(x - 50, y - 10), Vector2.new(x - 50, y + 9), Vector2.new(x - 66, y))
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x + 52, y - 10), Vector2.new(x + 52, y + 9), Vector2.new(x + 66, y))
            else
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x - 50, y - 10), Vector2.new(x - 50, y + 9), Vector2.new(x - 66, y))
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x + 52, y - 10), Vector2.new(x + 52, y + 9), Vector2.new(x + 66, y))
            end
        end
    end
end)

local function adaptive_FakeLag()
    local local_idx = EngineClient.GetLocalPlayer()
    local local_entity = EntityList.GetClientEntity(local_idx)
    local sent_packets_num = FakeLag.SentPackets()
    local oldOrigin
    if local_entity == nil then return end
    local is_key_pressed = Cheat.IsKeyDown(0x45)
    local local_player = local_entity:GetPlayer();
    local wish_ticks = 0
    local adaptive_ticks = 2
    local speed_x = local_player:GetProp("DT_BasePlayer", "m_vecVelocity[0]")
    local GetAbsOrigin = local_player:GetProp("DT_BasePlayer", "m_vecAbsOrigin")
    local speed_y = local_player:GetProp("DT_BasePlayer", "m_vecVelocity[1]")
    local speed_per_tick = math.sqrt(speed_x * speed_x + speed_y * speed_y) *  GlobalVars.interval_per_tick
    if c_menu_custom_FakeLag:GetBool() then
        while (wish_ticks * speed_per_tick) <= 68.0 do
            if (((adaptive_ticks - 1) * speed_per_tick) > 68.0) then
            wish_ticks = wish_ticks + 1;
            break
            end
   
            if ((adaptive_ticks * speed_per_tick) > 68.0) then
            wish_ticks = wish_ticks + 2;
            break
            end
   
            if ((adaptive_ticks + 1) * speed_per_tick) > 68.0 then
            wish_ticks = wish_ticks + 3;
            break
            end
   
            if ((adaptive_ticks + 2) * speed_per_tick) > 68.0 then
            wish_ticks = wish_ticks + 4;
            break
            end
   
            adaptive_ticks = adaptive_ticks + 5;
            wish_ticks = wish_ticks + 5;
   
            if adaptive_ticks > 15 then
            break
            end
        end
   
        local weapon = local_player:GetActiveWeapon();
        if weapon ~= nil then
            if weapon:GetWeaponID() == 64 then
                if wish_ticks > 15  then
                    wish_ticks = 15
                end
            end
        end
        if is_key_pressed then
            FakeLag.SetState(false)
        end
        if ClientState.m_choked_commands < wish_ticks then
        FakeLag.SetState(false)
        end
    end
end

local function fluctuate_FakeLag()
    local random1 = 0
    local random2 = 0
    local used = false

    if c_menu_custom_FakeLag:GetBool() then
        if used then
            random1 = math.random(1, c_menu_FakeLag_fluctuate_timing:GetFloat())
            used = false
        else
            random1 = math.random(1, c_menu_FakeLag_fluctuate_timing:GetFloat())
            used = true
        end
        if random1 == 1 then
            menu_FakeLag_limit:SetInt(0)
        else
            menu_FakeLag_limit:SetInt(15)
        end
    end
end

local function fake_lag()
    local local_idx = EngineClient.GetLocalPlayer()
    local local_entity = EntityList.GetClientEntity(local_idx)
    local local_player = local_entity:GetPlayer();

    if (c_menu_FakeLag_modes:GetInt()) == 0 and dt_charging == false then --adaptive FakeLag (AIMWARE_PASTED)
        adaptive_FakeLag()
    elseif (c_menu_FakeLag_modes:GetInt()) == 1 then --fluctuate FakeLag
        fluctuate_FakeLag()
    end
end

local ui_callback = function()  
    if c_menu_doubletap:GetBool() then
        Exploits.OverrideDoubleTapSpeed(14)
    end
end

local function AntiAims()
    local player = EntityList.GetLocalPlayer();
    if not player then
        return
    end
    local flags = player:GetProp("m_fFlags");
    --print(flags) -- 257(stand), 263(crouch), 256(air)
   
    if c_menu_aa_override:GetBool() then
        if c_menu_AntiAim_preset:GetInt() == 0 then
            if flags == 257 and not slowwalk:GetBool() then
                fakel:SetInt(45)
                faker:SetInt(45)
                fakeop:SetInt(8)

                yawadd:SetInt(-6)
                yawmodifier:SetInt(0)
            elseif flags == 256 then
                fakel:SetInt(58)
                faker:SetInt(58)
                if c_menu_jitter_inair:GetBool() then
                    fakeop:SetInt(2)
                else
                    fakeop:SetInt(0)
                end

                yawadd:SetInt(0)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 263 then
                fakel:SetInt(25)
                faker:SetInt(25)
                fakeop:SetInt(8)

                yawadd:SetInt(5)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 257 and slowwalk:GetBool() then
                if c_menu_low_delta_flags:GetInt() == 1 then
                    fakel:SetInt(25)
                    faker:SetInt(25)
                    fakeop:SetInt(8)
       
