UE5 Plugin Variable Access Library

Покинул портал. Не писать.
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V5.0
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Технические детали / Technical Details:
Features:
  • V 1.6 FULL ACCESS (planned release December 10th, 2021):
    THIS UPDATE MAY BUT SHOULD NOT, BREAK YOUR CODE, THE SAME FUNCTIONS STILL EXIST JUST IN A DIFFERENT CLASS; DOUBLE-CHECK TO ENSURE, AND RECOMPILE ALL CODE!!!
    -Improve Array & Map Support (add new functions)
    -added DataTable Support
  • V 1.5 MAP VARIABLE SUPPORT UPDATE (current version, released October 10th, 2021):
    -added Wildcard Map Support
    -added Impure Getter Function
    -reorganize code by adding 4 classes (Getters, Setters, General, Impure) for cleaner code structure and easier additions
  • V 1.4 WILDCARD ARRAY UPDATE (released September 20th, 2021):
    - added Get & Set Wildcard Array Support for all common variable types (structs are excluded and require their own function)
    -> Remove & Add may not be required and can be accessed with the get function that's why I skipped them. let me know if they are required
    - Support 4.27
    -remove unused function library class
    -Get All Variable Names
    -Get All Variables Name of Type
    -Get Variable Type by prefix (add a prefix like f. or b. to get the specific variable type)
    -Get All Functions by Target
    -Find Function by name
    -Open Function by name
    -added UMG Variable Types Support
    -Easy Transform Functions
    t Location of Transformet Rotation of Transform
    • Set Scale of Transform
  • V1.3: Plugin Settings under ProjectSettings>Plugins>VariableAccess to toggle global debugging (print to log/screen) for easier debugging (displaying the Actor the function is triggered from and/or the name of the variable which couldn't be found)
  • V1.2: Add Support for Int64, Vector2d, IntVector, IntPoint, Object
  • V1.1: Add Support for Transform, Rotator, LinearColor, Name, Text, String
  • V1.0: Support Bool, Byte, Float, Int, Vector
  • Access Variables of any actor, anywhere, by its name
  • Check if desired variables exist (bool return result)
  • Set/Get Functions of all the above supported variable types
  • Scale Vector Function
  • Math Functions for Float & Int
  • Replicated Variables supported!
Code Modules:
  • VariableAccessLib (Runtime)
Number of Blueprint Nodes: 42
Number of C++ Classes: 3 [VariableAccessFuncLib, VariableAccessSettings, VariablesAccessLogging]
Network Replicated: Functions are not replicated but can be called on Server or Client for replicated variables.
Supported Development Platforms: PC (Win,Mac)
Supported Target Build Platforms: Any
Documentation:
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Example Project:
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Important/Additional Notes: I will support older engine versions if requested.

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