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V5.0 recompile
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Технические детали / Technical Details:
FEATURES
- A complete Unreal Engine integration of the data-driven workflow. Both C++ and Blueprint development is supported.
- Performance-targeted GC-less linear data of structs or high-level components with inheritance support (or even both).
- Semantically-safe multi-threading support.
- Versatile including and excluding subject filtering in the mechanics.
- Multiple details of the same type on a single subject are allowed. All of the available detail combinations are processed.
- Secure built-in networking functionality.
- Dedicated user experience touches for some clear reading, validation and overall ease of use.
- Many performance optimizations: caching, fast bit-array lookups, CPU cache-locality, manual belt assignment.
- Thoroughly documented API with a dedicated manual.
- ApparatusRuntime
- ApparatusUncooked
- ApparatusEditor
Number of C++ Classes: >50
Network Replicated: Yes (Manual)
Supported Development Platforms: Windows, Linux, macOS
Supported Target Build Platforms: Windows, Linux, macOS, iOS, Android (Platform-Independent)
Documentation:
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Example Project:
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Important/Additional Notes: For additional platforms (Consoles), please, compile from sources directly.
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