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                else
                    fakel:SetInt(18)
                    faker:SetInt(18)
                    fakeop:SetInt(8)

                    yawadd:SetInt(-5)
                    yawmodifier:SetInt(1)
                    modefierdegree:SetInt(6)
                end
            end
        end
        if c_menu_AntiAim_preset:GetInt() == 1 then
            if flags == 257 and not slowwalk:GetBool() then
                fakel:SetInt(45)
                faker:SetInt(45)
                fakeop:SetInt(0)

                yawadd:SetInt(-1)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(30)
            elseif flags == 256 then
                fakel:SetInt(58)
                faker:SetInt(58)
                if c_menu_jitter_inair:GetBool() then
                    fakeop:SetInt(2)
                else
                    fakeop:SetInt(0)
                end

                yawadd:SetInt(0)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 263 then
                fakel:SetInt(25)
                faker:SetInt(25)
                fakeop:SetInt(8)

                yawadd:SetInt(5)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 257 and slowwalk:GetBool() then
                if c_menu_low_delta_flags:GetInt() == 1 then
                    fakel:SetInt(25)
                    faker:SetInt(25)
                    fakeop:SetInt(8)
       
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                else
                    fakel:SetInt(45)
                    faker:SetInt(45)
                    fakeop:SetInt(2)
   
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                end
            end
        end
        if c_menu_AntiAim_preset:GetInt() == 2 then
            if flags == 257 and not slowwalk:GetBool() then
                fakel:SetInt(c_menu_yaw_offset:GetInt())
                faker:SetInt(c_menu_yaw_offset:GetInt())
                fakeop:SetInt(c_menu_freestanding_mode_move:GetInt())

                yawadd:SetInt(-6)
                yawmodifier:SetInt(0)
            elseif flags == 256 then
                fakel:SetInt(c_menu_yaw_offset:GetInt())
                faker:SetInt(c_menu_yaw_offset:GetInt())
                if c_menu_jitter_inair:GetBool() then
                    fakeop:SetInt(2)              
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(1)
                    modefierdegree:SetInt(30)
                else
                    fakeop:SetInt(c_menu_freestanding_mode_in_air:GetInt())
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                end
            elseif flags == 263 then
                fakel:SetInt(c_menu_yaw_offset:GetInt())
                faker:SetInt(c_menu_yaw_offset:GetInt())
                fakeop:SetInt(c_menu_freestanding_mode_crouch:GetInt())

                yawadd:SetInt(5)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 257 and slowwalk:GetBool() then
                if c_menu_low_delta_flags:GetInt() == 1 then
                    fakel:SetInt(25)
                    faker:SetInt(25)
                    fakeop:SetInt(8)
       
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                else
                    fakel:SetInt(c_menu_yaw_offset_slowwalk:GetInt())
                    faker:SetInt(c_menu_yaw_offset_slowwalk:GetInt())
                    fakeop:SetInt(c_menu_freestanding_mode_slowwalk:GetInt())
   
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                end
            end
        end
    end

    local C4 = EntityList.GetEntitiesByClassID(129);
   
    if legitaa:GetBool() then
        for C4i = 1, #C4 do            
            if calcDist(C4[C4i]:GetRenderOrigin(), player:GetRenderOrigin()) < 100 then
                return
            end
        end
        islegitaa = 1;
        if GlobalVars.tickcount - last_spamd > 2 then
            EngineClient.ExecuteClientCmd("+use")
            last_spamd = GlobalVars.tickcount
        end
        if GlobalVars.tickcount - last_spamd > 1 then
            EngineClient.ExecuteClientCmd("-use")
        end
    else
        if islegitaa == 1 then
            EngineClient.ExecuteClientCmd("-use")
            islegitaa = 0;
        end
    end
   
    if GlobalVars.tickcount - last_spamd < 0 then
        last_spamd = GlobalVars.tickcount
    end
end

Cheat.RegisterCallback("createmove", AntiAims)
c_menu_doubletap:RegisterCallback(ui_callback)
Cheat.RegisterCallback("prediction", run_aim)
Cheat.RegisterCallback("pre_prediction", fake_lag)
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
чел водички выпей
 
NeverLose Agent
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20 Янв 2019
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hikoki#0001 - Прости, ты хороший парень, но ты сделал одну вещь - заскамил очень много людей, они до последнего ждали обновления твоей луашки, я для тебя даже ее подчинил, но не знаю , ты странный...

