Fluffy Grooming Tool

Покинул портал. Не писать.
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Трейлер / Trailer:

Технические детали / Technical details:
  • Strand based or card based fur and short hair.
  • All rendering pipelines supported with custom shaders for each platform: Built-in, HDRP and URP. URP has an additional Toon Shader.
  • Any material is supported, so no custom shaders are needed.
  • Custom hair shaders for all rendering pipelines. URP and Built-in use a Marschner shading model, while HDRP use the Shader Graph hair node.
  • Any kind of Alpha Material is supported with correct alpha sorting done on the GPU.
  • A complete grooming solution to any kind of fur.
  • Gravity, wind and physics supported.
  • Everything is based on compute shaders so its fast.
  • LOD & frustum culling support.
  • Sphere and capsule colliders supported.
  • Multiple fur layers and clumping, all in one drawcall.
  • The fur painter currently has the following brushes: Length, Width, Rotate Root, Orient, Twist, Attract, Smooth, Reset, Mask, Mask Clumps, Raise, Motion & Wind, Color painting.
  • Mirror painting mode and selection lock.
  • Supports mobile through Metal(iOS) and Android(Vulkan).
  • Metal, Vulkan, DX11, DX12.
  • Ray tracing supported.
  • The tool works in a simialar way as Maya's XGen and other similar solutions.
  • Fur can optionally be exported to a Mesh or a SkinnedMesh if your usecase requires that. So it can be used to create grass and bushes etc. Or for platforms that don't support Compute Shaders.
  • Import Alembic splines from third party applications and render them in Unity.

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Шикарная тулза, можно сделать реалистичные волосы в пару кликов. Спасибо тебе.
 
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