Подпишитесь на наш Telegram-канал, чтобы всегда быть в курсе важных обновлений! Перейти

Visual only ESP with TGF

  • Автор темы Автор темы Mew
  • Дата начала Дата начала
Начинающий
Начинающий
Статус
Оффлайн
Регистрация
15 Май 2017
Сообщения
112
Реакции
29
I've been making a TGF paste and I'm trying to make it so the ESP Box only shows when enemies are visible, I've yet to find a TGF Paste that has this feature, and when I tried to implement it, the enemies would disappear off my esp but when they re-emerged they would not have the box around them

Does anybody have a TGF source with this feature?
 
in void CVisuals::PlayerESP( int index ), after
Код:
Expand Collapse Copy
CBaseEntity* Entity = I::ClientEntList->GetClientEntity( index );
you can do
Код:
Expand Collapse Copy
if (your visible only toggle)
     if (!Entity->IsVisible(6))
          return;
does this problem still exists?/is this how you implemented it?
 
Последнее редактирование:
in void CVisuals::PlayerESP( int index ), after
Код:
Expand Collapse Copy
CBaseEntity* Entity = I::ClientEntList->GetClientEntity( index );
you can do
Код:
Expand Collapse Copy
if (your visible only toggle)
     if (!Entity->IsVisible(6))
          return;
does this problem still exists?/is this how you implemented it?
I think that's how I implemented it

It crashes my game now, I don't know what's wrong xd
 
Последнее редактирование:
Назад
Сверху Снизу