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Трейлер / Trailer:
Технические детали / Technical details:
- Strand based or card based fur and short hair.
- All rendering pipelines supported with custom shaders for each platform: Built-in, HDRP and URP. URP has an additional Toon Shader.
- Any material is supported, so no custom shaders are needed.
- Custom hair shaders for all rendering pipelines. URP and Built-in use a Marschner shading model, while HDRP use the Shader Graph hair node.
- Any kind of Alpha Material is supported with correct alpha sorting done on the GPU.
- A complete grooming solution to any kind of fur.
- Gravity, wind and physics supported.
- Everything is based on compute shaders so its fast.
- LOD & frustum culling support.
- Sphere and capsule colliders supported.
- Multiple fur layers and clumping, all in one drawcall.
- The fur painter currently has the following brushes: Length, Width, Rotate Root, Orient, Twist, Attract, Smooth, Reset, Mask, Mask Clumps, Raise, Motion & Wind, Color painting.
- Mirror painting mode and selection lock.
- Supports mobile through Metal(iOS) and Android(Vulkan).
- Metal, Vulkan, DX11, DX12.
- Ray tracing supported.
- The tool works in a simialar way as Maya's XGen and other similar solutions.
- Fur can optionally be exported to a Mesh or a SkinnedMesh if your usecase requires that. So it can be used to create grass and bushes etc. Or for platforms that don't support Compute Shaders.
- Import Alembic splines from third party applications and render them in Unity.
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