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Автор темы
- #1
Сначало старался код чисто писать, а потом в моей жизни появились цифры
Спизжено! Только говнокод! Я напастил хуйню!
Чё там ещё говорят челы которые всё хуесосят
Левая кнопка мыши - Откопать
Колёсико - Поставить флаг
Правая кнопка мыши - снять флаг
Спизжено! Только говнокод! Я напастил хуйню!
Чё там ещё говорят челы которые всё хуесосят
Левая кнопка мыши - Откопать
Колёсико - Поставить флаг
Правая кнопка мыши - снять флаг
JavaScript:
var TILE_STATUSES = {
HIDDEN: "hidden",
MINE: "mine",
NUMBER: "number",
MARKED: "marked"
}
function createBoard(boardSize, numberOfMines) {
const board = new Array;
const minePositions = getMinePositions(boardSize, numberOfMines)
for(var x = 0; x < boardSize; x++) {
const row = new Array;
for(var y = 0; y < boardSize; y++) {
const status = TILE_STATUSES["HIDDEN"]
const tile = {
status, color: [186, 186, 186, 255], color2: [115, 115, 115, 255], x, y, mine: minePositions.some(positionMatch.bind(null, {x, y}))
}
row.push(tile)
}
board.push(row)
}
return board
}
function getMinePositions(boardSize, numberOfMines) {
const positions = new Array;
while(positions.length < numberOfMines) {
const position = {
x: randomNumber(boardSize), y: randomNumber(boardSize)
}
if(!positions.some(positionMatch.bind(null, position))) {
positions.push(position)
}
}
return positions
}
var cache = new Object
var chislo = 0;
function revealTile(board, tile) {
var count = 0
if(tile.status !== TILE_STATUSES["HIDDEN"]) return
if(tile.mine) {
tile.status = TILE_STATUSES["MINE"];
return;
}
tile.status = TILE_STATUSES["NUMBER"]
const aT = nearbyTiles(board, tile)
const mines = aT.filter(function(t) {
if(t.mine == true) count++
})
cache[chislo++] = {
x: tile.x * 25,
y: tile.y * 25,
count: count == 0 ? "" : count++
}
}
function positionMatch(a, b) {
return a.x === b.x && a.y === b.y
}
function randomNumber(size) {
return Math.floor(Math.random() * size)
}
function nearbyTiles(board, tile) {
const tiles = new Array
for(var xOffset = -1; xOffset <= 1; xOffset++) {
for(var yOffset = -1; yOffset <= 1; yOffset++) {
if(board[tile.x + xOffset] == undefined || board[tile.x + xOffset][tile.y + yOffset] == undefined) continue;
const tile2 = board[tile.x + xOffset][tile.y + yOffset]
tiles.push(tile2)
}
}
return tiles
}
var screen = Render.GetScreenSize()
UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "MineSweeper")
UI.AddSliderInt(["Visuals", "MineSweeper", "MineSweeper"], "Position X", 5, screen[0])
UI.AddSliderInt(["Visuals", "MineSweeper", "MineSweeper"], "Position Y", 5, screen[1])
UI.AddCheckbox(["Visuals", "MineSweeper", "MineSweeper"], "Hardcore Mode (RageQuit On bomb)")
const BOARD_SIZE = 10
const NUMBER_OF_MINES = 10;
var breakGame = false
var board = createBoard(BOARD_SIZE, NUMBER_OF_MINES);
var cache = [0, 0]; var drg = 0
var CursorBox = function(mouse_pos, x, y, x2, y2) { return (mouse_pos[0] > x) && (mouse_pos[1] > y) && (mouse_pos[0] < x2) && (mouse_pos[1] < y2) }
function StringShadow(x, y, centered, text, color, font) {
Render.String(x - 1, y - 1, centered, text, [0, 0, 0, color[3]], font)
Render.String(x + 1, y - 1, centered, text, [0, 0, 0, color[3]], font)