Код:
local font1 = Render.InitFont("Verdana Bold", 10);
local font2 = Render.InitFont("Verdana", 11);
local font3 = Render.InitFont("Verdana Bold", 22);
local dt_charging
local slowwalk = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Slow Walk");
local legmove = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement");
local yawadd = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Add");
local yawmodifier = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Modifier");
local modefierdegree = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Modifier Degree");
local inverted = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Inverter");
local fakel = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Left Limit");
local faker = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Right Limit");
local fakeop = Menu.FindVar("Aimbot", "Anti Aim", "Fake Angle", "Fake Options");
local menu_FakeLag_limit = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Limit")
local menu_FakeLag_enable = Menu.FindVar("Aimbot", "Anti Aim", "Fake Lag", "Enable Fake Lag")
local side_pitch
local side_yaw
local last_spamd = GlobalVars.tickcount;
local currentTime = GlobalVars.curtime
local islegitaa = 0;
local user_name = Cheat.GetCheatUserName();
local chocking = ClientState.m_choked_commands
EngineClient.ExecuteClientCmd("cl_use_opens_buy_menu 0")
local fade_in_animation = 0
local fade_arrows_animation = 0
local fade_min_animation = 0
local fade_anti_aimbot_animation = 0

Menu.Text("Aimbot", "                          ~~ [AIMBOT] ~~")
local c_menu_doubletap = Menu.Switch("Aimbot", "DT Override", false);
local c_menu_dormant_aim = Menu.Switch("Aimbot", "Dormant Aimbot", false);
--Menu.Text("Aimbot", "                          ~~ [AIMBOT] ~~")

Menu.Text("Anti-Aim", "                                  ~~ [AA] ~~")

local c_menu_aa_override = Menu.Switch("Anti-Aim", "AA Override", false);
local c_menu_AntiAim_preset = Menu.Combo("Anti-Aim", "Anti-Aim Preset", {"Minority", "Hybrid", "Custom"}, 0)
local c_menu_AntiAim_custom = Menu.Combo("Anti-Aim", "Condition", {"Stand/Move", "In Air", "Crouch", "Slow Walk"}, 0)
local c_menu_freestanding_mode_move = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_freestanding_mode_in_air = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_freestanding_mode_crouch = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_freestanding_mode_slowwalk = Menu.MultiCombo("Anti-Aim", "Freestanding option", {"Avoid Overlap", "Jitter", "Randomize Jitter", "Anti Bruteforce"}, 0)
local c_menu_low_delta_flags = Menu.MultiCombo("Anti-Aim", "Low delta flags", {"Slowwalk"}, 0)
local c_menu_custom_FakeLag = Menu.Switch("Anti-Aim", "FakeLag", false)
local c_menu_FakeLag_modes = Menu.Combo("Anti-Aim", "FakeLag Modifier", {"Adaptive", "Fluctuate"}, 0)
local c_menu_FakeLag_fluctuate_timing = Menu.SliderFloat("Anti-Aim", "Fluctuate Timing", 12.9, 0.0, 20.0, "Recomended Default values(12.9)!")
local c_menu_jitter_inair = Menu.Switch("Anti-Aim", "Jitter in air", false);
local legitaa = Menu.Switch("Anti-Aim", "Legit AA on Key", false);
local leg_breaker = Menu.Switch("Anti-Aim", "Break feet yaw", false);
local c_menu_yaw_offset = Menu.SliderInt("Anti-Aim", "Yaw offset", 45, 0, 60, "if limit < 30 leg breaker will not work");
local c_menu_yaw_offset_slowwalk = Menu.SliderInt("Anti-Aim", "Yaw offset [Slowwalk]", 18, 0, 60, "Recomended Default values(18)!");

--Menu.Text("Anti-Aim", "                                  ~~ [AA] ~~")

Menu.Text("Visuals", "                           ~~ [VISUALS] ~~")
local c_menu_indicators = Menu.Combo("Visuals", "Indicator type", {"Disabled", "ATOZ v1"}, 0);
local c_menu_gradient_color = Menu.ColorEdit("Visuals", "ATOZ indicator bar Color", Color.new(213 / 255, 121 / 255, 255 / 255, 255));
local c_menu_enable_arrows = Menu.ComboColor("Visuals", "Arrows type", {"Disabled", "ATOZ", "Team Skeet"}, 0, Color.new(213 / 255, 121 / 255, 255 / 255, 255));

local c_menu_mindmg_indi = Menu.Switch("Visuals", "Min. Damage Indicator", false, "Show only visible damage. \nIf you want the damage to be shown on the button, put a bind on the min.dmg button");
local c_menu_mindmg_indi_pos = Menu.Combo("Visuals", "Position", {"Default", "Top Right", "Top Left", "Top Middle"}, 3)
--Menu.Text("Visuals", "                           ~~ [VISUALS] ~~")

