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V4.26
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TD Blueprint Library - это функциональная библиотека, которая обеспечивает более быструю разработку и обнародует некоторые функции двигателя к Blueprints.
Основные особенности:
- Fast FPS Character setup and prototyping (See pictures)
- Fast Hover Vehicle setup and prototyping (See pictures)
- Ricochet trace nodes
- Vector to "Grid vector" nodes
- Exposed System Information to blueprints
- Exposed General Settings to blueprints
Number of Blueprints: 100+
Number of C++ Classes: 1
Code Modules: TD Blueprint Library (Runtime)
Network Replicated: Not tested
Supported Development Platforms: Tested on Windows
Supported Target Build Platforms: All
Documentation: All nodes are self explanatory
TD Blueprint Library Changelog
- Update 3.0
- All functions are renamed to avoid any compatibility issues with other plugins and nativized blueprints
- Blueprint node names are the same as before
- Due to this change, all blueprints will fail to compile if you change project version to 4.25. When this happens, just replace broken nodes with the new ones with the same name. Sorry for this, but it had to be done...
- Update 2.2.2
- Added some content examples for Hover nodes.
- Improved performance of Hover nodes.
- Update 2.2.1 - Hotfix
- Fixed - Shotgun LineTrace not returning value when there is no hit.
- Fixed - Ricochet LineTrace not returning value on the last bounced trace.
- Fixed - Ricochet SphereTrace not returning value on the last bounced trace.
- Fixed - Nodes that crashed the engine when validating an Actor.
- Update 2.2.0
- Added 20 new blueprint nodes.
- Some code optimizations.
- Update 2.1.0
- Added 6 new blueprint nodes.
- Some code optimizations.
- Update 2.0.0
- Added 57 new blueprint nodes.
- Changed category of some nodes.
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V3.0.0 V4.27
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