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V5.0 (4.26+ compatible)
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Трейлер / Trailer:
Технические детали / Technical Details:
Features:
- A complete scene and project containing a procedurally placed forest, using Procedural Foliage Volumes.
- Optimized Parent Shaders for Nature and Vegetation assets, containing feature switches for different types of assets.
- AAA-level, optimized rocks and vegetation.
- The sweetest moss you've ever seen
- Water Shader
- 5 different landscape materials
- Dynamic Snow
4x Trees ranging from sized Small to Large
3x Large Rocks
5x Medium Rocks
1x Small Rock
3x Tree Logs
1x Small Tree Stump
7x Ground Scatter Meshes (Leaves, twigs, vines)
1x Water Reeds
Collision: Yes, all collision is auto generated using Unreal.
Vertex Count: 199-5570
LODs: Assets have LODs auto generated by Unreal, for some of the vegetation, custom lods have been created.
Number of Materials and Material Instances:
5 Parent Materials
28 Material Instances
Number of Textures: 98
Texture Resolutions: 1024x1024 - 2048x2048
The Snow parameter is located under MaterialLibrary/MaterialParameterCollections/MPC_Snow
NOTE: Procedural Foliage is an Editor Preference and not a Project setting. So in order to access and place new Foliage volumes and access the extended settings, you need to go into your Editor Preferences and activate Procedural Foliage.
NOTE2: In order to get the correct lighting if importing into another project, make sure you have the following under RendererSettings in DefaultEngine.ini
r.AllowStaticLighting=False
r.GenerateMeshDistanceFields=True
r.SSGI.Enable=True
r.SupportSkyAtmosphereAffectsHeightFog=True
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