Menu.Text("Main", "                              ~~ [MAIN] ~~")
Menu.Text("Main", "Welcome back, " .. user_name .. "!")
Menu.Text("Main", "Latest Update: August 2, 2021 \n - Minor Fixes")
Menu.Text("Main", "If you have problems, write me in the discord (Hikoki ;w;#1267).")


local function calcDist(target1, target2)
    local lx = target1.x;
    local ly = target1.y;
    local lz = target1.z;
    local tx = target2.x;
    local ty = target2.y;
    local tz = target2.z;
    local dx = lx - tx;
    local dy = ly - ty;
    local dz = lz - tz;
    return math.sqrt(dx * dx + dy * dy + dz * dz);
end

local function rtd(radians)
    return radians * 180 / math.pi
end

local function deg_yaw(vec1, vec2)
    local  x = vec2.x - vec1.x
    local  z = vec2.y - vec1.y
    local  y = vec1.z - vec2.z
    return rtd(math.atan2(z, x))
end

local function deg_pitch(vec1, vec2)
    local  x = vec2.x - vec1.x
    local  z = vec2.y - vec1.y
    local  y = vec1.z - vec2.z - 38
    return rtd(math.atan2(y, math.sqrt(x * x + z * z)))
end

local function run_aim(cmd)
    if (c_menu_dormant_aim:GetBool() == true) then
       for idx = 1, GlobalVars.maxClients + 1 do
          local ent = EntityList.GetClientEntity(idx)
 
          if ent and ent:IsPlayer() then
             local lc_player = ent:GetPlayer()
             local health = lc_player:GetProp("DT_BasePlayer", "m_iHealth")
             local network = lc_player:GetNetworkState()
 
             if not lc_player:IsTeamMate() and lc_player:IsDormant() and health > 0 then
                local enemy = lc_player
                local entity = EntityList.GetClientEntity(EngineClient.GetLocalPlayer())
                local player = entity:GetPlayer()
                local hitbox_center = player:GetHitboxCenter(0)
                   local origin = enemy:GetRenderOrigin()
                local trace_result  = Cheat.FireBullet(player,  hitbox_center, origin)
                if (trace_result.damage  > 4) then
                   local yaw = deg_yaw(hitbox_center, origin) +1.5
                   local pitch  = deg_pitch(hitbox_center, origin)
                   local active_weapon = player:GetActiveWeapon()
                   local weapon_inaccuracy = active_weapon:GetInaccuracy(active_weapon)
                   if(weapon_inaccuracy < 0.01) then
                      EngineClient.SetViewAngles(QAngle.new(pitch, yaw, 0))
                      cmd.buttons = cmd.buttons and 1        
                   end
                end      
             end
          end
       end
    end
    if leg_breaker:GetBool() then
        Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Leg Movement"):SetInt(ClientState.m_choked_commands == 0 and 1 or 2)
    end
end

Cheat.RegisterCallback("draw", function()
    if c_menu_aa_override:GetBool() then
        c_menu_AntiAim_preset:SetVisible(true)
        c_menu_low_delta_flags:SetVisible(true)
        c_menu_jitter_inair:SetVisible(true)
    else
        c_menu_AntiAim_preset:SetVisible(false)
        c_menu_low_delta_flags:SetVisible(false)
        c_menu_jitter_inair:SetVisible(false)
    end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 then
        c_menu_AntiAim_custom:SetVisible(true)
        c_menu_yaw_offset:SetVisible(true)
        c_menu_yaw_offset_slowwalk:SetVisible(true)
    else
        c_menu_AntiAim_custom:SetVisible(false)
        c_menu_yaw_offset:SetVisible(false)
        c_menu_yaw_offset_slowwalk:SetVisible(false)
    end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 0 then c_menu_freestanding_mode_move:SetVisible(true) else c_menu_freestanding_mode_move:SetVisible(false)  end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 1 then c_menu_freestanding_mode_in_air:SetVisible(true) else c_menu_freestanding_mode_in_air:SetVisible(false)  end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 2 then c_menu_freestanding_mode_crouch:SetVisible(true) else c_menu_freestanding_mode_crouch:SetVisible(false)  end
    if c_menu_aa_override:GetBool() and c_menu_AntiAim_preset:GetInt() == 2 and c_menu_AntiAim_custom:GetInt() == 3 then c_menu_freestanding_mode_slowwalk:SetVisible(true) else c_menu_freestanding_mode_slowwalk:SetVisible(false)  end
   
    if c_menu_FakeLag_modes:GetInt() == 1 and c_menu_custom_FakeLag:GetBool() then c_menu_FakeLag_fluctuate_timing:SetVisible(true) else c_menu_FakeLag_fluctuate_timing:SetVisible(false) end
    if c_menu_mindmg_indi:GetBool() then c_menu_mindmg_indi_pos:SetVisible(true); else c_menu_mindmg_indi_pos:SetVisible(false); end

    c_menu_FakeLag_modes:SetVisible(c_menu_custom_FakeLag:GetBool())

    if c_menu_indicators:GetInt() == 1 then
        c_menu_gradient_color:SetVisible(true)
    else
        c_menu_gradient_color:SetVisible(false)
    end

    local w = 25;
    local bgGap = 4;
    local screen_size = EngineClient.GetScreenSize()
    local x = screen_size.x / 2;
    local y = screen_size.y / 2;

    local fakeduck = Menu.FindVar("Aimbot", "Anti Aim", "Misc", "Fake Duck");
    local isDT = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Double Tap");
    local isHS = Menu.FindVar("Aimbot", "Ragebot", "Exploits", "Hide Shots");
    local yawbase = Menu.FindVar("Aimbot", "Anti Aim", "Main", "Yaw Base");
    local damage = Menu.FindVar("Aimbot", "Ragebot", "Accuracy", "Minimum Damage");
    local chrg = Exploits.GetCharge();
    local inverter_state = AntiAim.GetInverterState();
    local real_rotation = AntiAim.GetCurrentRealRotation();
    local desync_rotation = AntiAim.GetFakeRotation();
    local max_desync_delta = AntiAim.GetMaxDesyncDelta();
    local min_desync_delta = AntiAim.GetMinDesyncDelta();  
    local desync_delta = real_rotation - desync_rotation
    if (desync_delta > max_desync_delta) then
        desync_delta = max_desync_delta
    elseif (desync_delta < min_desync_delta) then
        desync_delta = min_desync_delta
    end  
   
    if c_menu_mindmg_indi_pos:GetInt() == 0 then x_mindmg = screen_size.x / 2 + 20; elseif c_menu_mindmg_indi_pos:GetInt() == 1 then x_mindmg = screen_size.x / 2 + 40; elseif c_menu_mindmg_indi_pos:GetInt() == 2 then x_mindmg = screen_size.x / 2 - 40; end
    if c_menu_mindmg_indi_pos:GetInt() == 0 then y_mindmg = screen_size.y / 2 - 1; else y_mindmg = screen_size.y / 2 - 40; end
    if c_menu_mindmg_indi_pos:GetInt() == 3 then
        if damage:GetInt() > 99 then x_mindmg = screen_size.x / 2 + 7; elseif damage:GetInt() < 99 then x_mindmg = screen_size.x / 2 + 10; end
        if damage:GetInt() < 10 then x_mindmg = screen_size.x / 2 + 13; end
    end

    local textSize = Render.CalcTextSize("Invictus", 12);
    local textSize1 = Render.CalcTextSize("IDEAL YAW", 12);

    local textSize_desync = Render.CalcTextSize("" .. desync_delta, 12);

    local add_y = 0;
    local default_x = screen_size.x / 2 + 960;
    local dt_x = screen_size.x / 2 + 960;
    local add_y_skeet_indi = 0;
    local player = EntityList.GetLocalPlayer();
    local IsConnected = EngineClient.IsConnected()
    if not player then
        return
    end  
    local lifeState = player:GetProp("m_lifeState");
   
    if not lifeState then
        if c_menu_indicators:GetInt() == 1 then
            if (fade_in_animation < 1) then
                fade_in_animation = fade_in_animation + 0.03
            end
        else
            fade_in_animation = 0
        end

        if c_menu_mindmg_indi:GetBool() then
            if (fade_min_animation < 1) then
                fade_min_animation = fade_min_animation + 0.03
            end
        else
            fade_min_animation = 0
        end

        if c_menu_enable_arrows:GetInt() == 1 or c_menu_enable_arrows:GetInt() == 2 then
            if (fade_arrows_animation < 1) then
                fade_arrows_animation = fade_arrows_animation + 0.03
            end
        else
            fade_arrows_animation = 0
        end
    else
        fade_in_animation = 0
        fade_min_animation = 0
        fade_arrows_animation = 0
        fade_anti_aimbot_animation = 0
    end
   
    if currentTime + 0.7 < GlobalVars.curtime then
        currentTime = GlobalVars.curtime
        chocking = ClientState.m_choked_commands
        fake_indi = desync_delta
    end
   