Render.String(x - 1, y + 1, centered, text, [0, 0, 0, color[3]], font)
Render.String(x + 1, y + 1, centered, text, [0, 0, 0, color[3]], font)
Render.String(x, y, centered, text, color, font)
}
function Drag(pos, x, y, x2, y2) {
if(Input.IsKeyPressed(0x01)) {
if(CursorBox(pos, x, y, x2, y2) && drg == 0) {
cache[0] = x - pos[0]
cache[1] = y - pos[1]
drg = 1
}
}
if (!Input.IsKeyPressed(0x01)) drg = 0
if(UI.IsMenuOpen() > 0 && drg == 1) {
UI.SetValue(["Visuals", "MineSweeper", "MineSweeper", "Position X"], pos[0] + cache[0])
UI.SetValue(["Visuals", "MineSweeper", "MineSweeper", "Position Y"], pos[1] + cache[1])
}
}
function draw() {
if(!UI.IsMenuOpen()) return;
var x_pos = UI.GetValue(["Visuals", "MineSweeper", "MineSweeper", "Position X"]);
var y_pos = UI.GetValue(["Visuals", "MineSweeper", "MineSweeper", "Position Y"]);
Drag(Input.GetCursorPosition(), x_pos, y_pos, x_pos + (25 * BOARD_SIZE + 5), y_pos + 40)
var font = Render.GetFont("Verdanab.ttf", 12, true)
Render.FilledRect(x_pos, y_pos, 25 * BOARD_SIZE + 5, 25 * BOARD_SIZE + 40, [25, 25, 25, 255])
StringShadow(x_pos + 5, y_pos + 5, 0, "MineSweeper", [255, 255, 255, 255], font)
if(breakGame){
if(UI.GetValue(["Visuals", "MineSweeper", "MineSweeper", "Hardcore Mode (RageQuit On bomb)"])) {
Cheat.ExecuteCommand("quit")
}
StringShadow(x_pos + 15, y_pos + (25 * BOARD_SIZE) / 2, 0, "You lost!\npress enter to play again!", [255, 255, 255, 255], font)
if(Input.IsKeyPressed(0x0D)) {
breakGame = false
chislo = -1
board = createBoard(BOARD_SIZE, NUMBER_OF_MINES)
}
return
}
board.forEach(function(row) {
row.forEach(function(tile) {
if(CursorBox(Input.GetCursorPosition(), x_pos + 5 + tile.x * 25, y_pos + 40 + tile.y * 25, x_pos + 5 + tile.x * 25 + 20, y_pos + 40 + tile.y * 25 + 20) && Input.IsKeyPressed(0x04) && tile.status !== "marked") {
tile.status = "marked"
}
if(CursorBox(Input.GetCursorPosition(), x_pos + 5 + tile.x * 25, y_pos + 40 + tile.y * 25, x_pos + 5 + tile.x * 25 + 20, y_pos + 40 + tile.y * 25 + 20) && Input.IsKeyPressed(0x02) && tile.status == "marked") {
tile.status = "hidden"
}
switch (tile.status) {
case TILE_STATUSES["HIDDEN"]:
tile.color = [186, 186, 186, 255]
tile.color2 = [115, 115, 115, 255]
break;
case TILE_STATUSES["NUMBER"]:
tile.color = [115, 115, 115, 255]
tile.color2 = [186, 186, 186, 255]
break;
case TILE_STATUSES["MINE"]:
tile.color = [255, 105, 105, 255]
tile.color2 = [115, 115, 115, 255]
break;
case TILE_STATUSES["MARKED"]:
tile.color = [255, 246, 120, 255]
tile.color2 = [115, 115, 115, 255]
break;
}
Render.FilledRect(x_pos + 5 + tile.x * 25, y_pos + 40 + tile.y * 25, 20, 20, tile.color)
Render.Rect(x_pos + 5 + tile.x * 25, y_pos + 40 + tile.y * 25, 20, 20, tile.color2)
if(CursorBox(Input.GetCursorPosition(), x_pos + 5 + tile.x * 25, y_pos + 40 + tile.y * 25, x_pos + 5 + tile.x * 25 + 20, y_pos + 40 + tile.y * 25 + 20) && Input.IsKeyPressed(0x01)) {
revealTile(board, tile)
if(tile.mine) {
breakGame = true
}
}
})
})
for(var i = 0; i < chislo; i++) {
Render.String(x_pos + 9 + cache[i].x, y_pos + 35 + cache[i].y, 0, cache[i].count.toString(), [255, 255, 255, 255], 3)
}
}
Cheat.RegisterCallback("Draw", "draw")
Последнее редактирование: