UE4 Plugin Physics Based Mesh Placement

Покинул портал. Не писать.
Легенда форума
Статус
Оффлайн
Регистрация
1 Авг 2016
Сообщения
4,353
Реакции[?]
5,674
Поинты[?]
175K
1652077529079.png

V4.26

Пожалуйста, авторизуйтесь для просмотра ссылки.

Трейлер / Trailer:


Технические детали / Technical Details:
Features:
  • Spawning meshes in box volume with various settings;
  • Saving meshes data from UE4 physics simulation (Play->Simulate) and loading it when working in editor;
  • Ability to load meshes on scene after physics simulation to work with them (can be loaded as separate static meshes or instances);
  • In BP_PhysSpawnerVolume you can set 2 references for each static mesh: one with accurate collision (will be used for phys. simulation), and one with optimised collision (will be placed on scene after loading static meshes after phys. simulation). Use this option if you want, BP works even with 1 reference to each SM
Number of Blueprints: 6 (volume generator, save game BP and tutorial actors).
Number of meshes: 10
Number of materials: 4
Number of textures: 1
Maps: 1 overview map with detailed tutorial
Supported Development Platforms: Windows PC, Mac, Consoles.
Supported Target Build Platforms: Windows PC, Mac, Consoles.
Documentation: you can find detailed documentation and tutorial in overview map.
Important/Additional Notes: Setting the spawn distance in BP_PhysSpawnerVolume too low can result in serious performance issues.

Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.

 
Похожие темы
Сверху Снизу