    if not lifeState then
        local box_color = c_menu_gradient_color:GetColor()
        if c_menu_indicators:GetInt() == 1 then
            Render.Text(tostring(math.abs(math.floor(desync_delta))).."°", Vector2.new((x + 1 + (w / 2)) - (textSize.x / 2), y + 18 + bgGap), Color.new(0, 0, 0, fade_in_animation), 11, font2, false);
            Render.Text(tostring(math.abs(math.floor(desync_delta))).."°", Vector2.new((x + (w / 2)) - (textSize.x / 2), y + 17 + bgGap), Color.new(1, 1, 1, fade_in_animation), 11, font2, false);
            Render.GradientBoxFilled(Vector2.new(screen_size.x / 2, screen_size.y / 2 + 35), Vector2.new(screen_size.x / 2 + (math.abs(desync_delta * 58 / 100)), screen_size.y / 2 + 38), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0))
            Render.GradientBoxFilled(Vector2.new(screen_size.x / 2, screen_size.y / 2 + 35), Vector2.new(screen_size.x / 2 + (-math.abs(desync_delta * 58 / 100)), screen_size.y / 2 + 38), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0), c_menu_gradient_color:GetColor(), Color.new(box_color.r, box_color.g, box_color.b, 0))
            Render.Text("minority", Vector2.new((x - 12 + (w / 2)) - (textSize.x / 2), y + 34 + bgGap), Color.new(0, 0, 0, fade_in_animation), 11, font2, false);
            Render.Text("minority", Vector2.new((x - 13 + (w / 2)) - (textSize.x / 2), y + 33 + bgGap), Color.new(1, 1, 1, fade_in_animation), 11, font2, false);
        end
        if c_menu_mindmg_indi:GetBool() then
            Render.Text("" .. damage:GetInt(), Vector2.new((x_mindmg + (w / 2)) - 28, y_mindmg + bgGap), Color.new(1, 1, 1, fade_min_animation), 10, font1, true);
        end

        if c_menu_enable_arrows:GetInt() == 1 then
            if inverter_state then
                Render.Text("<", Vector2.new((x + 28 - 54) - (textSize1.x / 2), y - 17 + bgGap), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation), 26, true);
                Render.Text(">", Vector2.new((x + 28 + 42) - (textSize1.x / 2), y - 17 + bgGap), Color.new(0.8, 0.8, 0.8, fade_arrows_animation), 26, true);
            else
                Render.Text("<", Vector2.new((x + 28 - 54) - (textSize1.x / 2), y - 17 + bgGap), Color.new(0.8, 0.8, 0.8, fade_arrows_animation), 26, true);
                Render.Text(">", Vector2.new((x + 28 + 42) - (textSize1.x / 2), y - 17 + bgGap), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation), 26, true);  
            end      
        elseif c_menu_enable_arrows:GetInt() == 2 then
            if inverter_state then
                Render.BoxFilled(Vector2.new(x - 48, y - 10), Vector2.new(x - 46, y + 9), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation))
                Render.BoxFilled(Vector2.new(x + 49, y - 10), Vector2.new(x + 47, y + 9), Color.new(0, 0, 0, fade_arrows_animation - 0.7))
            else
                Render.BoxFilled(Vector2.new(x + 49, y - 10), Vector2.new(x + 47, y + 9), Color.new(c_menu_enable_arrows:GetColor().r, c_menu_enable_arrows:GetColor().g, c_menu_enable_arrows:GetColor().b, fade_arrows_animation))
                Render.BoxFilled(Vector2.new(x - 48, y - 10), Vector2.new(x - 46, y + 9), Color.new(0, 0, 0, fade_arrows_animation - 0.7))
            end
            if yawbase:GetInt() == 2 then
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x - 50, y - 10), Vector2.new(x - 50, y + 9), Vector2.new(x - 66, y))
                Render.PolyFilled(c_menu_enable_arrows:GetColor(), Vector2.new(x + 52, y - 10), Vector2.new(x + 52, y + 9), Vector2.new(x + 66, y))
            elseif yawbase:GetInt() == 3 then          
                Render.PolyFilled(c_menu_enable_arrows:GetColor(), Vector2.new(x - 50, y - 10), Vector2.new(x - 50, y + 9), Vector2.new(x - 66, y))
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x + 52, y - 10), Vector2.new(x + 52, y + 9), Vector2.new(x + 66, y))
            else
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x - 50, y - 10), Vector2.new(x - 50, y + 9), Vector2.new(x - 66, y))
                Render.PolyFilled(Color.new(0, 0, 0, fade_arrows_animation - 0.7), Vector2.new(x + 52, y - 10), Vector2.new(x + 52, y + 9), Vector2.new(x + 66, y))
            end
        end
    end
end)

local function adaptive_FakeLag()
    local local_idx = EngineClient.GetLocalPlayer()
    local local_entity = EntityList.GetClientEntity(local_idx)
    local sent_packets_num = FakeLag.SentPackets()
    local oldOrigin
    if local_entity == nil then return end
    local is_key_pressed = Cheat.IsKeyDown(0x45)
    local local_player = local_entity:GetPlayer();
    local wish_ticks = 0
    local adaptive_ticks = 2
    local speed_x = local_player:GetProp("DT_BasePlayer", "m_vecVelocity[0]")
    local GetAbsOrigin = local_player:GetProp("DT_BasePlayer", "m_vecAbsOrigin")
    local speed_y = local_player:GetProp("DT_BasePlayer", "m_vecVelocity[1]")
    local speed_per_tick = math.sqrt(speed_x * speed_x + speed_y * speed_y) *  GlobalVars.interval_per_tick
    if c_menu_custom_FakeLag:GetBool() then
        while (wish_ticks * speed_per_tick) <= 68.0 do
            if (((adaptive_ticks - 1) * speed_per_tick) > 68.0) then
            wish_ticks = wish_ticks + 1;
            break
            end
   
            if ((adaptive_ticks * speed_per_tick) > 68.0) then
            wish_ticks = wish_ticks + 2;
            break
            end
   
            if ((adaptive_ticks + 1) * speed_per_tick) > 68.0 then
            wish_ticks = wish_ticks + 3;
            break
            end
   
            if ((adaptive_ticks + 2) * speed_per_tick) > 68.0 then
            wish_ticks = wish_ticks + 4;
            break
            end
   
            adaptive_ticks = adaptive_ticks + 5;
            wish_ticks = wish_ticks + 5;
   
            if adaptive_ticks > 15 then
            break
            end
        end
   
        local weapon = local_player:GetActiveWeapon();
        if weapon ~= nil then
            if weapon:GetWeaponID() == 64 then
                if wish_ticks > 15  then
                    wish_ticks = 15
                end
            end
        end
        if is_key_pressed then
            FakeLag.SetState(false)
        end
        if ClientState.m_choked_commands < wish_ticks then
        FakeLag.SetState(false)
        end
    end
end

local function fluctuate_FakeLag()
    local random1 = 0
    local random2 = 0
    local used = false

    if c_menu_custom_FakeLag:GetBool() then
        if used then
            random1 = math.random(1, c_menu_FakeLag_fluctuate_timing:GetFloat())
            used = false
        else
            random1 = math.random(1, c_menu_FakeLag_fluctuate_timing:GetFloat())
            used = true
        end
        if random1 == 1 then
            menu_FakeLag_limit:SetInt(0)
        else
            menu_FakeLag_limit:SetInt(15)
        end
    end
end

local function fake_lag()
    local local_idx = EngineClient.GetLocalPlayer()
    local local_entity = EntityList.GetClientEntity(local_idx)
    local local_player = local_entity:GetPlayer();

    if (c_menu_FakeLag_modes:GetInt()) == 0 and dt_charging == false then --adaptive FakeLag (AIMWARE_PASTED)
        adaptive_FakeLag()
    elseif (c_menu_FakeLag_modes:GetInt()) == 1 then --fluctuate FakeLag
        fluctuate_FakeLag()
    end
end

local ui_callback = function()  
    if c_menu_doubletap:GetBool() then
        Exploits.OverrideDoubleTapSpeed(14)
    end
end

local function AntiAims()
    local player = EntityList.GetLocalPlayer();
    if not player then
        return
    end
    local flags = player:GetProp("m_fFlags");
    --print(flags) -- 257(stand), 263(crouch), 256(air)
   
    if c_menu_aa_override:GetBool() then
        if c_menu_AntiAim_preset:GetInt() == 0 then
            if flags == 257 and not slowwalk:GetBool() then
                fakel:SetInt(45)
                faker:SetInt(45)
                fakeop:SetInt(8)

                yawadd:SetInt(-6)
                yawmodifier:SetInt(0)
            elseif flags == 256 then
                fakel:SetInt(58)
                faker:SetInt(58)
                if c_menu_jitter_inair:GetBool() then
                    fakeop:SetInt(2)
                else
                    fakeop:SetInt(0)
                end

                yawadd:SetInt(0)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 263 then
                fakel:SetInt(25)
                faker:SetInt(25)
                fakeop:SetInt(8)

                yawadd:SetInt(5)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 257 and slowwalk:GetBool() then
                if c_menu_low_delta_flags:GetInt() == 1 then
                    fakel:SetInt(25)
                    faker:SetInt(25)
                    fakeop:SetInt(8)
       
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                else
                    fakel:SetInt(18)
                    faker:SetInt(18)
                    fakeop:SetInt(8)

                    yawadd:SetInt(-5)
                    yawmodifier:SetInt(1)
                    modefierdegree:SetInt(6)
                end
            end
        end
        if c_menu_AntiAim_preset:GetInt() == 1 then
            if flags == 257 and not slowwalk:GetBool() then
                fakel:SetInt(45)
                faker:SetInt(45)
                fakeop:SetInt(0)

                yawadd:SetInt(-1)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(30)
            elseif flags == 256 then
                fakel:SetInt(58)
                faker:SetInt(58)
                if c_menu_jitter_inair:GetBool() then
                    fakeop:SetInt(2)
                else
                    fakeop:SetInt(0)
                end

                yawadd:SetInt(0)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 263 then
                fakel:SetInt(25)
                faker:SetInt(25)
                fakeop:SetInt(8)

                yawadd:SetInt(5)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 257 and slowwalk:GetBool() then
                if c_menu_low_delta_flags:GetInt() == 1 then
                    fakel:SetInt(25)
                    faker:SetInt(25)
                    fakeop:SetInt(8)
       
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                else
                    fakel:SetInt(45)
                    faker:SetInt(45)
                    fakeop:SetInt(2)
   
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                end
            end
        end
        if c_menu_AntiAim_preset:GetInt() == 2 then
            if flags == 257 and not slowwalk:GetBool() then
                fakel:SetInt(c_menu_yaw_offset:GetInt())
                faker:SetInt(c_menu_yaw_offset:GetInt())
                fakeop:SetInt(c_menu_freestanding_mode_move:GetInt())

                yawadd:SetInt(-6)
                yawmodifier:SetInt(0)
            elseif flags == 256 then
                fakel:SetInt(c_menu_yaw_offset:GetInt())
                faker:SetInt(c_menu_yaw_offset:GetInt())
                if c_menu_jitter_inair:GetBool() then
                    fakeop:SetInt(2)              
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(1)
                    modefierdegree:SetInt(30)
                else
                    fakeop:SetInt(c_menu_freestanding_mode_in_air:GetInt())
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                end
            elseif flags == 263 then
                fakel:SetInt(c_menu_yaw_offset:GetInt())
                faker:SetInt(c_menu_yaw_offset:GetInt())
                fakeop:SetInt(c_menu_freestanding_mode_crouch:GetInt())

                yawadd:SetInt(5)
                yawmodifier:SetInt(1)
                modefierdegree:SetInt(9)
            elseif flags == 257 and slowwalk:GetBool() then
                if c_menu_low_delta_flags:GetInt() == 1 then
                    fakel:SetInt(25)
                    faker:SetInt(25)
                    fakeop:SetInt(8)
       
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                else
                    fakel:SetInt(c_menu_yaw_offset_slowwalk:GetInt())
                    faker:SetInt(c_menu_yaw_offset_slowwalk:GetInt())
                    fakeop:SetInt(c_menu_freestanding_mode_slowwalk:GetInt())
   
                    yawadd:SetInt(0)
                    yawmodifier:SetInt(0)
                end
            end
        end
    end

    local C4 = EntityList.GetEntitiesByClassID(129);
   
    if legitaa:GetBool() then
        for C4i = 1, #C4 do            
            if calcDist(C4[C4i]:GetRenderOrigin(), player:GetRenderOrigin()) < 100 then
                return
            end
        end
        islegitaa = 1;
        if GlobalVars.tickcount - last_spamd > 2 then
            EngineClient.ExecuteClientCmd("+use")
            last_spamd = GlobalVars.tickcount
        end
        if GlobalVars.tickcount - last_spamd > 1 then
            EngineClient.ExecuteClientCmd("-use")
        end
    else
        if islegitaa == 1 then
            EngineClient.ExecuteClientCmd("-use")
            islegitaa = 0;
        end
    end
   
    if GlobalVars.tickcount - last_spamd < 0 then
        last_spamd = GlobalVars.tickcount
    end
end

Cheat.RegisterCallback("createmove", AntiAims)
c_menu_doubletap:RegisterCallback(ui_callback)
Cheat.RegisterCallback("prediction", run_aim)
Cheat.RegisterCallback("pre_prediction", fake_lag)
Лей сауроны фантом явы епта
 
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У далбаеба ничего нет, это все луашки людей к которым он подсасывался по доверию, уймитесь
 
nikogda nikogda
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Ебать, передохни. Такой стрик уже набил
1646237444087.png
 
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